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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- namespace AmplifyShaderEditor
- {
- [System.Serializable]
- [NodeAttributes( "Floor", "Math Operators", "Largest integer not greater than a scalar or each vector component" )]
- public sealed class FloorOpNode : SingleInputOp
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_opName = "floor";
- m_previewShaderGUID = "46ae4a72a9a38de40a2d8f20cfccc67d";
- m_inputPorts[ 0 ].CreatePortRestrictions( WirePortDataType.OBJECT,
- WirePortDataType.FLOAT ,
- WirePortDataType.FLOAT2,
- WirePortDataType.FLOAT3,
- WirePortDataType.FLOAT4,
- WirePortDataType.COLOR ,
- WirePortDataType.INT);
- }
- }
- }
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