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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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public class Timer : MonoBehaviour { |
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//Time stuff
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public float MaxTimer = 120.0f; |
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float curTime = 0.0f; |
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public Transform Pivot; |
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public Transform Sun; |
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float curRot = 0; |
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public Color Dawn; |
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public Color Noon; |
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void Start() |
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{ |
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Sun.gameObject.GetComponent<Image>().Color = Dawn; |
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} |
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void Update () { |
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curTime += 1.0f * Time.deltaTime; |
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if (curTime >= MaxTimer) |
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{ |
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//Game Lose code here
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} |
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/* |
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//Move the sun
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float reqRot = (curTime / MaxTimer) * 180; |
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if (reqRot > 180) |
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{ |
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reqRot = 180; |
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} |
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if (reqRot > curRot) |
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{ |
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float rotDistance = reqRot - curRot; |
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// Sun.RotateAround(Pivot.transform.position, Sun.transform.forward, rotDistance);
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curRot = reqRot; |
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} |
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*/ |
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Sun.RotateAround(Pivot.transform.position, -1 * Sun.transform.forward, (180 / MaxTimer) * Time.deltaTime); |
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} |
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} |