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Changed build target to android

Added in a brif character and movement controls
master
MB 5 years ago
parent
commit
fd63de635c
14 changed files with 44 additions and 84 deletions
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      Assets/AmplifyShaderEditor/Examples/LW SRP Samples.unitypackage.meta
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      Assets/Scipts/CharacterMovement.cs
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      Assets/Scipts/CharacterMovement.cs.meta
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      ProjectSettings/ProjectVersion.txt

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Assets/AmplifyShaderEditor/Examples/HD SRP Samples.unitypackage.meta → Assets/Scipts.meta View File

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Assets/Scipts/CharacterMovement.cs View File

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CharacterMovement : MonoBehaviour {
public float Speed;
//Public movement functions :)
public void MoveLeft()
{
GetComponent<Rigidbody>().AddForce(new Vector3(-Speed, 0.0f, 0.0f));
}
public void MoveRight()
{
GetComponent<Rigidbody>().AddForce(new Vector3(Speed, 0.0f, 0.0f));
}
public void MoveUp()
{
GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, Speed));
}
public void MoveDown()
{
GetComponent<Rigidbody>().AddForce(new Vector3(0.0f, 0.0f, -Speed));
}
}

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ProjectSettings/ProjectVersion.txt View File

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m_EditorVersion: 2018.2.2f1
m_EditorVersion: 2018.2.5f1

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