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- // Made with Amplify Shader Editor
- // Available at the Unity Asset Store - http://u3d.as/y3X
- Shader "Custom/Outline"
- {
- Properties
- {
- _OutlineColor("OutlineColor", Color) = (0.4861605,0.2249911,0.6037736,1)
- _OutlineWidth("OutlineWidth", Float) = 0.1
- [HideInInspector] __dirty( "", Int ) = 1
- }
-
- SubShader
- {
- Tags{ }
- Cull Front
- CGPROGRAM
- #pragma target 3.0
- #pragma surface outlineSurf Outline nofog keepalpha noshadow noambient novertexlights nolightmap nodynlightmap nodirlightmap nometa noforwardadd vertex:outlineVertexDataFunc
-
-
-
- struct Input
- {
- half filler;
- };
- uniform float _OutlineWidth;
- uniform float4 _OutlineColor;
-
- void outlineVertexDataFunc( inout appdata_full v, out Input o )
- {
- UNITY_INITIALIZE_OUTPUT( Input, o );
- float outlineVar = _OutlineWidth;
- v.vertex.xyz += ( v.normal * outlineVar );
- }
- inline half4 LightingOutline( SurfaceOutput s, half3 lightDir, half atten ) { return half4 ( 0,0,0, s.Alpha); }
- void outlineSurf( Input i, inout SurfaceOutput o )
- {
- o.Emission = _OutlineColor.rgb;
- }
- ENDCG
-
-
- Tags{ "RenderType" = "Overlay" "Queue" = "Overlay+0" }
- Cull Back
- CGPROGRAM
- #pragma target 3.0
- #pragma surface surf Unlit keepalpha addshadow fullforwardshadows exclude_path:deferred vertex:vertexDataFunc
- struct Input
- {
- half filler;
- };
-
- void vertexDataFunc( inout appdata_full v, out Input o )
- {
- UNITY_INITIALIZE_OUTPUT( Input, o );
- v.vertex.xyz += 0;
- }
-
- inline half4 LightingUnlit( SurfaceOutput s, half3 lightDir, half atten )
- {
- return half4 ( 0, 0, 0, s.Alpha );
- }
-
- void surf( Input i , inout SurfaceOutput o )
- {
- o.Alpha = 1;
- }
-
- ENDCG
- }
- Fallback "Diffuse"
- CustomEditor "ASEMaterialInspector"
- }
- /*ASEBEGIN
- Version=16200
- 73;16;1906;1010;1105.214;441.5715;1.378491;True;False
- Node;AmplifyShaderEditor.ColorNode;4;-422.3701,19.68895;Float;False;Property;_OutlineColor;OutlineColor;1;0;Create;True;0;0;False;0;0.4861605,0.2249911,0.6037736,1;0.4861605,0.2249911,0.6037736,1;True;0;5;COLOR;0;FLOAT;1;FLOAT;2;FLOAT;3;FLOAT;4
- Node;AmplifyShaderEditor.RangedFloatNode;5;-345.0392,402.4769;Float;False;Property;_OutlineWidth;OutlineWidth;2;0;Create;True;0;0;False;0;0.1;0.1;0;0;0;1;FLOAT;0
- Node;AmplifyShaderEditor.OutlineNode;3;32.59119,16.03789;Float;False;0;True;None;0;0;Front;3;0;FLOAT3;0,0,0;False;2;FLOAT;0;False;1;FLOAT;0;False;1;FLOAT3;0
- Node;AmplifyShaderEditor.StandardSurfaceOutputNode;2;1069,6;Float;False;True;2;Float;ASEMaterialInspector;0;0;Unlit;Custom/Outline;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;False;Back;0;False;-1;0;False;-1;False;0;False;-1;0;False;-1;False;0;Custom;0.5;True;True;0;True;Overlay;;Overlay;ForwardOnly;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;0;False;-1;False;0;False;-1;255;False;-1;255;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;-1;False;2;15;10;25;False;0.5;True;0;1;False;-1;10;False;-1;0;0;False;-1;0;False;-1;0;False;-1;0;False;-1;0;False;0.01;0,0.9052944,1,0;VertexOffset;True;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;False;0;0;False;-1;-1;0;False;-1;0;0;0;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0;False;4;FLOAT;0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0;False;9;FLOAT;0;False;10;FLOAT;0;False;13;FLOAT3;0,0,0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0
- WireConnection;3;0;4;0
- WireConnection;3;1;5;0
- WireConnection;2;11;3;0
- ASEEND*/
- //CHKSM=CD936CB78FBFB58CF5751942996F903222F9EC5C
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