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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- namespace AmplifyShaderEditor
- {
- [System.Serializable]
- public class ParentTransfNode : ParentNode
- {
- protected string m_matrixName;
- protected string m_matrixHDName;
-
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- AddInputPort( WirePortDataType.FLOAT4, false, string.Empty );
- AddOutputVectorPorts( WirePortDataType.FLOAT4, "XYZW" );
- m_useInternalPortData = true;
- m_inputPorts[ 0 ].Vector4InternalData = new UnityEngine.Vector4( 0, 0, 0, 1 );
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- if ( m_outputPorts[ 0 ].IsLocalValue( dataCollector.PortCategory ) )
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
-
- string value = m_inputPorts[ 0 ].GeneratePortInstructions( ref dataCollector );
- string matrixName = string.Empty;
- if( dataCollector.IsTemplate && dataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD && !string.IsNullOrEmpty( m_matrixHDName ) )
- {
- matrixName = m_matrixHDName;
- }
- else
- {
- matrixName = m_matrixName;
- }
-
- RegisterLocalVariable( 0, string.Format( "mul({0},{1})", matrixName, value ),ref dataCollector,"transform"+ OutputId );
- return GetOutputVectorItem( 0, outputId, m_outputPorts[ 0 ].LocalValue( dataCollector.PortCategory ) );
- }
- }
- }
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