MB 5 years ago
parent
commit
b179838869
9 changed files with 10 additions and 203 deletions
  1. +0
    -70
      Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs
  2. +0
    -12
      Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta
  3. +0
    -69
      Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs
  4. +0
    -12
      Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta
  5. +0
    -26
      Assets/Renderator FREE/scripts/wireframe.cs
  6. +0
    -12
      Assets/Renderator FREE/scripts/wireframe.cs.meta
  7. +1
    -1
      Assets/Shaders.meta
  8. +1
    -1
      Assets/WorldAssets.meta
  9. +8
    -0
      Assets/WorldAssets/Models.meta

+ 0
- 70
Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs View File

@ -1,70 +0,0 @@
using UnityEngine;
using System.Collections;
using System.IO;
using UnityEditor;
[RequireComponent(typeof(Camera))]
public class Renderator_FREE_EN : MonoBehaviour {
public int multipler; // multipling Game window resolution
public KeyCode render; // press it to make render
public bool renderAtStart; // if true it will render at start
public string path; // path where renders will be saved
void Start ()
{
if(path == "")
{
if(!Directory.Exists("Assets/Screenshots")) // check if folder exist
Directory.CreateDirectory("Assets/Screenshots"); // if not it creates one
}else if(!Directory.Exists(path)) // the same for our path
Directory.CreateDirectory(path);
if(renderAtStart)
{
if(path == "") // saving in Asset folder
{
ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // path to folder with renders and firts part of the name (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name
+ System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name
+ ".png", multipler); //screenshot with resolution multipler
}else
{ // saving in our folder we choose
ScreenCapture.CaptureScreenshot(path + "/Render" // path to folder with renders and firts part of the name (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name
+ System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name
+ ".png", multipler); //screenshot with resolution multipler
}
}
}
void Update()
{
if(Input.GetKeyDown(render))
{
if(path == "") // saving in Asset folder
{
ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // path to folder with renders and firts part of the name (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name
+ System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name
+ ".png", multipler); //screenshot with resolution multipler
}else
{ // saving in our folder we choose
ScreenCapture.CaptureScreenshot(path + "/Render" // path to folder with renders and firts part of the name (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // giving date to name
+ System.DateTime.Now.ToString ("hh-mm-ss_") // giving current time to name
+ ".png", multipler); //screenshot with resolution multipler
}
}
}
[ContextMenu("Choose save folder")]
void Kalesony()
{
string piach = EditorUtility.OpenFolderPanel("Choose save folder", "", "");
if( piach.Length != 0 )
{
path = piach;
}
}
}

+ 0
- 12
Assets/Renderator FREE/scripts/Renderator_FREE_EN.cs.meta View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 1a7b288fe101458479bf42a1052ae34d
timeCreated: 1454087420
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 0
- 69
Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs View File

@ -1,69 +0,0 @@
using UnityEngine;
using System.Collections;
using System.IO;
using UnityEditor;
[RequireComponent(typeof(Camera))]
public class Renderator_FREE_PL : MonoBehaviour {
public int mnoznikRozdzielczosci; // Mnoży wirtualnie okno Game
public KeyCode render; // tym przyciskiem robimy render
public bool renderNaStarcie; // jak jest włączony to renderuje pierwszą klatkę
public string sciezka; // ścieżka, gdzie rendery będą zapisywane
void Start ()
{
if(sciezka == "")
{
if(!Directory.Exists("Assets/Screenshots")) // sprawdzanie czy folder istnieje
Directory.CreateDirectory("Assets/Screenshots"); // jeśli nie to go tworzy
}else if(!Directory.Exists(sciezka)) // tak samo dla wybranego przez nas
Directory.CreateDirectory(sciezka);
if(renderNaStarcie)
{
if(sciezka == "") // zapisze w folderze z assetami
{
ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // ścieżka do pliku oraz początek nazwy (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy
+ System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy
+ ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości
}else
{ // zapisze w wybranym folderze
ScreenCapture.CaptureScreenshot(sciezka + "/Render" // ścieżka do pliku oraz początek nazwy (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy
+ System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy
+ ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości);
}
}
}
void Update()
{
if(Input.GetKeyDown(render))
{
if(sciezka == "")
{
ScreenCapture.CaptureScreenshot("Assets/Screenshots/Render" // ścieżka do pliku oraz początek nazwy (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy
+ System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy
+ ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości
}
else
{
ScreenCapture.CaptureScreenshot(sciezka + "/Render" // ścieżka do pliku oraz początek nazwy (Render)
+ System.DateTime.Now.ToString("_yyyy-MM-dd_") // dodanie daty do nazwy
+ System.DateTime.Now.ToString ("hh-mm-ss_") // dodanie obecnej godziny do nazwy
+ ".png", mnoznikRozdzielczosci); //screenshot z mnożnikiem rozdzielczości);
}
}
}
[ContextMenu("Wybierz folder do zapisu")]
void Kalesony()
{
string piach = EditorUtility.OpenFolderPanel("Wybierz folder do zapisu", "", "");
if( piach.Length != 0 )
{
sciezka = piach;
}
}
}

+ 0
- 12
Assets/Renderator FREE/scripts/Renderator_FREE_PL.cs.meta View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: 0d29750727f1f634980f33b5f067e42d
timeCreated: 1454087420
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 0
- 26
Assets/Renderator FREE/scripts/wireframe.cs View File

@ -1,26 +0,0 @@
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Camera))]
public class wireframe : MonoBehaviour {
public KeyCode wireFrameKey;
public bool wireFrameMode;
public void Start()
{
}
void OnPreRender() {
if(wireFrameMode)
GL.wireframe = true;
else
GL.wireframe = false;
}
void Update()
{
if(Input.GetKeyDown(wireFrameKey))
wireFrameMode = !wireFrameMode;
}
}

+ 0
- 12
Assets/Renderator FREE/scripts/wireframe.cs.meta View File

@ -1,12 +0,0 @@
fileFormatVersion: 2
guid: c5b6163b8ecae2943a2987cdfcf329af
timeCreated: 1456400616
licenseType: Store
MonoImporter:
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

Assets/Renderator FREE.meta → Assets/Shaders.meta View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 3f3a3636cf5c0964ab5e2d146c918468
guid: f87a054963b01dc4c8aa2e3ffedcca21
folderAsset: yes
DefaultImporter:
externalObjects: {}

Assets/Renderator FREE/scripts.meta → Assets/WorldAssets.meta View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5e4429404ec80d8408c142d1f3784b16
guid: 7da0e8d0a6415f944aa43dff57b38ae3
folderAsset: yes
DefaultImporter:
externalObjects: {}

+ 8
- 0
Assets/WorldAssets/Models.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: c207356b78ec8e8499bb6047218dd104
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

Loading…
Cancel
Save