Browse Source

Fixed veggie issue

master
Bernard Laptop 5 years ago
parent
commit
52697ea138
16 changed files with 33 additions and 54 deletions
  1. +2
    -1
      Assets/AmplifyShaderEditor/Examples/Official.meta
  2. +2
    -1
      Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain.meta
  3. +2
    -1
      Assets/AmplifyShaderEditor/Examples/Official/SimpleTerrain.meta
  4. +2
    -1
      Assets/AmplifyShaderEditor/Examples/Official/Substance.meta
  5. +0
    -7
      Assets/AmplifyShaderEditor/Examples/Official/Substance/LegacySubstanceExample.unitypackage.meta
  6. +8
    -0
      Assets/AmplifyShaderEditor/Examples/Official/Substance2018.meta
  7. +0
    -7
      Assets/AmplifyShaderEditor/Examples/Official/Substance2018/Substance2018.unitypackage.meta
  8. +8
    -0
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates.meta
  9. +0
    -7
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/CustomRTTemplates.unitypackage.meta
  10. +8
    -0
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP.meta
  11. +0
    -7
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/HDSRPTemplates (Legacy).unitypackage.meta
  12. +0
    -7
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/HDSRPTemplates.unitypackage.meta
  13. +0
    -7
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/LWSRPTemplates (Legacy).unitypackage.meta
  14. +0
    -7
      Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/LWSRPTemplates.unitypackage.meta
  15. +0
    -1
      Assets/Scipts/Recipe.cs
  16. +1
    -0
      Assets/Scipts/UI/LobbyUIController.cs

Assets/AmplifyShaderEditor/Examples/HD SRP Samples.unitypackage.meta → Assets/AmplifyShaderEditor/Examples/Official.meta View File

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Assets/AmplifyShaderEditor/Examples/LW SRP Samples.unitypackage.meta → Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain.meta View File

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Assets/AmplifyShaderEditor/Examples/Official/CustomRTRain/Custom RT Samples.unitypackage.meta → Assets/AmplifyShaderEditor/Examples/Official/SimpleTerrain.meta View File

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Assets/AmplifyShaderEditor/Examples/Official/SimpleTerrain/ApplyGrassWindToTerrain.unitypackage.meta → Assets/AmplifyShaderEditor/Examples/Official/Substance.meta View File

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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP.meta View File

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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/HDSRPTemplates (Legacy).unitypackage.meta View File

@ -1,7 +0,0 @@
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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/HDSRPTemplates.unitypackage.meta View File

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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/LWSRPTemplates (Legacy).unitypackage.meta View File

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Assets/AmplifyShaderEditor/Plugins/EditorResources/Templates/SRP/LWSRPTemplates.unitypackage.meta View File

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+ 0
- 1
Assets/Scipts/Recipe.cs View File

@ -93,7 +93,6 @@ public class Recipe : MonoBehaviour {
IEnumerator ItemLookup(string VeggieName, int change)
{
Debug.Log("Veggie" + VeggieName + " " + change);
for (int i = 0; i < Veggies.Length; i++)
{
if(Veggies[i].Name == VeggieName)

+ 1
- 0
Assets/Scipts/UI/LobbyUIController.cs View File

@ -7,5 +7,6 @@ public class LobbyUIController : MonoBehaviour {
public void OnClickStartGame()
{
Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID));
Multiplayer.PlayersManager.Instance.LocalPlayer.GetComponent<LocalPlayer>().heldVeggie = null;
}
}

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