- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
-
- namespace Multiplayer
- {
-
- public class ServerManager : MonoSingleton<ServerManager>
- {
-
- [SerializeField]
- private bool StartOnAwake = true;
-
- [SerializeField]
- private int Port = 4444;
-
- public long Seed;
-
- public Dictionary<int, Player> AllPlayers;
-
- public NetworkServerSimple Server { get; private set; }
- private LoginManager loginManager;
- private PlayerServerManager playerManager;
-
-
-
- private void Start()
- {
- if (StartOnAwake)
- StartServer();
- }
-
- [ContextMenu("Start Server")]
- public void StartServer()
- {
- StartServer(Port);
- }
-
- public void StartServer(int Port)
- {
- this.Port = Port;
- AllPlayers = new Dictionary<int, Player>();
-
- Server = new NetworkServerSimple();
- Server.Configure(ChannelConfig.DefaultTopology());
-
- Debug.Log("Starting Server on " + Port);
- loginManager = new LoginManager(this);
- playerManager = new PlayerServerManager(this);
-
- Seed = System.DateTime.Now.Ticks;
-
- Server.Listen(Port);
- }
-
- private void Update()
- {
- if (Server != null)
- Server.Update();
- }
-
-
-
-
-
-
-
- }
- }
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