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The ground has been allowed to have colliders, it was a tough decisioin, but I have managed to slip it by the council

master
MB 5 years ago
parent
commit
6d948a61c7
3 changed files with 31 additions and 9 deletions
  1. +16
    -1
      Assets/FBX/terrain_Prefabs/terr1.prefab
  2. +15
    -0
      Assets/FBX/terrain_Prefabs/terr2.prefab
  3. +0
    -8
      Assets/Shaders.meta

+ 16
- 1
Assets/FBX/terrain_Prefabs/terr1.prefab View File

@ -1334,6 +1334,7 @@ GameObject:
- component: {fileID: 4975842787030052} - component: {fileID: 4975842787030052}
- component: {fileID: 33629073012227056} - component: {fileID: 33629073012227056}
- component: {fileID: 23116066766466258} - component: {fileID: 23116066766466258}
- component: {fileID: 64604591463635736}
m_Layer: 0 m_Layer: 0
m_Name: terr1 m_Name: terr1
m_TagString: Untagged m_TagString: Untagged
@ -3993,7 +3994,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1564554960623202} m_GameObject: {fileID: 1564554960623202}
m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} m_LocalRotation: {x: 0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 570.8, y: 592.641, z: -744.858}
m_LocalPosition: {x: 184.17563, y: 75.83002, z: 65.7773}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: m_Children:
- {fileID: 4154508751402390} - {fileID: 4154508751402390}
@ -14960,6 +14961,20 @@ MeshCollider:
m_CookingOptions: 14 m_CookingOptions: 14
m_SkinWidth: 0.01 m_SkinWidth: 0.01
m_Mesh: {fileID: 4300000, guid: 99d0111f01c394540a69064c1a297091, type: 3} m_Mesh: {fileID: 4300000, guid: 99d0111f01c394540a69064c1a297091, type: 3}
--- !u!64 &64604591463635736
MeshCollider:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1415288639118134}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 4300000, guid: a8ba5e24558027e4f9c4fb1163c18e91, type: 3}
--- !u!64 &64617258855263634 --- !u!64 &64617258855263634
MeshCollider: MeshCollider:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

+ 15
- 0
Assets/FBX/terrain_Prefabs/terr2.prefab View File

@ -2946,6 +2946,7 @@ GameObject:
- component: {fileID: 4168695833297474} - component: {fileID: 4168695833297474}
- component: {fileID: 33234938509264894} - component: {fileID: 33234938509264894}
- component: {fileID: 23215868258078946} - component: {fileID: 23215868258078946}
- component: {fileID: 64068868250161464}
m_Layer: 0 m_Layer: 0
m_Name: terr2 m_Name: terr2
m_TagString: Untagged m_TagString: Untagged
@ -14453,6 +14454,20 @@ MeshCollider:
m_CookingOptions: 14 m_CookingOptions: 14
m_SkinWidth: 0.01 m_SkinWidth: 0.01
m_Mesh: {fileID: 4300000, guid: 99d0111f01c394540a69064c1a297091, type: 3} m_Mesh: {fileID: 4300000, guid: 99d0111f01c394540a69064c1a297091, type: 3}
--- !u!64 &64068868250161464
MeshCollider:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 1902606196175456}
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
serializedVersion: 3
m_Convex: 0
m_CookingOptions: 14
m_SkinWidth: 0.01
m_Mesh: {fileID: 4300000, guid: 4ca26ac77d0762944818d911d3d4e171, type: 3}
--- !u!64 &64071740955508294 --- !u!64 &64071740955508294
MeshCollider: MeshCollider:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

+ 0
- 8
Assets/Shaders.meta View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: f87a054963b01dc4c8aa2e3ffedcca21
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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