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using System.Collections; | |||
using System.Collections.Generic; | |||
using UnityEngine; | |||
public class LandMarkGenerater : MonoBehaviour { | |||
public Transform[] LandMarkLocations; | |||
public void AddHotSpots(GameObject[] hotSpots) | |||
{ | |||
foreach(Transform location in LandMarkLocations) | |||
{ | |||
int randIndex = Random.Range(0, hotSpots.Length); | |||
float RandomRotation = Random.Range(0, 3) * 90; | |||
GameObject temp = Instantiate(hotSpots[randIndex], transform); | |||
temp.transform.position = location.position; | |||
temp.transform.Rotate(Vector3.up, RandomRotation); | |||
temp.name = "LandMark"; | |||
} | |||
} | |||
} |
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