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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class LobbyUIController : MonoBehaviour {
-
- public Multiplayer.PlayersManager playerMan;
- public void OnClickStartGame()
- {
- playerMan.LocalPlayer.GetComponent<LocalPlayer>().enabled = true;
- Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.GameStart, new Multiplayer.PlayerMsg(Multiplayer.ClientManager.Instance.ID));
- }
- }
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