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@ -15,14 +15,17 @@ public class Timer : MonoBehaviour { |
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public float Dawn = 125; //FF7D00 125
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public float Dawn = 125; //FF7D00 125
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public float Noon = 248; //FFF800 248
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public float Noon = 248; //FFF800 248
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public float sunR; |
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public float sunB; |
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float sunG; |
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float colorDif; |
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float colorDif; |
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Image SunImage; |
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public Image SunImage; |
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public GameMode mode; |
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public GameMode mode; |
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void Start() |
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void Start() |
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{ |
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{ |
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SunImage = Sun.gameObject.GetComponent<Image>(); |
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sunG = Dawn; |
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colorDif = Mathf.Abs(Noon - Dawn); |
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colorDif = Mathf.Abs(Noon - Dawn); |
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} |
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} |
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@ -33,17 +36,19 @@ public class Timer : MonoBehaviour { |
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mode.PreGameLose(); |
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mode.PreGameLose(); |
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} |
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} |
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// Color newColor;
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float offset = colorDif * (2 / MaxTimer) * Time.deltaTime; |
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if (curTime > MaxTimer / 2) |
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if (curTime > MaxTimer / 2) |
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{ |
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{ |
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// newColor = new Color(SunImage.color.r, SunImage.color.g - (colorDif / (1/(0.5 * MaxTimer))), SunImage.color.b);
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sunG -= offset; |
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} |
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} |
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else |
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else |
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{ |
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{ |
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// newColor = new Color(SunImage.color.r, SunImage.color.g + (colorDif / (1/(0.5 * MaxTimer))), SunImage.color.b);
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sunG += offset; |
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} |
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} |
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// SunImage.color = newColor;
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Color32 col = new Color32((byte)sunR, (byte)sunG, (byte)sunB, (byte)255); |
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Debug.Log(col); |
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SunImage.color = col; |
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Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime); |
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Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime); |
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} |
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} |
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