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Removed a debug from ym end

master
Bernard Laptop 5 years ago
parent
commit
6132d2b72f
3 changed files with 1 additions and 17 deletions
  1. +0
    -8
      Assets/AmplifyShaderEditor/Examples/Official.meta
  2. +0
    -8
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta
  3. +1
    -1
      Assets/Scipts/PlayerControllers/RemotePlayer.cs

+ 0
- 8
Assets/AmplifyShaderEditor/Examples/Official.meta View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: d32786c99caa66e41baea4ab6d1c1cb8
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 0
- 8
Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta View File

@ -1,8 +0,0 @@
fileFormatVersion: 2
guid: 211faf49d0bea6c4081e4e1135d19686
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

+ 1
- 1
Assets/Scipts/PlayerControllers/RemotePlayer.cs View File

@ -33,7 +33,7 @@ public class RemotePlayer : Player {
float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f); float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f);
Animator.SetFloat("WalkSpeed", setSpeed); Animator.SetFloat("WalkSpeed", setSpeed);
Debug.Log(setSpeed);
//Debug.Log(setSpeed);
LastSpeed = setSpeed; LastSpeed = setSpeed;
PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up); PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);

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