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@ -22,6 +22,8 @@ namespace Multiplayer |
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ServerManager.Server.RegisterHandler(PlayerMsgID.Position, RecievePosition); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.Position, RecievePosition); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.QueryPosition, QueryPosition); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.QueryPosition, QueryPosition); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.Vegetable, PickUpVeg); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.Vegetable, PickUpVeg); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.GameWin, OnGameWin); |
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ServerManager.Server.RegisterHandler(PlayerMsgID.GameOver, OnGameOver); |
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} |
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} |
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private void RecievePosition(NetworkMessage msg) |
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private void RecievePosition(NetworkMessage msg) |
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@ -72,6 +74,26 @@ namespace Multiplayer |
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} |
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} |
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} |
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} |
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private void OnGameWin(NetworkMessage msg) |
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{ |
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foreach (Player player in ServerManager.AllPlayers.Values) |
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{ |
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PlayerMsg winMsg = new PlayerMsg(player.ID); |
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player.Connection.Send(PlayerMsgID.GameWin, winMsg); |
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} |
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} |
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private void OnGameOver(NetworkMessage msg) |
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{ |
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foreach (Player player in ServerManager.AllPlayers.Values) |
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{ |
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PlayerMsg winMsg = new PlayerMsg(player.ID); |
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player.Connection.Send(PlayerMsgID.GameOver, winMsg); |
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} |
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} |
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private void PickUpVeg(NetworkMessage msg) |
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private void PickUpVeg(NetworkMessage msg) |
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{ |
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{ |
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VegMsg vegMsg; |
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VegMsg vegMsg; |
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