Browse Source

Fixed some prefabs

master
Joshua Reason 5 years ago
parent
commit
1bee63ba8e
3 changed files with 5 additions and 53 deletions
  1. +1
    -1
      Assets/Prefabs/RealLocalPlayer.prefab
  2. +4
    -4
      Assets/Prefabs/RealRemotePlayer.prefab
  3. +0
    -48
      Assets/Scenes/MainScene.unity

+ 1
- 1
Assets/Prefabs/RealLocalPlayer.prefab View File

@ -186,7 +186,7 @@ GameObject:
- component: {fileID: 114869583592967362}
m_Layer: 0
m_Name: Main Camera
m_TagString: Untagged
m_TagString: MainCamera
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0

+ 4
- 4
Assets/Prefabs/RealRemotePlayer.prefab View File

@ -1132,12 +1132,12 @@ MonoBehaviour:
m_outlineColor:
serializedVersion: 2
rgba: 4278190080
m_fontSize: 18
m_fontSize: 20
m_fontSizeBase: 18
m_fontWeight: 400
m_enableAutoSizing: 0
m_fontSizeMin: 18
m_fontSizeMax: 72
m_enableAutoSizing: 1
m_fontSizeMin: 5
m_fontSizeMax: 20
m_fontStyle: 0
m_textAlignment: 514
m_isAlignmentEnumConverted: 1

+ 0
- 48
Assets/Scenes/MainScene.unity View File

@ -973,30 +973,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 90a0ecd4363b0a547a4c174b9a95dd5d, type: 3}
m_Name:
m_EditorClassIdentifier:
_TargetFogVolumes: []
MiniaturePosition: {x: 110, y: 320}
_ProminentFogVolume: {fileID: 0}
FogVolumeMaterial: {fileID: 0}
_CameraVerticalPosition: 500
_Antialiasing: 1
Size: 512
ShadowCamera: {fileID: 0}
_FogVolumeShadowMapEdgeSoftness: 0.001
_ScaleMode: 0
LayersToRender:
serializedVersion: 2
m_Bits: 0
outputDepth: {fileID: 0}
GOShadowCamera: {fileID: 0}
CameraVisible: 0
_UpdateMode: 1
Scale: 50
SkipFrames: 2
ShowMiniature: 0
DebugViewMaterial: {fileID: 0}
_GameObjectFocus: {fileID: 0}
_FocusMode: 0
quadShader: {fileID: 0}
--- !u!108 &221906469
Light:
m_ObjectHideFlags: 0
@ -2115,30 +2091,6 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 90a0ecd4363b0a547a4c174b9a95dd5d, type: 3}
m_Name:
m_EditorClassIdentifier:
_TargetFogVolumes: []
MiniaturePosition: {x: 110, y: 320}
_ProminentFogVolume: {fileID: 0}
FogVolumeMaterial: {fileID: 0}
_CameraVerticalPosition: 500
_Antialiasing: 1
Size: 512
ShadowCamera: {fileID: 0}
_FogVolumeShadowMapEdgeSoftness: 0.001
_ScaleMode: 0
LayersToRender:
serializedVersion: 2
m_Bits: 0
outputDepth: {fileID: 0}
GOShadowCamera: {fileID: 0}
CameraVisible: 0
_UpdateMode: 1
Scale: 50
SkipFrames: 2
ShowMiniature: 0
DebugViewMaterial: {fileID: 0}
_GameObjectFocus: {fileID: 0}
_FocusMode: 0
quadShader: {fileID: 0}
--- !u!108 &460711547
Light:
m_ObjectHideFlags: 0

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