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@ -45,10 +45,10 @@ public class Map : MonoBehaviour |
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Player PS = Player.GetComponent<Player>(); |
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Player PS = Player.GetComponent<Player>(); |
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Transform PT = Player.transform; |
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Transform PT = Player.transform; |
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Transform model = PT.Find("Model"); |
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Transform model = PT.Find("Model"); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + (minX - TileSize /2), PT.position.y, PT.position.z), transform.rotation, PT).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + (maxX + TileSize / 2), PT.position.y, PT.position.z), transform.rotation, PT).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + minZ - TileSize/2), transform.rotation, PT).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + maxZ + TileSize /2), transform.rotation, PT).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x -TileSize * MapDimensions.x, PT.position.y, PT.position.z), transform.rotation, model).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + TileSize * MapDimensions.x, PT.position.y, PT.position.z), transform.rotation, model).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z - TileSize * MapDimensions.y), transform.rotation, model).gameObject); |
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PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + TileSize * MapDimensions.y), transform.rotation, model).gameObject); |
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foreach (GameObject dummie in PS.dummies) |
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foreach (GameObject dummie in PS.dummies) |
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{ |
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{ |
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