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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- using System;
- using UnityEngine;
-
- namespace AmplifyShaderEditor
- {
- [Serializable]
- [NodeAttributes( "Cross", "Vector Operators", "Cross product of two three-component vectors ( A x B )", null, KeyCode.X )]
- public sealed class CrossProductOpNode : ParentNode
- {
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT3, false, "Lhs" );
- AddInputPort( WirePortDataType.FLOAT3, false, "Rhs" );
- AddOutputPort( WirePortDataType.FLOAT3, "Out" );
- m_useInternalPortData = true;
- m_previewShaderGUID = "65a9be5cc7037654db8e148d669f03ee";
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalVar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory );
- string lhsStr = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string rhsStr = m_inputPorts[ 1 ].GeneratePortInstructions( ref dataCollector );
-
- string result = "cross( " + lhsStr + " , " + rhsStr + " )";
- return CreateOutputLocalVariable( 0, result, ref dataCollector );
- }
-
- }
- }
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