You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

930 lines
27 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!29 &1
  4. SceneSettings:
  5. m_ObjectHideFlags: 0
  6. m_PVSData:
  7. m_PVSObjectsArray: []
  8. m_PVSPortalsArray: []
  9. m_OcclusionBakeSettings:
  10. smallestOccluder: 5
  11. smallestHole: 0.25
  12. backfaceThreshold: 100
  13. --- !u!104 &2
  14. RenderSettings:
  15. m_ObjectHideFlags: 0
  16. serializedVersion: 7
  17. m_Fog: 0
  18. m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  19. m_FogMode: 3
  20. m_FogDensity: 0.01
  21. m_LinearFogStart: 0
  22. m_LinearFogEnd: 300
  23. m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
  24. m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
  25. m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
  26. m_AmbientIntensity: 1
  27. m_AmbientMode: 0
  28. m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0}
  29. m_HaloStrength: 0.5
  30. m_FlareStrength: 1
  31. m_FlareFadeSpeed: 3
  32. m_HaloTexture: {fileID: 0}
  33. m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
  34. m_DefaultReflectionMode: 0
  35. m_DefaultReflectionResolution: 128
  36. m_ReflectionBounces: 1
  37. m_ReflectionIntensity: 1
  38. m_CustomReflection: {fileID: 0}
  39. m_Sun: {fileID: 0}
  40. m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
  41. --- !u!157 &3
  42. LightmapSettings:
  43. m_ObjectHideFlags: 0
  44. serializedVersion: 7
  45. m_GIWorkflowMode: 0
  46. m_GISettings:
  47. serializedVersion: 2
  48. m_BounceScale: 1
  49. m_IndirectOutputScale: 1
  50. m_AlbedoBoost: 1
  51. m_TemporalCoherenceThreshold: 1
  52. m_EnvironmentLightingMode: 0
  53. m_EnableBakedLightmaps: 0
  54. m_EnableRealtimeLightmaps: 1
  55. m_LightmapEditorSettings:
  56. serializedVersion: 4
  57. m_Resolution: 0.2
  58. m_BakeResolution: 40
  59. m_TextureWidth: 1024
  60. m_TextureHeight: 1024
  61. m_AO: 0
  62. m_AOMaxDistance: 1
  63. m_CompAOExponent: 1
  64. m_CompAOExponentDirect: 0
  65. m_Padding: 2
  66. m_LightmapParameters: {fileID: 0}
  67. m_LightmapsBakeMode: 1
  68. m_TextureCompression: 1
  69. m_DirectLightInLightProbes: 1
  70. m_FinalGather: 0
  71. m_FinalGatherFiltering: 1
  72. m_FinalGatherRayCount: 256
  73. m_ReflectionCompression: 2
  74. m_LightingDataAsset: {fileID: 0}
  75. m_RuntimeCPUUsage: 25
  76. --- !u!196 &4
  77. NavMeshSettings:
  78. serializedVersion: 2
  79. m_ObjectHideFlags: 0
  80. m_BuildSettings:
  81. serializedVersion: 2
  82. agentRadius: 0.5
  83. agentHeight: 2
  84. agentSlope: 45
  85. agentClimb: 0.4
  86. ledgeDropHeight: 0
  87. maxJumpAcrossDistance: 0
  88. accuratePlacement: 0
  89. minRegionArea: 2
  90. cellSize: 0.16666667
  91. manualCellSize: 0
  92. m_NavMeshData: {fileID: 0}
  93. --- !u!1 &216745417
  94. GameObject:
  95. m_ObjectHideFlags: 0
  96. m_PrefabParentObject: {fileID: 100004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  97. m_PrefabInternal: {fileID: 914115668}
  98. serializedVersion: 4
  99. m_Component:
  100. - 4: {fileID: 216745418}
  101. m_Layer: 0
  102. m_Name: SceneElements
  103. m_TagString: Untagged
  104. m_Icon: {fileID: 0}
  105. m_NavMeshLayer: 0
  106. m_StaticEditorFlags: 4294967295
  107. m_IsActive: 1
  108. --- !u!4 &216745418
  109. Transform:
  110. m_ObjectHideFlags: 0
  111. m_PrefabParentObject: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  112. m_PrefabInternal: {fileID: 914115668}
  113. m_GameObject: {fileID: 216745417}
  114. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  115. m_LocalPosition: {x: 0, y: 0, z: 0}
  116. m_LocalScale: {x: 1, y: 1, z: 1}
  117. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  118. m_Children:
  119. - {fileID: 1022276532}
  120. - {fileID: 2093661316}
  121. - {fileID: 2048248726}
  122. - {fileID: 2022019956}
  123. m_Father: {fileID: 0}
  124. m_RootOrder: 0
  125. --- !u!1 &541886373
  126. GameObject:
  127. m_ObjectHideFlags: 0
  128. m_PrefabParentObject: {fileID: 125776, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  129. m_PrefabInternal: {fileID: 914115668}
  130. serializedVersion: 4
  131. m_Component:
  132. - 4: {fileID: 541886374}
  133. - 33: {fileID: 541886377}
  134. - 64: {fileID: 541886376}
  135. - 23: {fileID: 541886375}
  136. m_Layer: 0
  137. m_Name: CalibrationWallRearRight
  138. m_TagString: Untagged
  139. m_Icon: {fileID: 0}
  140. m_NavMeshLayer: 0
  141. m_StaticEditorFlags: 4294967295
  142. m_IsActive: 1
  143. --- !u!4 &541886374
  144. Transform:
  145. m_ObjectHideFlags: 0
  146. m_PrefabParentObject: {fileID: 494730, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  147. m_PrefabInternal: {fileID: 914115668}
  148. m_GameObject: {fileID: 541886373}
  149. m_LocalRotation: {x: 0.5, y: 0.5, z: -0.5000001, w: 0.49999994}
  150. m_LocalPosition: {x: -2.5, y: 2.5, z: 0}
  151. m_LocalScale: {x: 0.5, y: 1, z: 0.49999997}
  152. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  153. m_Children: []
  154. m_Father: {fileID: 2093661316}
  155. m_RootOrder: 1
  156. --- !u!23 &541886375
  157. MeshRenderer:
  158. m_ObjectHideFlags: 0
  159. m_PrefabParentObject: {fileID: 2304408, guid: 82af4827fee368e4c83d72a25f533a4e,
  160. type: 2}
  161. m_PrefabInternal: {fileID: 914115668}
  162. m_GameObject: {fileID: 541886373}
  163. m_Enabled: 1
  164. m_CastShadows: 1
  165. m_ReceiveShadows: 1
  166. m_MotionVectors: 1
  167. m_LightProbeUsage: 1
  168. m_ReflectionProbeUsage: 0
  169. m_Materials:
  170. - {fileID: 2100000, guid: da2c233b59617744588b18235eda5f56, type: 2}
  171. m_SubsetIndices:
  172. m_StaticBatchRoot: {fileID: 0}
  173. m_ProbeAnchor: {fileID: 0}
  174. m_LightProbeVolumeOverride: {fileID: 0}
  175. m_ScaleInLightmap: 1
  176. m_PreserveUVs: 0
  177. m_IgnoreNormalsForChartDetection: 0
  178. m_ImportantGI: 0
  179. m_SelectedWireframeHidden: 0
  180. m_MinimumChartSize: 4
  181. m_AutoUVMaxDistance: 0.5
  182. m_AutoUVMaxAngle: 89
  183. m_LightmapParameters: {fileID: 0}
  184. m_SortingLayerID: 0
  185. m_SortingOrder: 0
  186. --- !u!64 &541886376
  187. MeshCollider:
  188. m_ObjectHideFlags: 0
  189. m_PrefabParentObject: {fileID: 6442406, guid: 82af4827fee368e4c83d72a25f533a4e,
  190. type: 2}
  191. m_PrefabInternal: {fileID: 914115668}
  192. m_GameObject: {fileID: 541886373}
  193. m_Material: {fileID: 0}
  194. m_IsTrigger: 0
  195. m_Enabled: 1
  196. serializedVersion: 2
  197. m_Convex: 0
  198. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  199. --- !u!33 &541886377
  200. MeshFilter:
  201. m_ObjectHideFlags: 0
  202. m_PrefabParentObject: {fileID: 3378452, guid: 82af4827fee368e4c83d72a25f533a4e,
  203. type: 2}
  204. m_PrefabInternal: {fileID: 914115668}
  205. m_GameObject: {fileID: 541886373}
  206. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  207. --- !u!1 &580206811
  208. GameObject:
  209. m_ObjectHideFlags: 0
  210. m_PrefabParentObject: {fileID: 100000, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  211. m_PrefabInternal: {fileID: 914115668}
  212. serializedVersion: 4
  213. m_Component:
  214. - 4: {fileID: 580206812}
  215. - 33: {fileID: 580206815}
  216. - 64: {fileID: 580206814}
  217. - 23: {fileID: 580206813}
  218. m_Layer: 0
  219. m_Name: CalibrationWallFrontRight
  220. m_TagString: Untagged
  221. m_Icon: {fileID: 0}
  222. m_NavMeshLayer: 0
  223. m_StaticEditorFlags: 4294967295
  224. m_IsActive: 1
  225. --- !u!4 &580206812
  226. Transform:
  227. m_ObjectHideFlags: 0
  228. m_PrefabParentObject: {fileID: 400000, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  229. m_PrefabInternal: {fileID: 914115668}
  230. m_GameObject: {fileID: 580206811}
  231. m_LocalRotation: {x: 0.70710695, y: 0.0000002682209, z: 0.00000021584746, w: -0.7071066}
  232. m_LocalPosition: {x: 0, y: 2.500002, z: 2.5000014}
  233. m_LocalScale: {x: 0.49999997, y: 1, z: 0.5}
  234. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  235. m_Children: []
  236. m_Father: {fileID: 2093661316}
  237. m_RootOrder: 3
  238. --- !u!23 &580206813
  239. MeshRenderer:
  240. m_ObjectHideFlags: 0
  241. m_PrefabParentObject: {fileID: 2300000, guid: 82af4827fee368e4c83d72a25f533a4e,
  242. type: 2}
  243. m_PrefabInternal: {fileID: 914115668}
  244. m_GameObject: {fileID: 580206811}
  245. m_Enabled: 1
  246. m_CastShadows: 1
  247. m_ReceiveShadows: 1
  248. m_MotionVectors: 1
  249. m_LightProbeUsage: 1
  250. m_ReflectionProbeUsage: 0
  251. m_Materials:
  252. - {fileID: 2100000, guid: da2c233b59617744588b18235eda5f56, type: 2}
  253. m_SubsetIndices:
  254. m_StaticBatchRoot: {fileID: 0}
  255. m_ProbeAnchor: {fileID: 0}
  256. m_LightProbeVolumeOverride: {fileID: 0}
  257. m_ScaleInLightmap: 1
  258. m_PreserveUVs: 0
  259. m_IgnoreNormalsForChartDetection: 0
  260. m_ImportantGI: 0
  261. m_SelectedWireframeHidden: 0
  262. m_MinimumChartSize: 4
  263. m_AutoUVMaxDistance: 0.5
  264. m_AutoUVMaxAngle: 89
  265. m_LightmapParameters: {fileID: 0}
  266. m_SortingLayerID: 0
  267. m_SortingOrder: 0
  268. --- !u!64 &580206814
  269. MeshCollider:
  270. m_ObjectHideFlags: 0
  271. m_PrefabParentObject: {fileID: 6400000, guid: 82af4827fee368e4c83d72a25f533a4e,
  272. type: 2}
  273. m_PrefabInternal: {fileID: 914115668}
  274. m_GameObject: {fileID: 580206811}
  275. m_Material: {fileID: 0}
  276. m_IsTrigger: 0
  277. m_Enabled: 1
  278. serializedVersion: 2
  279. m_Convex: 0
  280. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  281. --- !u!33 &580206815
  282. MeshFilter:
  283. m_ObjectHideFlags: 0
  284. m_PrefabParentObject: {fileID: 3300000, guid: 82af4827fee368e4c83d72a25f533a4e,
  285. type: 2}
  286. m_PrefabInternal: {fileID: 914115668}
  287. m_GameObject: {fileID: 580206811}
  288. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  289. --- !u!1 &781013180
  290. GameObject:
  291. m_ObjectHideFlags: 0
  292. m_PrefabParentObject: {fileID: 0}
  293. m_PrefabInternal: {fileID: 0}
  294. serializedVersion: 4
  295. m_Component:
  296. - 4: {fileID: 781013182}
  297. - 108: {fileID: 781013181}
  298. m_Layer: 0
  299. m_Name: Spotlight
  300. m_TagString: Untagged
  301. m_Icon: {fileID: 0}
  302. m_NavMeshLayer: 0
  303. m_StaticEditorFlags: 0
  304. m_IsActive: 1
  305. --- !u!108 &781013181
  306. Light:
  307. m_ObjectHideFlags: 0
  308. m_PrefabParentObject: {fileID: 0}
  309. m_PrefabInternal: {fileID: 0}
  310. m_GameObject: {fileID: 781013180}
  311. m_Enabled: 1
  312. serializedVersion: 7
  313. m_Type: 0
  314. m_Color: {r: 0.40392157, g: 0, b: 1, a: 1}
  315. m_Intensity: 8
  316. m_Range: 6.34
  317. m_SpotAngle: 59
  318. m_CookieSize: 10
  319. m_Shadows:
  320. m_Type: 0
  321. m_Resolution: -1
  322. m_CustomResolution: -1
  323. m_Strength: 1
  324. m_Bias: 0.05
  325. m_NormalBias: 0.4
  326. m_NearPlane: 0.2
  327. m_Cookie: {fileID: 0}
  328. m_DrawHalo: 0
  329. m_Flare: {fileID: 0}
  330. m_RenderMode: 0
  331. m_CullingMask:
  332. serializedVersion: 2
  333. m_Bits: 4294967295
  334. m_Lightmapping: 4
  335. m_AreaSize: {x: 1, y: 1}
  336. m_BounceIntensity: 1
  337. m_ShadowRadius: 0
  338. m_ShadowAngle: 0
  339. --- !u!4 &781013182
  340. Transform:
  341. m_ObjectHideFlags: 0
  342. m_PrefabParentObject: {fileID: 0}
  343. m_PrefabInternal: {fileID: 0}
  344. m_GameObject: {fileID: 781013180}
  345. m_LocalRotation: {x: 0.864231, y: -0.12968744, z: -0.1361709, w: 0.46662992}
  346. m_LocalPosition: {x: 1.327, y: 2.64, z: 1.879}
  347. m_LocalScale: {x: 1, y: 1, z: 1}
  348. m_LocalEulerAnglesHint: {x: 129.54199, y: 34.225998, z: 33.647995}
  349. m_Children: []
  350. m_Father: {fileID: 0}
  351. m_RootOrder: 2
  352. --- !u!1001 &914115668
  353. Prefab:
  354. m_ObjectHideFlags: 0
  355. serializedVersion: 2
  356. m_Modification:
  357. m_TransformParent: {fileID: 0}
  358. m_Modifications:
  359. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  360. propertyPath: m_LocalPosition.x
  361. value: 0
  362. objectReference: {fileID: 0}
  363. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  364. propertyPath: m_LocalPosition.y
  365. value: 0
  366. objectReference: {fileID: 0}
  367. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  368. propertyPath: m_LocalPosition.z
  369. value: 0
  370. objectReference: {fileID: 0}
  371. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  372. propertyPath: m_LocalRotation.x
  373. value: 0
  374. objectReference: {fileID: 0}
  375. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  376. propertyPath: m_LocalRotation.y
  377. value: 0
  378. objectReference: {fileID: 0}
  379. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  380. propertyPath: m_LocalRotation.z
  381. value: 0
  382. objectReference: {fileID: 0}
  383. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  384. propertyPath: m_LocalRotation.w
  385. value: 1
  386. objectReference: {fileID: 0}
  387. - target: {fileID: 400004, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  388. propertyPath: m_RootOrder
  389. value: 0
  390. objectReference: {fileID: 0}
  391. - target: {fileID: 108000010494217588, guid: 82af4827fee368e4c83d72a25f533a4e,
  392. type: 2}
  393. propertyPath: m_Intensity
  394. value: 0.44
  395. objectReference: {fileID: 0}
  396. - target: {fileID: 108000010494217588, guid: 82af4827fee368e4c83d72a25f533a4e,
  397. type: 2}
  398. propertyPath: m_Color.r
  399. value: 0.8088235
  400. objectReference: {fileID: 0}
  401. - target: {fileID: 108000010494217588, guid: 82af4827fee368e4c83d72a25f533a4e,
  402. type: 2}
  403. propertyPath: m_Color.g
  404. value: 0.77863616
  405. objectReference: {fileID: 0}
  406. - target: {fileID: 108000010494217588, guid: 82af4827fee368e4c83d72a25f533a4e,
  407. type: 2}
  408. propertyPath: m_Color.b
  409. value: 0.53525084
  410. objectReference: {fileID: 0}
  411. m_RemovedComponents: []
  412. m_ParentPrefab: {fileID: 100100000, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  413. m_RootGameObject: {fileID: 216745417}
  414. m_IsPrefabParent: 0
  415. --- !u!1 &1022276531
  416. GameObject:
  417. m_ObjectHideFlags: 0
  418. m_PrefabParentObject: {fileID: 100006, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  419. m_PrefabInternal: {fileID: 914115668}
  420. serializedVersion: 4
  421. m_Component:
  422. - 4: {fileID: 1022276532}
  423. - 33: {fileID: 1022276535}
  424. - 64: {fileID: 1022276534}
  425. - 23: {fileID: 1022276533}
  426. m_Layer: 0
  427. m_Name: CalibrationFloor
  428. m_TagString: Untagged
  429. m_Icon: {fileID: 0}
  430. m_NavMeshLayer: 0
  431. m_StaticEditorFlags: 4294967295
  432. m_IsActive: 1
  433. --- !u!4 &1022276532
  434. Transform:
  435. m_ObjectHideFlags: 0
  436. m_PrefabParentObject: {fileID: 400006, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  437. m_PrefabInternal: {fileID: 914115668}
  438. m_GameObject: {fileID: 1022276531}
  439. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  440. m_LocalPosition: {x: 0, y: 0, z: 0}
  441. m_LocalScale: {x: 1.2378925, y: 2.4757829, z: 1.2378914}
  442. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  443. m_Children: []
  444. m_Father: {fileID: 216745418}
  445. m_RootOrder: 0
  446. --- !u!23 &1022276533
  447. MeshRenderer:
  448. m_ObjectHideFlags: 0
  449. m_PrefabParentObject: {fileID: 2300004, guid: 82af4827fee368e4c83d72a25f533a4e,
  450. type: 2}
  451. m_PrefabInternal: {fileID: 914115668}
  452. m_GameObject: {fileID: 1022276531}
  453. m_Enabled: 1
  454. m_CastShadows: 1
  455. m_ReceiveShadows: 1
  456. m_MotionVectors: 1
  457. m_LightProbeUsage: 1
  458. m_ReflectionProbeUsage: 0
  459. m_Materials:
  460. - {fileID: 2100000, guid: da2c233b59617744588b18235eda5f56, type: 2}
  461. m_SubsetIndices:
  462. m_StaticBatchRoot: {fileID: 0}
  463. m_ProbeAnchor: {fileID: 0}
  464. m_LightProbeVolumeOverride: {fileID: 0}
  465. m_ScaleInLightmap: 1
  466. m_PreserveUVs: 0
  467. m_IgnoreNormalsForChartDetection: 0
  468. m_ImportantGI: 0
  469. m_SelectedWireframeHidden: 0
  470. m_MinimumChartSize: 4
  471. m_AutoUVMaxDistance: 0.5
  472. m_AutoUVMaxAngle: 89
  473. m_LightmapParameters: {fileID: 0}
  474. m_SortingLayerID: 0
  475. m_SortingOrder: 0
  476. --- !u!64 &1022276534
  477. MeshCollider:
  478. m_ObjectHideFlags: 0
  479. m_PrefabParentObject: {fileID: 6400004, guid: 82af4827fee368e4c83d72a25f533a4e,
  480. type: 2}
  481. m_PrefabInternal: {fileID: 914115668}
  482. m_GameObject: {fileID: 1022276531}
  483. m_Material: {fileID: 0}
  484. m_IsTrigger: 0
  485. m_Enabled: 1
  486. serializedVersion: 2
  487. m_Convex: 0
  488. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  489. --- !u!33 &1022276535
  490. MeshFilter:
  491. m_ObjectHideFlags: 0
  492. m_PrefabParentObject: {fileID: 3300004, guid: 82af4827fee368e4c83d72a25f533a4e,
  493. type: 2}
  494. m_PrefabInternal: {fileID: 914115668}
  495. m_GameObject: {fileID: 1022276531}
  496. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  497. --- !u!1 &1366740285
  498. GameObject:
  499. m_ObjectHideFlags: 0
  500. m_PrefabParentObject: {fileID: 0}
  501. m_PrefabInternal: {fileID: 0}
  502. serializedVersion: 4
  503. m_Component:
  504. - 4: {fileID: 1366740289}
  505. - 33: {fileID: 1366740288}
  506. - 64: {fileID: 1366740287}
  507. - 23: {fileID: 1366740286}
  508. m_Layer: 0
  509. m_Name: Plane
  510. m_TagString: Untagged
  511. m_Icon: {fileID: 0}
  512. m_NavMeshLayer: 0
  513. m_StaticEditorFlags: 0
  514. m_IsActive: 1
  515. --- !u!23 &1366740286
  516. MeshRenderer:
  517. m_ObjectHideFlags: 0
  518. m_PrefabParentObject: {fileID: 0}
  519. m_PrefabInternal: {fileID: 0}
  520. m_GameObject: {fileID: 1366740285}
  521. m_Enabled: 1
  522. m_CastShadows: 1
  523. m_ReceiveShadows: 1
  524. m_MotionVectors: 1
  525. m_LightProbeUsage: 1
  526. m_ReflectionProbeUsage: 1
  527. m_Materials:
  528. - {fileID: 2100000, guid: 2198ff3fcb22de84391001762d314b27, type: 2}
  529. m_SubsetIndices:
  530. m_StaticBatchRoot: {fileID: 0}
  531. m_ProbeAnchor: {fileID: 0}
  532. m_LightProbeVolumeOverride: {fileID: 0}
  533. m_ScaleInLightmap: 1
  534. m_PreserveUVs: 1
  535. m_IgnoreNormalsForChartDetection: 0
  536. m_ImportantGI: 0
  537. m_SelectedWireframeHidden: 0
  538. m_MinimumChartSize: 4
  539. m_AutoUVMaxDistance: 0.5
  540. m_AutoUVMaxAngle: 89
  541. m_LightmapParameters: {fileID: 0}
  542. m_SortingLayerID: 0
  543. m_SortingOrder: 0
  544. --- !u!64 &1366740287
  545. MeshCollider:
  546. m_ObjectHideFlags: 0
  547. m_PrefabParentObject: {fileID: 0}
  548. m_PrefabInternal: {fileID: 0}
  549. m_GameObject: {fileID: 1366740285}
  550. m_Material: {fileID: 0}
  551. m_IsTrigger: 0
  552. m_Enabled: 1
  553. serializedVersion: 2
  554. m_Convex: 0
  555. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  556. --- !u!33 &1366740288
  557. MeshFilter:
  558. m_ObjectHideFlags: 0
  559. m_PrefabParentObject: {fileID: 0}
  560. m_PrefabInternal: {fileID: 0}
  561. m_GameObject: {fileID: 1366740285}
  562. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  563. --- !u!4 &1366740289
  564. Transform:
  565. m_ObjectHideFlags: 0
  566. m_PrefabParentObject: {fileID: 0}
  567. m_PrefabInternal: {fileID: 0}
  568. m_GameObject: {fileID: 1366740285}
  569. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  570. m_LocalPosition: {x: 0, y: 0.154, z: 0}
  571. m_LocalScale: {x: 0.38658476, y: 0.38658467, z: 0.38658467}
  572. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  573. m_Children: []
  574. m_Father: {fileID: 0}
  575. m_RootOrder: 1
  576. --- !u!1 &1954974797
  577. GameObject:
  578. m_ObjectHideFlags: 0
  579. m_PrefabParentObject: {fileID: 100002, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  580. m_PrefabInternal: {fileID: 914115668}
  581. serializedVersion: 4
  582. m_Component:
  583. - 4: {fileID: 1954974798}
  584. - 33: {fileID: 1954974801}
  585. - 64: {fileID: 1954974800}
  586. - 23: {fileID: 1954974799}
  587. m_Layer: 0
  588. m_Name: CalibrationWallFrontLeft
  589. m_TagString: Untagged
  590. m_Icon: {fileID: 0}
  591. m_NavMeshLayer: 0
  592. m_StaticEditorFlags: 4294967295
  593. m_IsActive: 1
  594. --- !u!4 &1954974798
  595. Transform:
  596. m_ObjectHideFlags: 0
  597. m_PrefabParentObject: {fileID: 400002, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  598. m_PrefabInternal: {fileID: 914115668}
  599. m_GameObject: {fileID: 1954974797}
  600. m_LocalRotation: {x: 0.5000003, y: -0.5000001, z: -0.49999964, w: -0.50000006}
  601. m_LocalPosition: {x: 2.4999998, y: 2.5, z: 0}
  602. m_LocalScale: {x: 0.4999999, y: 1, z: 0.4999999}
  603. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  604. m_Children: []
  605. m_Father: {fileID: 2093661316}
  606. m_RootOrder: 2
  607. --- !u!23 &1954974799
  608. MeshRenderer:
  609. m_ObjectHideFlags: 0
  610. m_PrefabParentObject: {fileID: 2300002, guid: 82af4827fee368e4c83d72a25f533a4e,
  611. type: 2}
  612. m_PrefabInternal: {fileID: 914115668}
  613. m_GameObject: {fileID: 1954974797}
  614. m_Enabled: 1
  615. m_CastShadows: 1
  616. m_ReceiveShadows: 1
  617. m_MotionVectors: 1
  618. m_LightProbeUsage: 1
  619. m_ReflectionProbeUsage: 0
  620. m_Materials:
  621. - {fileID: 2100000, guid: da2c233b59617744588b18235eda5f56, type: 2}
  622. m_SubsetIndices:
  623. m_StaticBatchRoot: {fileID: 0}
  624. m_ProbeAnchor: {fileID: 0}
  625. m_LightProbeVolumeOverride: {fileID: 0}
  626. m_ScaleInLightmap: 1
  627. m_PreserveUVs: 0
  628. m_IgnoreNormalsForChartDetection: 0
  629. m_ImportantGI: 0
  630. m_SelectedWireframeHidden: 0
  631. m_MinimumChartSize: 4
  632. m_AutoUVMaxDistance: 0.5
  633. m_AutoUVMaxAngle: 89
  634. m_LightmapParameters: {fileID: 0}
  635. m_SortingLayerID: 0
  636. m_SortingOrder: 0
  637. --- !u!64 &1954974800
  638. MeshCollider:
  639. m_ObjectHideFlags: 0
  640. m_PrefabParentObject: {fileID: 6400002, guid: 82af4827fee368e4c83d72a25f533a4e,
  641. type: 2}
  642. m_PrefabInternal: {fileID: 914115668}
  643. m_GameObject: {fileID: 1954974797}
  644. m_Material: {fileID: 0}
  645. m_IsTrigger: 0
  646. m_Enabled: 1
  647. serializedVersion: 2
  648. m_Convex: 0
  649. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  650. --- !u!33 &1954974801
  651. MeshFilter:
  652. m_ObjectHideFlags: 0
  653. m_PrefabParentObject: {fileID: 3300002, guid: 82af4827fee368e4c83d72a25f533a4e,
  654. type: 2}
  655. m_PrefabInternal: {fileID: 914115668}
  656. m_GameObject: {fileID: 1954974797}
  657. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  658. --- !u!1 &1959897434
  659. GameObject:
  660. m_ObjectHideFlags: 0
  661. m_PrefabParentObject: {fileID: 182018, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  662. m_PrefabInternal: {fileID: 914115668}
  663. serializedVersion: 4
  664. m_Component:
  665. - 4: {fileID: 1959897435}
  666. - 33: {fileID: 1959897438}
  667. - 64: {fileID: 1959897437}
  668. - 23: {fileID: 1959897436}
  669. m_Layer: 0
  670. m_Name: CalibrationWallRearLeft
  671. m_TagString: Untagged
  672. m_Icon: {fileID: 0}
  673. m_NavMeshLayer: 0
  674. m_StaticEditorFlags: 4294967295
  675. m_IsActive: 1
  676. --- !u!4 &1959897435
  677. Transform:
  678. m_ObjectHideFlags: 0
  679. m_PrefabParentObject: {fileID: 464034, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  680. m_PrefabInternal: {fileID: 914115668}
  681. m_GameObject: {fileID: 1959897434}
  682. m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071067}
  683. m_LocalPosition: {x: 0, y: 2.5, z: -2.5}
  684. m_LocalScale: {x: 0.5, y: 1, z: 0.5}
  685. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  686. m_Children: []
  687. m_Father: {fileID: 2093661316}
  688. m_RootOrder: 0
  689. --- !u!23 &1959897436
  690. MeshRenderer:
  691. m_ObjectHideFlags: 0
  692. m_PrefabParentObject: {fileID: 2391912, guid: 82af4827fee368e4c83d72a25f533a4e,
  693. type: 2}
  694. m_PrefabInternal: {fileID: 914115668}
  695. m_GameObject: {fileID: 1959897434}
  696. m_Enabled: 1
  697. m_CastShadows: 1
  698. m_ReceiveShadows: 1
  699. m_MotionVectors: 1
  700. m_LightProbeUsage: 1
  701. m_ReflectionProbeUsage: 0
  702. m_Materials:
  703. - {fileID: 2100000, guid: da2c233b59617744588b18235eda5f56, type: 2}
  704. m_SubsetIndices:
  705. m_StaticBatchRoot: {fileID: 0}
  706. m_ProbeAnchor: {fileID: 0}
  707. m_LightProbeVolumeOverride: {fileID: 0}
  708. m_ScaleInLightmap: 1
  709. m_PreserveUVs: 0
  710. m_IgnoreNormalsForChartDetection: 0
  711. m_ImportantGI: 0
  712. m_SelectedWireframeHidden: 0
  713. m_MinimumChartSize: 4
  714. m_AutoUVMaxDistance: 0.5
  715. m_AutoUVMaxAngle: 89
  716. m_LightmapParameters: {fileID: 0}
  717. m_SortingLayerID: 0
  718. m_SortingOrder: 0
  719. --- !u!64 &1959897437
  720. MeshCollider:
  721. m_ObjectHideFlags: 0
  722. m_PrefabParentObject: {fileID: 6494426, guid: 82af4827fee368e4c83d72a25f533a4e,
  723. type: 2}
  724. m_PrefabInternal: {fileID: 914115668}
  725. m_GameObject: {fileID: 1959897434}
  726. m_Material: {fileID: 0}
  727. m_IsTrigger: 0
  728. m_Enabled: 1
  729. serializedVersion: 2
  730. m_Convex: 0
  731. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  732. --- !u!33 &1959897438
  733. MeshFilter:
  734. m_ObjectHideFlags: 0
  735. m_PrefabParentObject: {fileID: 3305810, guid: 82af4827fee368e4c83d72a25f533a4e,
  736. type: 2}
  737. m_PrefabInternal: {fileID: 914115668}
  738. m_GameObject: {fileID: 1959897434}
  739. m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0}
  740. --- !u!1 &2022019955
  741. GameObject:
  742. m_ObjectHideFlags: 0
  743. m_PrefabParentObject: {fileID: 1000011652330946, guid: 82af4827fee368e4c83d72a25f533a4e,
  744. type: 2}
  745. m_PrefabInternal: {fileID: 914115668}
  746. serializedVersion: 4
  747. m_Component:
  748. - 4: {fileID: 2022019956}
  749. - 20: {fileID: 2022019960}
  750. - 92: {fileID: 2022019959}
  751. - 124: {fileID: 2022019958}
  752. - 81: {fileID: 2022019957}
  753. m_Layer: 0
  754. m_Name: Main Camera
  755. m_TagString: MainCamera
  756. m_Icon: {fileID: 0}
  757. m_NavMeshLayer: 0
  758. m_StaticEditorFlags: 0
  759. m_IsActive: 1
  760. --- !u!4 &2022019956
  761. Transform:
  762. m_ObjectHideFlags: 0
  763. m_PrefabParentObject: {fileID: 4000011252882896, guid: 82af4827fee368e4c83d72a25f533a4e,
  764. type: 2}
  765. m_PrefabInternal: {fileID: 914115668}
  766. m_GameObject: {fileID: 2022019955}
  767. m_LocalRotation: {x: -0.0964301, y: 0.90356946, z: -0.29473457, w: -0.29562664}
  768. m_LocalPosition: {x: 2.93, y: 3.9299998, z: 3.9800003}
  769. m_LocalScale: {x: 1, y: 1, z: 1}
  770. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  771. m_Children: []
  772. m_Father: {fileID: 216745418}
  773. m_RootOrder: 3
  774. --- !u!81 &2022019957
  775. AudioListener:
  776. m_ObjectHideFlags: 0
  777. m_PrefabParentObject: {fileID: 81000011721023192, guid: 82af4827fee368e4c83d72a25f533a4e,
  778. type: 2}
  779. m_PrefabInternal: {fileID: 914115668}
  780. m_GameObject: {fileID: 2022019955}
  781. m_Enabled: 1
  782. --- !u!124 &2022019958
  783. Behaviour:
  784. m_ObjectHideFlags: 0
  785. m_PrefabParentObject: {fileID: 124000011119698828, guid: 82af4827fee368e4c83d72a25f533a4e,
  786. type: 2}
  787. m_PrefabInternal: {fileID: 914115668}
  788. m_GameObject: {fileID: 2022019955}
  789. m_Enabled: 1
  790. --- !u!92 &2022019959
  791. Behaviour:
  792. m_ObjectHideFlags: 0
  793. m_PrefabParentObject: {fileID: 92000012839854994, guid: 82af4827fee368e4c83d72a25f533a4e,
  794. type: 2}
  795. m_PrefabInternal: {fileID: 914115668}
  796. m_GameObject: {fileID: 2022019955}
  797. m_Enabled: 1
  798. --- !u!20 &2022019960
  799. Camera:
  800. m_ObjectHideFlags: 0
  801. m_PrefabParentObject: {fileID: 20000011723007962, guid: 82af4827fee368e4c83d72a25f533a4e,
  802. type: 2}
  803. m_PrefabInternal: {fileID: 914115668}
  804. m_GameObject: {fileID: 2022019955}
  805. m_Enabled: 1
  806. serializedVersion: 2
  807. m_ClearFlags: 1
  808. m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
  809. m_NormalizedViewPortRect:
  810. serializedVersion: 2
  811. x: 0
  812. y: 0
  813. width: 1
  814. height: 1
  815. near clip plane: 0.3
  816. far clip plane: 1000
  817. field of view: 60
  818. orthographic: 0
  819. orthographic size: 5
  820. m_Depth: -1
  821. m_CullingMask:
  822. serializedVersion: 2
  823. m_Bits: 4294967295
  824. m_RenderingPath: -1
  825. m_TargetTexture: {fileID: 0}
  826. m_TargetDisplay: 0
  827. m_TargetEye: 3
  828. m_HDR: 0
  829. m_OcclusionCulling: 1
  830. m_StereoConvergence: 10
  831. m_StereoSeparation: 0.022
  832. m_StereoMirrorMode: 0
  833. --- !u!1 &2048248725
  834. GameObject:
  835. m_ObjectHideFlags: 0
  836. m_PrefabParentObject: {fileID: 1000012052562494, guid: 82af4827fee368e4c83d72a25f533a4e,
  837. type: 2}
  838. m_PrefabInternal: {fileID: 914115668}
  839. serializedVersion: 4
  840. m_Component:
  841. - 4: {fileID: 2048248726}
  842. - 108: {fileID: 2048248727}
  843. m_Layer: 0
  844. m_Name: Directional Light
  845. m_TagString: Untagged
  846. m_Icon: {fileID: 0}
  847. m_NavMeshLayer: 0
  848. m_StaticEditorFlags: 4294967295
  849. m_IsActive: 1
  850. --- !u!4 &2048248726
  851. Transform:
  852. m_ObjectHideFlags: 0
  853. m_PrefabParentObject: {fileID: 4000010075728302, guid: 82af4827fee368e4c83d72a25f533a4e,
  854. type: 2}
  855. m_PrefabInternal: {fileID: 914115668}
  856. m_GameObject: {fileID: 2048248725}
  857. m_LocalRotation: {x: 0.66732246, y: -0.5697625, z: -0.06364974, w: 0.47539482}
  858. m_LocalPosition: {x: 0, y: 11.01, z: 0}
  859. m_LocalScale: {x: 1, y: 1, z: 1}
  860. m_LocalEulerAnglesHint: {x: 34.182003, y: -130.96501, z: -83.161}
  861. m_Children: []
  862. m_Father: {fileID: 216745418}
  863. m_RootOrder: 2
  864. --- !u!108 &2048248727
  865. Light:
  866. m_ObjectHideFlags: 0
  867. m_PrefabParentObject: {fileID: 108000010494217588, guid: 82af4827fee368e4c83d72a25f533a4e,
  868. type: 2}
  869. m_PrefabInternal: {fileID: 914115668}
  870. m_GameObject: {fileID: 2048248725}
  871. m_Enabled: 1
  872. serializedVersion: 7
  873. m_Type: 1
  874. m_Color: {r: 0.8088235, g: 0.77863616, b: 0.53525084, a: 1}
  875. m_Intensity: 0.44
  876. m_Range: 10
  877. m_SpotAngle: 30
  878. m_CookieSize: 10
  879. m_Shadows:
  880. m_Type: 2
  881. m_Resolution: -1
  882. m_CustomResolution: -1
  883. m_Strength: 1
  884. m_Bias: 0.05
  885. m_NormalBias: 0.4
  886. m_NearPlane: 0.2
  887. m_Cookie: {fileID: 0}
  888. m_DrawHalo: 0
  889. m_Flare: {fileID: 0}
  890. m_RenderMode: 0
  891. m_CullingMask:
  892. serializedVersion: 2
  893. m_Bits: 4294967295
  894. m_Lightmapping: 4
  895. m_AreaSize: {x: 1, y: 1}
  896. m_BounceIntensity: 1
  897. m_ShadowRadius: 0
  898. m_ShadowAngle: 0
  899. --- !u!1 &2093661315
  900. GameObject:
  901. m_ObjectHideFlags: 0
  902. m_PrefabParentObject: {fileID: 102722, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  903. m_PrefabInternal: {fileID: 914115668}
  904. serializedVersion: 4
  905. m_Component:
  906. - 4: {fileID: 2093661316}
  907. m_Layer: 0
  908. m_Name: CalibrationWalls
  909. m_TagString: Untagged
  910. m_Icon: {fileID: 0}
  911. m_NavMeshLayer: 0
  912. m_StaticEditorFlags: 4294967295
  913. m_IsActive: 1
  914. --- !u!4 &2093661316
  915. Transform:
  916. m_ObjectHideFlags: 0
  917. m_PrefabParentObject: {fileID: 431536, guid: 82af4827fee368e4c83d72a25f533a4e, type: 2}
  918. m_PrefabInternal: {fileID: 914115668}
  919. m_GameObject: {fileID: 2093661315}
  920. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  921. m_LocalPosition: {x: 0, y: 0, z: 0}
  922. m_LocalScale: {x: 2.475785, y: 2.4757829, z: 2.4757829}
  923. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  924. m_Children:
  925. - {fileID: 1959897435}
  926. - {fileID: 541886374}
  927. - {fileID: 1954974798}
  928. - {fileID: 580206812}
  929. m_Father: {fileID: 216745418}
  930. m_RootOrder: 1