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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using UnityEngine;
- using UnityEditor;
- using System;
- using System.Collections.Generic;
- #if !UNITY_2018_1_OR_NEWER
- namespace AmplifyShaderEditor
- {
- // Disabling Substance Deprecated warning
- #pragma warning disable 0618
- [Serializable]
- [NodeAttributes( "Substance Sample", "Textures", "Samples a procedural material", KeyCode.None, true, 0, int.MaxValue, typeof( SubstanceArchive ), typeof( ProceduralMaterial ) )]
- public sealed class SubstanceSamplerNode : PropertyNode
- {
- private const string GlobalVarDecStr = "uniform sampler2D {0};";
- private const string PropertyDecStr = "{0}(\"{0}\", 2D) = \"white\"";
-
- private const string AutoNormalStr = "Auto-Normal";
- private const string SubstanceStr = "Substance";
-
- private float TexturePreviewSizeX = 128;
- private float TexturePreviewSizeY = 128;
-
- private float PickerPreviewWidthAdjust = 18;
-
- private bool m_editing;
-
- private CacheNodeConnections m_cacheNodeConnections;
-
- [SerializeField]
- private int m_firstOutputConnected = 0;
-
- [SerializeField]
- private ProceduralMaterial m_proceduralMaterial;
-
- [SerializeField]
- private int m_textureCoordSet = 0;
-
- [SerializeField]
- private ProceduralOutputType[] m_textureTypes;
-
- [SerializeField]
- private bool m_autoNormal = true;
-
- private System.Type m_type;
-
- private Texture[] m_textures = new Texture[] { };
-
- private List<int> m_outputConns = new List<int>();
-
- private Rect m_previewArea;
-
- private Rect m_pickerArea;
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
- AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
- m_insideSize.Set( TexturePreviewSizeX + PickerPreviewWidthAdjust, TexturePreviewSizeY + 10 );
- m_type = typeof( ProceduralMaterial );
- m_currentParameterType = PropertyType.Property;
- m_freeType = false;
- m_freeName = false;
- m_autoWrapProperties = true;
- m_customPrefix = "Substance Sample ";
- m_drawPrecisionUI = false;
- m_showPreview = true;
- m_drawPreviewExpander = false;
- m_selectedLocation = PreviewLocation.TopCenter;
- m_cacheNodeConnections = new CacheNodeConnections();
- m_previewShaderGUID = "6f322c1da33f1e744941aafcb0ad1a2d";
- m_showAutoRegisterUI = false;
- }
-
- public override void RenderNodePreview()
- {
- if( !m_initialized )
- return;
-
- SetPreviewInputs();
- PreviewMaterial.SetInt( "_CustomUVs", m_inputPorts[ 0 ].IsConnected ? 1 : 0 );
-
- if( m_proceduralMaterial == null )
- return;
-
- Texture[] texs = m_proceduralMaterial.GetGeneratedTextures();
- int count = m_outputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture;
-
- PreviewMaterial.SetTexture( "_GenTex", texs[ i ] );
-
- if( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal )
- Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 1 );
- else
- Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 0 );
- RenderTexture.active = temp;
- }
- }
-
- public override void OnOutputPortConnected( int portId, int otherNodeId, int otherPortId )
- {
- base.OnOutputPortConnected( portId, otherNodeId, otherPortId );
- m_firstOutputConnected = -1;
- }
-
- public override void OnOutputPortDisconnected( int portId )
- {
- base.OnOutputPortDisconnected( portId );
- m_firstOutputConnected = -1;
- }
-
- void CalculateFirstOutputConnected()
- {
- m_outputConns.Clear();
- int count = m_outputPorts.Count;
- bool connectionsAvailable = false;
- for( int i = 0; i < count; i++ )
- {
- if( m_outputPorts[ i ].IsConnected )
- {
- connectionsAvailable = true;
- }
- }
-
- for( int i = 0; i < count; i++ )
- {
- if( connectionsAvailable )
- {
- if( m_outputPorts[ i ].IsConnected )
- {
- if( m_firstOutputConnected < 0 )
- m_firstOutputConnected = i;
-
- m_outputConns.Add( i );
- }
- }
- else
- {
- m_outputConns.Add( i );
- }
- }
-
- if( m_firstOutputConnected < 0 )
- m_firstOutputConnected = 0;
- }
-
- public override void OnNodeLayout( DrawInfo drawInfo )
- {
- base.OnNodeLayout( drawInfo );
-
- m_previewArea = m_remainingBox;
- m_previewArea.width = TexturePreviewSizeX * drawInfo.InvertedZoom;
- m_previewArea.height = TexturePreviewSizeY * drawInfo.InvertedZoom;
- m_previewArea.x += 0.5f * m_remainingBox.width - 0.5f * m_previewArea.width;
- m_pickerArea = m_previewArea;
- m_pickerArea.width = 40 * drawInfo.InvertedZoom;
- m_pickerArea.x = m_previewArea.xMax - m_pickerArea.width - 2;
- m_pickerArea.height = 14 * drawInfo.InvertedZoom;
- m_pickerArea.y = m_previewArea.yMax - m_pickerArea.height - 2;
- }
-
- public override void DrawGUIControls( DrawInfo drawInfo )
- {
- base.DrawGUIControls( drawInfo );
-
- if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
- return;
-
- bool insideBox = m_previewArea.Contains( drawInfo.MousePosition );
-
- if( insideBox )
- {
- m_editing = true;
- }
- else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
- {
- GUI.FocusControl( null );
- m_editing = false;
- }
- }
-
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
-
- if( m_editing )
- {
- m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
- if( GUI.Button( m_pickerArea, string.Empty, GUIStyle.none ) )
- {
- int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
- EditorGUIUtility.ShowObjectPicker<ProceduralMaterial>( m_proceduralMaterial, false, "", controlID );
- }
-
- string commandName = Event.current.commandName;
- UnityEngine.Object newValue = null;
- if( commandName == "ObjectSelectorUpdated" )
- {
- newValue = EditorGUIUtility.GetObjectPickerObject();
- if( newValue != (UnityEngine.Object)m_proceduralMaterial )
- {
- UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
-
- m_proceduralMaterial = newValue != null ? (ProceduralMaterial)newValue : null;
- m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
- OnNewSubstanceSelected( m_textures );
- }
- }
- else if( commandName == "ObjectSelectorClosed" )
- {
- newValue = EditorGUIUtility.GetObjectPickerObject();
- if( newValue != (UnityEngine.Object)m_proceduralMaterial )
- {
- UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
-
- m_proceduralMaterial = newValue != null ? (ProceduralMaterial)newValue : null;
- m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
- OnNewSubstanceSelected( m_textures );
- }
- m_editing = false;
- }
-
- if( GUI.Button( m_previewArea, string.Empty, GUIStyle.none ) )
- {
- if( m_proceduralMaterial != null )
- {
- Selection.activeObject = m_proceduralMaterial;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- m_editing = false;
- }
- }
-
- if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- if( !m_editing )
- m_textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
-
- if( m_textures != null )
- {
- if( m_firstOutputConnected < 0 )
- {
- CalculateFirstOutputConnected();
- }
- else if( m_textures.Length != m_textureTypes.Length )
- {
- OnNewSubstanceSelected( m_textures );
- }
-
- int texCount = m_outputConns.Count;
- Rect individuals = m_previewArea;
- individuals.height /= texCount;
-
- for( int i = 0; i < texCount; i++ )
- {
- EditorGUI.DrawPreviewTexture( individuals, m_textures[ m_outputConns[ i ] ], null, ScaleMode.ScaleAndCrop );
- individuals.y += individuals.height;
- }
- }
- else
- {
- GUI.Label( m_previewArea, string.Empty, UIUtils.ObjectFieldThumb );
- }
-
- if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
- {
- Rect smallButton = m_previewArea;
- smallButton.height = 14 * drawInfo.InvertedZoom;
- smallButton.y = m_previewArea.yMax - smallButton.height - 2;
- smallButton.width = 40 * drawInfo.InvertedZoom;
- smallButton.x = m_previewArea.xMax - smallButton.width - 2;
- if( m_textures == null )
- {
- GUI.Label( m_previewArea, "None (Procedural Material)", UIUtils.ObjectFieldThumbOverlay );
- }
- GUI.Label( m_pickerArea, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) );
- }
-
- GUI.Label( m_previewArea, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
- }
- }
-
- void OnNewSubstanceSelected( Texture[] textures )
- {
- CacheCurrentSettings();
- ConfigPortsFromMaterial( true, textures );
- ConnectFromCache();
- m_requireMaterialUpdate = true;
- CalculateFirstOutputConnected();
- ContainerGraph.ParentWindow.RequestRepaint();
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- m_proceduralMaterial = EditorGUILayoutObjectField( SubstanceStr, m_proceduralMaterial, m_type, false ) as ProceduralMaterial;
- if( EditorGUI.EndChangeCheck() )
- {
- Texture[] textures = m_proceduralMaterial != null ? m_proceduralMaterial.GetGeneratedTextures() : null;
- if( textures != null )
- {
- OnNewSubstanceSelected( textures );
- }
- }
-
- m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
- EditorGUI.BeginChangeCheck();
- m_autoNormal = EditorGUILayoutToggle( AutoNormalStr, m_autoNormal );
- if( EditorGUI.EndChangeCheck() )
- {
- for( int i = 0; i < m_textureTypes.Length; i++ )
- {
- WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
- if( m_outputPorts[ i ].DataType != portType )
- {
- m_outputPorts[ i ].ChangeType( portType, false );
- }
- }
- }
- }
-
- private void CacheCurrentSettings()
- {
- m_cacheNodeConnections.Clear();
- for( int portId = 0; portId < m_outputPorts.Count; portId++ )
- {
- if( m_outputPorts[ portId ].IsConnected )
- {
- int connCount = m_outputPorts[ portId ].ConnectionCount;
- for( int connIdx = 0; connIdx < connCount; connIdx++ )
- {
- WireReference connection = m_outputPorts[ portId ].GetConnection( connIdx );
- m_cacheNodeConnections.Add( m_outputPorts[ portId ].Name, new NodeCache( connection.NodeId, connection.PortId ) );
- }
- }
- }
- }
-
- private void ConnectFromCache()
- {
- for( int i = 0; i < m_outputPorts.Count; i++ )
- {
- List<NodeCache> connections = m_cacheNodeConnections.GetList( m_outputPorts[ i ].Name );
- if( connections != null )
- {
- int count = connections.Count;
- for( int connIdx = 0; connIdx < count; connIdx++ )
- {
- UIUtils.SetConnection( connections[ connIdx ].TargetNodeId, connections[ connIdx ].TargetPortId, UniqueId, i );
- }
- }
- }
- }
-
-
- private void ConfigPortsFromMaterial( bool invalidateConnections = false, Texture[] newTextures = null )
- {
- SetAdditonalTitleText( ( m_proceduralMaterial != null ) ? string.Format( Constants.PropertyValueLabel, m_proceduralMaterial.name ) : "Value( <None> )" );
-
- Texture[] textures = newTextures != null ? newTextures : ( ( m_proceduralMaterial != null ) ? m_proceduralMaterial.GetGeneratedTextures() : null );
- if( textures != null )
- {
- m_firstOutputConnected = -1;
- string nameToRemove = m_proceduralMaterial.name + "_";
- m_textureTypes = new ProceduralOutputType[ textures.Length ];
- for( int i = 0; i < textures.Length; i++ )
- {
- ProceduralTexture procTex = textures[ i ] as ProceduralTexture;
- m_textureTypes[ i ] = procTex.GetProceduralOutputType();
-
- WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
- string newName = textures[ i ].name.Replace( nameToRemove, string.Empty );
- char firstLetter = Char.ToUpper( newName[ 0 ] );
- newName = firstLetter.ToString() + newName.Substring( 1 );
- if( i < m_outputPorts.Count )
- {
- m_outputPorts[ i ].ChangeProperties( newName, portType, false );
- if( invalidateConnections )
- {
- m_outputPorts[ i ].FullDeleteConnections();
- }
- }
- else
- {
- AddOutputPort( portType, newName );
- }
- }
-
- if( textures.Length < m_outputPorts.Count )
- {
- int itemsToRemove = m_outputPorts.Count - textures.Length;
- for( int i = 0; i < itemsToRemove; i++ )
- {
- int idx = m_outputPorts.Count - 1;
- if( m_outputPorts[ idx ].IsConnected )
- {
- m_outputPorts[ idx ].ForceClearConnection();
- }
- RemoveOutputPort( idx );
- }
- }
- }
- else
- {
- int itemsToRemove = m_outputPorts.Count - 1;
- m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.COLOR, false );
- m_outputPorts[ 0 ].ForceClearConnection();
-
- for( int i = 0; i < itemsToRemove; i++ )
- {
- int idx = m_outputPorts.Count - 1;
- if( m_outputPorts[ idx ].IsConnected )
- {
- m_outputPorts[ idx ].ForceClearConnection();
- }
- RemoveOutputPort( idx );
- }
- }
-
- m_sizeIsDirty = true;
- m_isDirty = true;
- }
-
- private void ConfigFromObject( UnityEngine.Object obj )
- {
- ProceduralMaterial newMat = AssetDatabase.LoadAssetAtPath<ProceduralMaterial>( AssetDatabase.GetAssetPath( obj ) );
- if( newMat != null )
- {
- m_proceduralMaterial = newMat;
- ConfigPortsFromMaterial();
- }
- }
-
- public override void OnObjectDropped( UnityEngine.Object obj )
- {
- ConfigFromObject( obj );
- }
-
- public override void SetupFromCastObject( UnityEngine.Object obj )
- {
- ConfigFromObject( obj );
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_proceduralMaterial == null )
- {
- return "(0).xxxx";
- }
-
- if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
-
- Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
-
- string uvPropertyName = string.Empty;
- for( int i = 0; i < m_outputPorts.Count; i++ )
- {
- if( m_outputPorts[ i ].HasConnectedNode )
- {
- uvPropertyName = textures[ i ].name;
- break;
- }
- }
-
- string name = textures[ outputId ].name + OutputId;
- dataCollector.AddToUniforms( UniqueId, string.Format( GlobalVarDecStr, textures[ outputId ].name ) );
- dataCollector.AddToProperties( UniqueId, string.Format( PropertyDecStr, textures[ outputId ].name ) + "{}", -1 );
- bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
- string value = string.Format( "tex2D{0}({1}, {2})", ( isVertex ? "lod" : string.Empty ), textures[ outputId ].name, GetUVCoords( ref dataCollector, ignoreLocalvar, uvPropertyName ) );
- if( m_autoNormal && m_textureTypes[ outputId ] == ProceduralOutputType.Normal )
- {
- value = string.Format( TemplateHelperFunctions.CreateUnpackNormalStr( dataCollector,false,"1.0"), value );
- }
-
- dataCollector.AddPropertyNode( this );
- RegisterLocalVariable( outputId, value, ref dataCollector, name );
-
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
-
- public string GetUVCoords( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar, string propertyName )
- {
- bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
- if( m_inputPorts[ 0 ].IsConnected )
- {
- return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, isVertex ? WirePortDataType.FLOAT4 : WirePortDataType.FLOAT2, ignoreLocalVar, true );
- }
- else
- {
- string uvChannelName = IOUtils.GetUVChannelName( propertyName, m_textureCoordSet );
-
- if( dataCollector.IsTemplate )
- {
- string propertyHelperVar = propertyName + "_ST";
- dataCollector.AddToUniforms( UniqueId, "float4", propertyHelperVar );
- string uvName = string.Empty;
- if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordSet ) )
- {
- uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordSet );
- }
- else
- {
- uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordSet );
- }
-
- uvChannelName = "uv" + propertyName;
- if( isVertex )
- {
- string value = string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" );
- string lodLevel = "0";
-
- value = "float4( " + value + ", 0 , " + lodLevel + " )";
- dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT4, uvChannelName, value );
- }
- else
- {
- dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT2, uvChannelName, string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" ) );
- }
- }
- else
- {
- string vertexCoords = Constants.VertexShaderInputStr + ".texcoord";
- if( m_textureCoordSet > 0 )
- {
- vertexCoords += m_textureCoordSet.ToString();
- }
-
-
- string dummyPropUV = "_texcoord" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" );
- string dummyUV = "uv" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" ) + dummyPropUV;
-
- dataCollector.AddToUniforms( UniqueId, "uniform float4 " + propertyName + "_ST;" );
- dataCollector.AddToProperties( UniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
- dataCollector.AddToInput( UniqueId, dummyUV, WirePortDataType.FLOAT2 );
-
- if( isVertex )
- {
- dataCollector.AddToVertexLocalVariables( UniqueId, "float4 " + uvChannelName + " = float4(" + vertexCoords + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw, 0 ,0);" );
- return uvChannelName;
- }
- else
- dataCollector.AddToLocalVariables( UniqueId, PrecisionType.Float, WirePortDataType.FLOAT2, uvChannelName, Constants.InputVarStr + "." + dummyUV + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
-
- }
-
- return uvChannelName;
- }
- }
-
- public override void UpdateMaterial( Material mat )
- {
- base.UpdateMaterial( mat );
- if( m_proceduralMaterial != null )
- {
- Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
- for( int i = 0; i < textures.Length; i++ )
- {
- if( mat.HasProperty( textures[ i ].name ) && !InsideShaderFunction )
- {
- mat.SetTexture( textures[ i ].name, textures[ i ] );
- }
- }
- }
- }
-
- public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol )
- {
- if( m_proceduralMaterial != null )
- {
- Texture[] textures = m_proceduralMaterial.GetGeneratedTextures();
- for( int i = 0; i < textures.Length; i++ )
- {
- defaultCol.AddValue( textures[ i ].name, textures[ i ] );
- }
- }
- return true;
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_textures = null;
- m_proceduralMaterial = null;
- m_cacheNodeConnections.Clear();
- m_cacheNodeConnections = null;
- m_outputConns.Clear();
- m_outputConns = null;
- }
-
- public override string GetPropertyValStr()
- {
- return m_proceduralMaterial ? m_proceduralMaterial.name : string.Empty;
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- string guid = GetCurrentParam( ref nodeParams );
- m_textureCoordSet = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_autoNormal = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- if( guid.Length > 1 )
- {
- m_proceduralMaterial = AssetDatabase.LoadAssetAtPath<ProceduralMaterial>( AssetDatabase.GUIDToAssetPath( guid ) );
- if( m_proceduralMaterial != null )
- {
- ConfigPortsFromMaterial();
- }
- else
- {
- UIUtils.ShowMessage( "Substance not found ", MessageSeverity.Error );
- }
- }
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- string guid = ( m_proceduralMaterial != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_proceduralMaterial ) ) : "0";
- IOUtils.AddFieldValueToString( ref nodeInfo, guid );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordSet );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_autoNormal );
- }
-
- }
- #pragma warning restore 0618
- }
- #elif SUBSTANCE_PLUGIN_ENABLED
-
- using Substance.Game;
-
- namespace AmplifyShaderEditor
- {
- public enum ASEProceduralOutputType
- {
- Color,
- Normal,
- }
- // Disabling Substance Deprecated warning
- #pragma warning disable 0618
- [Serializable]
- [NodeAttributes( "Substance Sample", "Textures", "Samples a procedural material", KeyCode.None, true, 0, int.MaxValue, typeof( SubstanceGraph ), typeof( Substance.Game.Substance ) )]
- public sealed class SubstanceSamplerNode : PropertyNode
- {
- private const string NormalMapCheck = "_normal";
- private const string GlobalVarDecStr = "uniform sampler2D {0};";
- private const string PropertyDecStr = "{0}(\"{1}\", 2D) = \"white\"";
-
- private const string AutoNormalStr = "Auto-Normal";
- private const string SubstanceStr = "Substance";
-
- private float TexturePreviewSizeX = 128;
- private float TexturePreviewSizeY = 128;
-
- private float PickerPreviewWidthAdjust = 18;
-
- private bool m_editing;
-
- private CacheNodeConnections m_cacheNodeConnections;
-
- [SerializeField]
- private int m_firstOutputConnected = 0;
-
- [SerializeField]
- private Substance.Game.SubstanceGraph m_substanceGraph;
- [SerializeField]
- private string m_substanceGUID = string.Empty;
-
- [SerializeField]
- private int m_textureCoordSet = 0;
-
- [SerializeField]
- private ASEProceduralOutputType[] m_textureTypes;
-
- [SerializeField]
- private bool m_autoNormal = true;
-
- private System.Type m_type;
-
- private List<Texture2D> m_textures = new List<Texture2D>();
-
- private List<int> m_outputConns = new List<int>();
-
- private Rect m_previewArea;
-
- private Rect m_pickerArea;
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT2, false, "UV" );
- AddOutputPort( WirePortDataType.COLOR, Constants.EmptyPortValue );
- m_insideSize.Set( TexturePreviewSizeX + PickerPreviewWidthAdjust, TexturePreviewSizeY + 10 );
- m_type = typeof( Substance.Game.Substance );
- m_currentParameterType = PropertyType.Property;
- m_freeType = false;
- m_freeName = false;
- m_autoWrapProperties = true;
- m_customPrefix = "Substance Sample ";
- m_drawPrecisionUI = false;
- m_showPreview = true;
- m_drawPreviewExpander = false;
- m_selectedLocation = PreviewLocation.TopCenter;
- m_cacheNodeConnections = new CacheNodeConnections();
- m_previewShaderGUID = "6f322c1da33f1e744941aafcb0ad1a2d";
- m_showAutoRegisterUI = false;
- }
-
- public override void RenderNodePreview()
- {
- if( !m_initialized )
- return;
-
- SetPreviewInputs();
- PreviewMaterial.SetInt( "_CustomUVs", m_inputPorts[ 0 ].IsConnected ? 1 : 0 );
-
- if( m_substanceGraph == null )
- return;
-
- List<Texture2D> texs = m_substanceGraph.generatedTextures;
- int count = m_outputPorts.Count;
- for( int i = 0; i < count; i++ )
- {
- RenderTexture temp = RenderTexture.active;
- RenderTexture.active = m_outputPorts[ i ].OutputPreviewTexture;
-
- PreviewMaterial.SetTexture( "_GenTex", texs[ i ] );
-
- if( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal )
- Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 1 );
- else
- Graphics.Blit( null, m_outputPorts[ i ].OutputPreviewTexture, PreviewMaterial, 0 );
- RenderTexture.active = temp;
- }
- }
-
- public override void OnOutputPortConnected( int portId, int otherNodeId, int otherPortId )
- {
- base.OnOutputPortConnected( portId, otherNodeId, otherPortId );
- m_firstOutputConnected = -1;
- }
-
- public override void OnOutputPortDisconnected( int portId )
- {
- base.OnOutputPortDisconnected( portId );
- m_firstOutputConnected = -1;
- }
-
- void CalculateFirstOutputConnected()
- {
- m_outputConns.Clear();
- int count = m_outputPorts.Count;
- bool connectionsAvailable = false;
- for( int i = 0; i < count; i++ )
- {
- if( m_outputPorts[ i ].IsConnected )
- {
- connectionsAvailable = true;
- }
- }
-
- for( int i = 0; i < count; i++ )
- {
- if( connectionsAvailable )
- {
- if( m_outputPorts[ i ].IsConnected )
- {
- if( m_firstOutputConnected < 0 )
- m_firstOutputConnected = i;
-
- m_outputConns.Add( i );
- }
- }
- else
- {
- m_outputConns.Add( i );
- }
- }
-
- if( m_firstOutputConnected < 0 )
- m_firstOutputConnected = 0;
- }
-
- public override void OnNodeLayout( DrawInfo drawInfo )
- {
- base.OnNodeLayout( drawInfo );
-
- m_previewArea = m_remainingBox;
- m_previewArea.width = TexturePreviewSizeX * drawInfo.InvertedZoom;
- m_previewArea.height = TexturePreviewSizeY * drawInfo.InvertedZoom;
- m_previewArea.x += 0.5f * m_remainingBox.width - 0.5f * m_previewArea.width;
- m_pickerArea = m_previewArea;
- m_pickerArea.width = 40 * drawInfo.InvertedZoom;
- m_pickerArea.x = m_previewArea.xMax - m_pickerArea.width - 2;
- m_pickerArea.height = 14 * drawInfo.InvertedZoom;
- m_pickerArea.y = m_previewArea.yMax - m_pickerArea.height - 2;
- }
-
- public override void DrawGUIControls( DrawInfo drawInfo )
- {
- base.DrawGUIControls( drawInfo );
-
- if( !( drawInfo.CurrentEventType == EventType.MouseDown || drawInfo.CurrentEventType == EventType.MouseUp || drawInfo.CurrentEventType == EventType.ExecuteCommand || drawInfo.CurrentEventType == EventType.DragPerform ) )
- return;
-
- bool insideBox = m_previewArea.Contains( drawInfo.MousePosition );
-
- if( insideBox )
- {
- m_editing = true;
- }
- else if( m_editing && !insideBox && drawInfo.CurrentEventType != EventType.ExecuteCommand )
- {
- GUI.FocusControl( null );
- m_editing = false;
- }
- }
-
-
- public override void Draw( DrawInfo drawInfo )
- {
- base.Draw( drawInfo );
-
- if( m_editing )
- {
- m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
- if( GUI.Button( m_pickerArea, string.Empty, GUIStyle.none ) )
- {
- int controlID = EditorGUIUtility.GetControlID( FocusType.Passive );
- EditorGUIUtility.ShowObjectPicker<SubstanceGraph>( m_substanceGraph, false, "", controlID );
- }
-
- string commandName = Event.current.commandName;
- UnityEngine.Object newValue = null;
- if( commandName == "ObjectSelectorUpdated" )
- {
- newValue = EditorGUIUtility.GetObjectPickerObject();
- if( newValue != (UnityEngine.Object)m_substanceGraph )
- {
- UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
-
- SubstanceGraph = newValue != null ? (SubstanceGraph)newValue : null;
- m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
- OnNewSubstanceSelected( m_textures );
- }
- }
- else if( commandName == "ObjectSelectorClosed" )
- {
- newValue = EditorGUIUtility.GetObjectPickerObject();
- if( newValue != (UnityEngine.Object)m_substanceGraph )
- {
- UndoRecordObject( "Changing value EditorGUIObjectField on node Substance Sample" );
-
- SubstanceGraph = newValue != null ? (SubstanceGraph)newValue : null;
- m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
- OnNewSubstanceSelected( m_textures );
- }
- m_editing = false;
- }
-
- if( GUI.Button( m_previewArea, string.Empty, GUIStyle.none ) )
- {
- if( m_substanceGraph != null )
- {
- Selection.activeObject = m_substanceGraph;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- m_editing = false;
- }
- }
-
- if( drawInfo.CurrentEventType == EventType.Repaint )
- {
- if( !m_editing )
- m_textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
-
- if( m_textures != null )
- {
- if( m_firstOutputConnected < 0 )
- {
- CalculateFirstOutputConnected();
- }
- else if( m_textures.Count != m_textureTypes.Length )
- {
- OnNewSubstanceSelected( m_textures );
- }
-
- int texCount = m_outputConns.Count;
- Rect individuals = m_previewArea;
- individuals.height /= texCount;
-
- for( int i = 0; i < texCount; i++ )
- {
- EditorGUI.DrawPreviewTexture( individuals, m_textures[ m_outputConns[ i ] ], null, ScaleMode.ScaleAndCrop );
- individuals.y += individuals.height;
- }
- }
- else
- {
- GUI.Label( m_previewArea, string.Empty, UIUtils.ObjectFieldThumb );
- }
-
- if( ContainerGraph.LodLevel <= ParentGraph.NodeLOD.LOD2 )
- {
- Rect smallButton = m_previewArea;
- smallButton.height = 14 * drawInfo.InvertedZoom;
- smallButton.y = m_previewArea.yMax - smallButton.height - 2;
- smallButton.width = 40 * drawInfo.InvertedZoom;
- smallButton.x = m_previewArea.xMax - smallButton.width - 2;
- if( m_textures == null )
- {
- GUI.Label( m_previewArea, "None (Procedural Material)", UIUtils.ObjectFieldThumbOverlay );
- }
- GUI.Label( m_pickerArea, "Select", UIUtils.GetCustomStyle( CustomStyle.SamplerButton ) );
- }
-
- GUI.Label( m_previewArea, string.Empty, UIUtils.GetCustomStyle( CustomStyle.SamplerFrame ) );
- }
- }
-
- void OnNewSubstanceSelected( List<Texture2D> textures )
- {
- CacheCurrentSettings();
- ConfigPortsFromMaterial( true, textures );
- ConnectFromCache();
- m_requireMaterialUpdate = true;
- CalculateFirstOutputConnected();
- ContainerGraph.ParentWindow.RequestRepaint();
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- EditorGUI.BeginChangeCheck();
- SubstanceGraph = EditorGUILayoutObjectField( SubstanceStr, m_substanceGraph, m_type, false ) as SubstanceGraph;
- if( EditorGUI.EndChangeCheck() )
- {
- List<Texture2D> textures = m_substanceGraph != null ? m_substanceGraph.generatedTextures : null;
- if( textures != null )
- {
- OnNewSubstanceSelected( textures );
- }
- }
-
- m_textureCoordSet = EditorGUILayoutIntPopup( Constants.AvailableUVSetsLabel, m_textureCoordSet, Constants.AvailableUVSetsStr, Constants.AvailableUVSets );
- EditorGUI.BeginChangeCheck();
- m_autoNormal = EditorGUILayoutToggle( AutoNormalStr, m_autoNormal );
- if( EditorGUI.EndChangeCheck() )
- {
- for( int i = 0; i < m_textureTypes.Length; i++ )
- {
- WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
- if( m_outputPorts[ i ].DataType != portType )
- {
- m_outputPorts[ i ].ChangeType( portType, false );
- }
- }
- }
- }
-
- private void CacheCurrentSettings()
- {
- m_cacheNodeConnections.Clear();
- for( int portId = 0; portId < m_outputPorts.Count; portId++ )
- {
- if( m_outputPorts[ portId ].IsConnected )
- {
- int connCount = m_outputPorts[ portId ].ConnectionCount;
- for( int connIdx = 0; connIdx < connCount; connIdx++ )
- {
- WireReference connection = m_outputPorts[ portId ].GetConnection( connIdx );
- m_cacheNodeConnections.Add( m_outputPorts[ portId ].Name, new NodeCache( connection.NodeId, connection.PortId ) );
- }
- }
- }
- }
-
- private void ConnectFromCache()
- {
- for( int i = 0; i < m_outputPorts.Count; i++ )
- {
- List<NodeCache> connections = m_cacheNodeConnections.GetList( m_outputPorts[ i ].Name );
- if( connections != null )
- {
- int count = connections.Count;
- for( int connIdx = 0; connIdx < count; connIdx++ )
- {
- UIUtils.SetConnection( connections[ connIdx ].TargetNodeId, connections[ connIdx ].TargetPortId, UniqueId, i );
- }
- }
- }
- }
-
-
- private void ConfigPortsFromMaterial( bool invalidateConnections = false, List<Texture2D> newTextures = null )
- {
- SetAdditonalTitleText( ( m_substanceGraph != null ) ? string.Format( Constants.PropertyValueLabel, m_substanceGraph.name ) : "Value( <None> )" );
-
- List<Texture2D> textures = newTextures != null ? newTextures : ( ( m_substanceGraph != null ) ? m_substanceGraph.generatedTextures : null );
- if( textures != null )
- {
- m_firstOutputConnected = -1;
- string nameToRemove = m_substanceGraph.graphLabel + "_";
- m_textureTypes = new ASEProceduralOutputType[ textures.Count ];
- for( int i = 0; i < textures.Count; i++ )
- {
- //TODO: Replace for a more efficient test as soon as Laurent gives more infos
- m_textureTypes[ i ] = textures[ i ].name.EndsWith( NormalMapCheck )?ASEProceduralOutputType.Normal:ASEProceduralOutputType.Color;
-
- WirePortDataType portType = ( m_autoNormal && m_textureTypes[ i ] == ASEProceduralOutputType.Normal ) ? WirePortDataType.FLOAT3 : WirePortDataType.COLOR;
- string newName = textures[ i ].name.Replace( nameToRemove, string.Empty );
- char firstLetter = Char.ToUpper( newName[ 0 ] );
- newName = firstLetter.ToString() + newName.Substring( 1 );
- if( i < m_outputPorts.Count )
- {
- m_outputPorts[ i ].ChangeProperties( newName, portType, false );
- if( invalidateConnections )
- {
- m_outputPorts[ i ].FullDeleteConnections();
- }
- }
- else
- {
- AddOutputPort( portType, newName );
- }
- }
-
- if( textures.Count < m_outputPorts.Count )
- {
- int itemsToRemove = m_outputPorts.Count - textures.Count;
- for( int i = 0; i < itemsToRemove; i++ )
- {
- int idx = m_outputPorts.Count - 1;
- if( m_outputPorts[ idx ].IsConnected )
- {
- m_outputPorts[ idx ].ForceClearConnection();
- }
- RemoveOutputPort( idx );
- }
- }
- }
- else
- {
- int itemsToRemove = m_outputPorts.Count - 1;
- m_outputPorts[ 0 ].ChangeProperties( Constants.EmptyPortValue, WirePortDataType.COLOR, false );
- m_outputPorts[ 0 ].ForceClearConnection();
-
- for( int i = 0; i < itemsToRemove; i++ )
- {
- int idx = m_outputPorts.Count - 1;
- if( m_outputPorts[ idx ].IsConnected )
- {
- m_outputPorts[ idx ].ForceClearConnection();
- }
- RemoveOutputPort( idx );
- }
- }
-
- m_sizeIsDirty = true;
- m_isDirty = true;
- }
-
- private void ConfigFromObject( UnityEngine.Object obj )
- {
- SubstanceGraph newGraph = obj as SubstanceGraph;// AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GetAssetPath( obj ) );
- if( newGraph != null )
- {
- SubstanceGraph = newGraph;
- ConfigPortsFromMaterial();
- }
-
- Substance.Game.Substance newSubstance = obj as Substance.Game.Substance;// AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GetAssetPath( obj ) );
- if( newSubstance != null && newSubstance.graphs.Count > 0 )
- {
- SubstanceGraph = newSubstance.graphs[0];
- ConfigPortsFromMaterial();
- }
-
- }
-
- public override void OnObjectDropped( UnityEngine.Object obj )
- {
- ConfigFromObject( obj );
- }
-
- public override void SetupFromCastObject( UnityEngine.Object obj )
- {
- ConfigFromObject( obj );
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if( m_substanceGraph == null )
- {
- return "(0).xxxx";
- }
-
- if( m_outputPorts[ outputId ].IsLocalValue( dataCollector.PortCategory ) )
- {
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
-
- List<Texture2D> textures = m_substanceGraph.generatedTextures;
-
- string uvPropertyName = string.Empty;
- for( int i = 0; i < m_outputPorts.Count; i++ )
- {
- if( m_outputPorts[ i ].HasConnectedNode )
- {
- uvPropertyName = UIUtils.GeneratePropertyName( textures[ i ].name , PropertyType.Property );
- break;
- }
- }
-
- string propertyName = UIUtils.GeneratePropertyName( textures[ outputId ].name, PropertyType.Property );
- string name = propertyName + OutputId;
- dataCollector.AddToUniforms( UniqueId, string.Format( GlobalVarDecStr, propertyName ) );
- dataCollector.AddToProperties( UniqueId, string.Format( PropertyDecStr, propertyName, textures[ outputId ].name ) + "{}", -1 );
- bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
- string value = string.Format( "tex2D{0}({1}, {2})", ( isVertex ? "lod" : string.Empty ), propertyName, GetUVCoords( ref dataCollector, ignoreLocalvar, uvPropertyName ) );
- if( m_autoNormal && m_textureTypes[ outputId ] == ASEProceduralOutputType.Normal )
- {
- value = string.Format( TemplateHelperFunctions.CreateUnpackNormalStr( dataCollector, false, "1.0" ), value );
- }
-
- dataCollector.AddPropertyNode( this );
- RegisterLocalVariable( outputId, value, ref dataCollector, name );
-
- return m_outputPorts[ outputId ].LocalValue( dataCollector.PortCategory );
- }
-
- public string GetUVCoords( ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar, string propertyName )
- {
- bool isVertex = ( dataCollector.PortCategory == MasterNodePortCategory.Vertex || dataCollector.PortCategory == MasterNodePortCategory.Tessellation );
- if( m_inputPorts[ 0 ].IsConnected )
- {
- return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, isVertex ? WirePortDataType.FLOAT4 : WirePortDataType.FLOAT2, ignoreLocalVar, true );
- }
- else
- {
- string uvChannelName = IOUtils.GetUVChannelName( propertyName, m_textureCoordSet );
-
- if( dataCollector.IsTemplate )
- {
- string propertyHelperVar = propertyName + "_ST";
- dataCollector.AddToUniforms( UniqueId, "float4", propertyHelperVar );
- string uvName = string.Empty;
- if( dataCollector.TemplateDataCollectorInstance.HasUV( m_textureCoordSet ) )
- {
- uvName = dataCollector.TemplateDataCollectorInstance.GetUVName( m_textureCoordSet );
- }
- else
- {
- uvName = dataCollector.TemplateDataCollectorInstance.RegisterUV( m_textureCoordSet );
- }
-
- uvChannelName = "uv" + propertyName;
- if( isVertex )
- {
- string value = string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" );
- string lodLevel = "0";
-
- value = "float4( " + value + ", 0 , " + lodLevel + " )";
- dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT4, uvChannelName, value );
- }
- else
- {
- dataCollector.AddLocalVariable( UniqueId, m_currentPrecisionType, WirePortDataType.FLOAT2, uvChannelName, string.Format( Constants.TilingOffsetFormat, uvName, propertyHelperVar + ".xy", propertyHelperVar + ".zw" ) );
- }
- }
- else
- {
- string vertexCoords = Constants.VertexShaderInputStr + ".texcoord";
- if( m_textureCoordSet > 0 )
- {
- vertexCoords += m_textureCoordSet.ToString();
- }
-
-
- string dummyPropUV = "_texcoord" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" );
- string dummyUV = "uv" + ( m_textureCoordSet > 0 ? ( m_textureCoordSet + 1 ).ToString() : "" ) + dummyPropUV;
-
- dataCollector.AddToUniforms( UniqueId, "uniform float4 " + propertyName + "_ST;" );
- dataCollector.AddToProperties( UniqueId, "[HideInInspector] " + dummyPropUV + "( \"\", 2D ) = \"white\" {}", 100 );
- dataCollector.AddToInput( UniqueId, dummyUV, WirePortDataType.FLOAT2 );
-
- if( isVertex )
- {
- dataCollector.AddToVertexLocalVariables( UniqueId, "float4 " + uvChannelName + " = float4(" + vertexCoords + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw, 0 ,0);" );
- return uvChannelName;
- }
- else
- dataCollector.AddToLocalVariables( UniqueId, PrecisionType.Float, WirePortDataType.FLOAT2, uvChannelName, Constants.InputVarStr + "." + dummyUV + " * " + propertyName + "_ST.xy + " + propertyName + "_ST.zw" );
-
- }
-
- return uvChannelName;
- }
- }
-
- public override void UpdateMaterial( Material mat )
- {
- base.UpdateMaterial( mat );
- if( m_substanceGraph != null )
- {
- List<Texture2D> textures = m_substanceGraph.generatedTextures;
- for( int i = 0; i < textures.Count; i++ )
- {
- string textureName = UIUtils.GeneratePropertyName( textures[ i ].name, PropertyType.Property );
- if( mat.HasProperty( textureName ) && !InsideShaderFunction )
- {
- mat.SetTexture( textureName, textures[ i ] );
- }
- }
- }
- }
-
- public override bool UpdateShaderDefaults( ref Shader shader, ref TextureDefaultsDataColector defaultCol )
- {
- if( m_substanceGraph != null )
- {
- List<Texture2D> textures = m_substanceGraph.generatedTextures;
- for( int i = 0; i < textures.Count; i++ )
- {
- defaultCol.AddValue( UIUtils.GeneratePropertyName( textures[ i ].name, PropertyType.Property ), textures[ i ] );
- }
- }
- return true;
- }
-
- public override void OnNodeLogicUpdate( DrawInfo drawInfo )
- {
- base.OnNodeLogicUpdate( drawInfo );
- if( m_substanceGraph == null && !string.IsNullOrEmpty( m_substanceGUID ) )
- {
- SubstanceGraph = AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GUIDToAssetPath( m_substanceGUID ) );
- if( m_substanceGraph == null )
- {
- m_substanceGUID = string.Empty;
- }
- }
- }
-
- public override void Destroy()
- {
- base.Destroy();
- m_textures = null;
- m_substanceGraph = null;
- m_substanceGUID = string.Empty;
- m_cacheNodeConnections.Clear();
- m_cacheNodeConnections = null;
- m_outputConns.Clear();
- m_outputConns = null;
- }
-
- public override string GetPropertyValStr()
- {
- return m_substanceGraph ? m_substanceGraph.name : string.Empty;
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- string guid = GetCurrentParam( ref nodeParams );
- m_textureCoordSet = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_autoNormal = Convert.ToBoolean( GetCurrentParam( ref nodeParams ) );
- if( guid.Length > 1 )
- {
- SubstanceGraph = AssetDatabase.LoadAssetAtPath<SubstanceGraph>( AssetDatabase.GUIDToAssetPath( guid ) );
- if( m_substanceGraph != null )
- {
- ConfigPortsFromMaterial();
- }
- else
- {
- UIUtils.ShowMessage( "Substance not found ", MessageSeverity.Error );
- }
- }
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- string guid = ( m_substanceGraph != null ) ? AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( m_substanceGraph ) ) : "0";
- IOUtils.AddFieldValueToString( ref nodeInfo, guid );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_textureCoordSet );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_autoNormal );
- }
-
- public SubstanceGraph SubstanceGraph
- {
- set
- {
- m_substanceGraph = value;
- if( value != null )
- {
- m_substanceGUID = AssetDatabase.AssetPathToGUID( AssetDatabase.GetAssetPath( value ) );
- }
- else
- {
- m_substanceGUID = string.Empty;
- }
- }
- get { return m_substanceGraph; }
- }
- }
- #pragma warning restore 0618
- }
- #endif
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