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@ -7,7 +7,7 @@ public class Map : MonoBehaviour |
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GameObject LocalPlayer; |
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GameObject LocalPlayer; |
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List<GameObject> Players = new List<GameObject>(); |
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List<GameObject> Players = new List<GameObject>(); |
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public GameObject[] Tiles; |
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public GameObject[] Tiles; |
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public List<GameObject> Landmarks; |
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public List<GameObject> Landmarks; |
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@ -16,10 +16,10 @@ public class Map : MonoBehaviour |
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public List<GameObject> Veggies; |
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public List<GameObject> Veggies; |
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//Minimum and maximum values for the map
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//Minimum and maximum values for the map
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public float minX; |
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public float maxX; |
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public float minZ; |
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public float maxZ; |
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public float minX { get { return (-MapDimensions.x * (TileSize / 2)); } } |
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public float maxX { get { return (MapDimensions.x * (TileSize / 2)); } } |
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public float minZ { get { return (-MapDimensions.y * (TileSize / 2)); } } |
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public float maxZ { get { return (-MapDimensions.y * (TileSize / 2)); } } |
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#region StartupFunctions
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#region StartupFunctions
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@ -178,7 +178,7 @@ public class Map : MonoBehaviour |
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Instantiate(Landmarks[rand], LP.transform.position, Quaternion.identity, tile.transform.parent); |
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Instantiate(Landmarks[rand], LP.transform.position, Quaternion.identity, tile.transform.parent); |
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} |
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} |
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} |
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} |
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} |
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} |
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#endregion
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#endregion
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