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@ -72,10 +72,7 @@ public class Recipe : MonoBehaviour { |
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Inventory.sprite = newVeggie.Image; |
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Inventory.sprite = newVeggie.Image; |
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} |
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} |
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public void dropItem() |
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{ |
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Inventory.gameObject.SetActive(false); |
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} |
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public void friendlyPickup(string VeggieName, int change) |
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public void friendlyPickup(string VeggieName, int change) |
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{ |
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{ |
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StartCoroutine(ItemLookup(VeggieName, change)); |
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StartCoroutine(ItemLookup(VeggieName, change)); |
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@ -96,6 +93,7 @@ public class Recipe : MonoBehaviour { |
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IEnumerator ItemLookup(string VeggieName, int change) |
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IEnumerator ItemLookup(string VeggieName, int change) |
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{ |
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{ |
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Debug.Log("Veggie" + VeggieName + " " + change); |
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for (int i = 0; i < Veggies.Length; i++) |
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for (int i = 0; i < Veggies.Length; i++) |
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{ |
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{ |
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if(Veggies[i].Name == VeggieName) |
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if(Veggies[i].Name == VeggieName) |
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