diff --git a/Assets/Scipts/Map.cs b/Assets/Scipts/Map.cs index 9a61d33..e35ba7a 100644 --- a/Assets/Scipts/Map.cs +++ b/Assets/Scipts/Map.cs @@ -45,10 +45,10 @@ public class Map : MonoBehaviour Player PS = Player.GetComponent(); Transform PT = Player.transform; Transform model = PT.Find("Model"); - PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + minX, PT.position.y, PT.position.z), transform.rotation, PT).gameObject); - PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + maxX, PT.position.y, PT.position.z), transform.rotation, PT).gameObject); - PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + minZ), transform.rotation, PT).gameObject); - PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + maxZ), transform.rotation, PT).gameObject); + PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + (minX - TileSize /2), PT.position.y, PT.position.z), transform.rotation, PT).gameObject); + PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x + (maxX + TileSize / 2), PT.position.y, PT.position.z), transform.rotation, PT).gameObject); + PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + minZ - TileSize/2), transform.rotation, PT).gameObject); + PS.dummies.Add(Instantiate(model, new Vector3(PT.position.x, PT.position.y, PT.position.z + maxZ + TileSize /2), transform.rotation, PT).gameObject); foreach (GameObject dummie in PS.dummies) {