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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Player : MonoBehaviour
- {
- public List<GameObject> dummies;
- public Vegetable heldVeggie;
- public GameObject playerModel;
-
- protected Map map;
- private Animator playerAnim;
- private List<Animator> dummieAnims = new List<Animator>();
-
- public float scale = 0.1f;
-
- public void Start()
- {
- playerAnim = playerModel.GetComponent<Animator>();
- }
-
- protected virtual void Update()
- {
- UpdateDummies();
- }
-
- public void CreateDummies(Map map)
- {
- this.map = map;
-
- dummies.Add(Instantiate(playerModel, new Vector3(transform.position.x - map.TileSize * map.MapDimensions.x, transform.position.y, transform.position.z), transform.rotation, transform).gameObject);
- dummies.Add(Instantiate(playerModel, new Vector3(transform.position.x + map.TileSize * map.MapDimensions.x, transform.position.y, transform.position.z), transform.rotation, transform).gameObject);
- dummies.Add(Instantiate(playerModel, new Vector3(transform.position.x, transform.position.y, transform.position.z - map.TileSize * map.MapDimensions.y), transform.rotation, transform).gameObject);
- dummies.Add(Instantiate(playerModel, new Vector3(transform.position.x, transform.position.y, transform.position.z + map.TileSize * map.MapDimensions.y), transform.rotation, transform).gameObject);
-
- foreach (GameObject dummie in dummies)
- {
-
- Debug.Log(dummie.name);
- dummieAnims.Add(dummie.GetComponentInChildren<Animator>());
-
-
- foreach (Collider col in dummie.GetComponentsInChildren<Collider>())
- {
- col.enabled = false;
- }
- }
- }
-
- public void UpdateDummies()
- {
- dummies[0].transform.position = transform.position - (Vector3.right * (map.TileSize * map.MapDimensions.x * scale));
- dummies[1].transform.position = transform.position + (Vector3.right * (map.TileSize * map.MapDimensions.x * scale));
- dummies[2].transform.position = transform.position - (Vector3.forward * (map.TileSize * map.MapDimensions.y * scale));
- dummies[3].transform.position = transform.position + (Vector3.forward * (map.TileSize * map.MapDimensions.y * scale));
-
- int count = 0;
- foreach (GameObject dummie in dummies)
- {
- dummie.transform.rotation = playerModel.transform.rotation;
- Debug.Log(dummieAnims[count]);
- dummieAnims[count].SetFloat("WalkSpeed", playerAnim.GetFloat("WalkSpeed"));
-
- if (playerAnim.GetBool("PickUp"))
- dummieAnims[count].SetTrigger("PickUp");
- }
- }
- }
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