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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
-
- namespace Multiplayer
- {
-
- public class PlayerServerManager
- {
-
- private ServerManager ServerManager;
-
- public PlayerServerManager(ServerManager ServerManager)
- {
- this.ServerManager = ServerManager;
- RegisterHandlers();
- }
-
- private void RegisterHandlers()
- {
- ServerManager.Server.RegisterHandler(PlayerMsgID.Position, RecievePosition);
- }
-
- private void RecievePosition(NetworkMessage msg)
- {
- VectorMsg vectorMsg;
- if (!Utility.ReadMessage<VectorMsg>(msg, out vectorMsg))
- return;
-
- if (!ServerManager.AllPlayers.ContainsKey(vectorMsg.ID))
- {
- Debug.Log("Recieved position from unknown player");
- return;
- }
-
- Player player = ServerManager.AllPlayers[vectorMsg.ID];
- player.Position = vectorMsg.vector;
-
- foreach(Player otherPlayer in ServerManager.AllPlayers.Values)
- {
- if (otherPlayer.Equals(player))
- continue;
-
- otherPlayer.Connection.Send(PlayerMsgID.Position, vectorMsg);
- }
- }
-
- }
- }
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