You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

73 lines
973 B

  1. Shader "Hidden/BreakToComponentsNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Pass
  10. {
  11. CGPROGRAM
  12. #include "UnityCG.cginc"
  13. #pragma vertex vert_img
  14. #pragma fragment frag
  15. sampler2D _A;
  16. float4 frag(v2f_img i) : SV_Target
  17. {
  18. return tex2D( _A, i.uv ).x;
  19. }
  20. ENDCG
  21. }
  22. Pass
  23. {
  24. CGPROGRAM
  25. #include "UnityCG.cginc"
  26. #pragma vertex vert_img
  27. #pragma fragment frag
  28. sampler2D _A;
  29. float4 frag(v2f_img i) : SV_Target
  30. {
  31. return tex2D( _A, i.uv ).y;
  32. }
  33. ENDCG
  34. }
  35. Pass
  36. {
  37. CGPROGRAM
  38. #include "UnityCG.cginc"
  39. #pragma vertex vert_img
  40. #pragma fragment frag
  41. sampler2D _A;
  42. float4 frag(v2f_img i) : SV_Target
  43. {
  44. return tex2D( _A, i.uv ).z;
  45. }
  46. ENDCG
  47. }
  48. Pass
  49. {
  50. CGPROGRAM
  51. #include "UnityCG.cginc"
  52. #pragma vertex vert_img
  53. #pragma fragment frag
  54. sampler2D _A;
  55. float4 frag(v2f_img i) : SV_Target
  56. {
  57. return tex2D( _A, i.uv ).w;
  58. }
  59. ENDCG
  60. }
  61. }
  62. }