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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
-
- namespace Multiplayer
- {
-
- public class Player
- {
-
- public byte ID;
-
- public NetworkConnection Connection;
-
- public Vector3 Position { get; private set; }
- public Quaternion Rotation { get; private set; }
-
- public string Name { get; private set; }
-
-
- public Player(NetworkConnection Connection, string Name)
- {
- this.ID = (byte)Connection.connectionId;
- this.Connection = Connection;
- this.Name = Name;
- }
-
-
- }
-
- }
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