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@ -16,23 +16,23 @@ namespace Multiplayer |
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public class PlayerMsg : MessageBase |
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{ |
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public ushort playerID; |
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public byte ID; |
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public PlayerMsg() { } |
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public PlayerMsg(ushort playerID) |
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public PlayerMsg(byte playerID) |
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{ |
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this.playerID = playerID; |
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this.ID = playerID; |
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} |
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public override void Serialize(NetworkWriter writer) |
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{ |
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writer.Write(playerID); |
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writer.Write(ID); |
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} |
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public override void Deserialize(NetworkReader reader) |
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{ |
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playerID = reader.ReadUInt16(); |
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ID = reader.ReadByte(); |
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} |
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} |
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@ -43,7 +43,7 @@ namespace Multiplayer |
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public Vector3 vector; |
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public VectorMsg() { } |
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public VectorMsg(ushort PlayerID, Vector3 Vector) : base(PlayerID) |
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public VectorMsg(byte PlayerID, Vector3 Vector) : base(PlayerID) |
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{ |
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this.vector = Vector; |
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} |
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@ -67,7 +67,7 @@ namespace Multiplayer |
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public Quaternion quaternion; |
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public QuaternionMsg() { } |
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public QuaternionMsg(ushort PlayerID, Quaternion quaternion) : base(PlayerID) |
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public QuaternionMsg(byte PlayerID, Quaternion quaternion) : base(PlayerID) |
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{ |
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this.quaternion = quaternion; |
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} |
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@ -95,7 +95,7 @@ namespace Multiplayer |
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public StringMsg() { } |
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public StringMsg(ushort PlayerID, string String) : base(PlayerID) |
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public StringMsg(byte PlayerID, string String) : base(PlayerID) |
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{ |
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this.String = String; |
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} |
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@ -104,7 +104,6 @@ namespace Multiplayer |
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public override void Serialize(NetworkWriter writer) |
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{ |
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base.Serialize(writer); |
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writer.Write(String); |
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} |
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