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  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using System;
  4. namespace AmplifyShaderEditor
  5. {
  6. [Serializable]
  7. [NodeAttributes( "Trunc", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
  8. public sealed class TruncOpNode : SingleInputOp
  9. {
  10. protected override void CommonInit( int uniqueId )
  11. {
  12. base.CommonInit( uniqueId );
  13. m_opName = "trunc";
  14. m_previewShaderGUID = "c717aaa68f4ac9e469b15763e82933e1";
  15. m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
  16. WirePortDataType.FLOAT,
  17. WirePortDataType.FLOAT2,
  18. WirePortDataType.FLOAT3,
  19. WirePortDataType.FLOAT4,
  20. WirePortDataType.COLOR,
  21. WirePortDataType.INT );
  22. }
  23. }
  24. }