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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.Networking;
- using Multiplayer;
-
- public class GameMode : MonoBehaviour {
-
-
- public Recipe recipe;
- public CharacterMovement charMove;
-
- public Timer timer;
- public GameObject winCanvas;
- public GameObject loseCanvas;
-
-
- private void OnEnable()
- {
- ClientManager.Instance.Client.RegisterHandler(PlayerMsgID.GameWin,GameWin);
- ClientManager.Instance.Client.RegisterHandler(PlayerMsgID.GameOver, GameLose);
- }
-
- private void OnDisable()
- {
- ClientManager.Instance.Client.UnregisterHandler(PlayerMsgID.GameWin);
- ClientManager.Instance.Client.UnregisterHandler(PlayerMsgID.GameOver);
- }
-
- void Update()
- {
-
- //CheckValues();
- if (charMove.CheckNearby())
- {
- if (recipe.CheckVictory())
- {
- PreGameWin();
- }
- }
- }
-
- public void EndGame()
- {
- Multiplayer.ClientManager.Instance.SendMessage(Multiplayer.PlayerMsgID.Lobby);
- }
-
- public void PreGameWin()
- {
- ClientManager.Instance.SendMessage(PlayerMsgID.GameWin);
- }
-
- public void PreGameLose()
- {
- ClientManager.Instance.SendMessage(PlayerMsgID.GameOver);
- }
-
- public void GameWin(NetworkMessage msg)
- {
- winCanvas.SetActive(true);
- timer.enabled = false;
- }
-
- public void GameLose(NetworkMessage msg)
- {
- loseCanvas.SetActive(true);
- timer.enabled = false;
- }
-
-
- }
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