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- using UnityEngine;
- using System.Collections;
-
- [RequireComponent(typeof(Camera))]
- public class wireframe : MonoBehaviour {
-
- public KeyCode wireFrameKey;
- public bool wireFrameMode;
-
- public void Start()
- {
-
- }
-
- void OnPreRender() {
- if(wireFrameMode)
- GL.wireframe = true;
- else
- GL.wireframe = false;
- }
- void Update()
- {
- if(Input.GetKeyDown(wireFrameKey))
- wireFrameMode = !wireFrameMode;
- }
- }
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