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using System.Collections; | |||||
using System.Collections.Generic; | |||||
using UnityEngine; | |||||
public class LandMarkGenerater : MonoBehaviour { | |||||
public Transform[] LandMarkLocations; | |||||
public void AddHotSpots(GameObject[] hotSpots) | |||||
{ | |||||
foreach(Transform location in LandMarkLocations) | |||||
{ | |||||
int randIndex = Random.Range(0, hotSpots.Length); | |||||
float RandomRotation = Random.Range(0, 3) * 90; | |||||
GameObject temp = Instantiate(hotSpots[randIndex], transform); | |||||
temp.transform.position = location.position; | |||||
temp.transform.Rotate(Vector3.up, RandomRotation); | |||||
temp.name = "LandMark"; | |||||
} | |||||
} | |||||
} |
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