You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

124 lines
4.6 KiB

  1. // Amplify Shader Editor - Visual Shader Editing Tool
  2. // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
  3. using UnityEngine;
  4. using UnityEditor;
  5. using System;
  6. namespace AmplifyShaderEditor
  7. {
  8. [Serializable]
  9. [NodeAttributes( "Function Subtitle", "Functions", "Adds a subtitle to its shader function", NodeAvailabilityFlags = (int)NodeAvailability.ShaderFunction )]
  10. public sealed class FunctionSubtitle : ParentNode
  11. {
  12. //protected override void CommonInit( int uniqueId )
  13. //{
  14. // base.CommonInit( uniqueId );
  15. // AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
  16. // AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
  17. // m_autoWrapProperties = true;
  18. // m_textLabelWidth = 100;
  19. // //SetTitleText( m_inputName );
  20. // //SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
  21. // m_previewShaderGUID = "04bc8e7b317dccb4d8da601680dd8140";
  22. //}
  23. [SerializeField]
  24. private string m_subttile = "Subtitle";
  25. protected override void CommonInit( int uniqueId )
  26. {
  27. base.CommonInit( uniqueId );
  28. AddInputPort( WirePortDataType.FLOAT, false, Constants.EmptyPortValue );
  29. AddOutputPort( WirePortDataType.FLOAT, Constants.EmptyPortValue );
  30. m_autoWrapProperties = true;
  31. m_textLabelWidth = 100;
  32. SetTitleText( m_subttile );
  33. m_previewShaderGUID = "74e4d859fbdb2c0468de3612145f4929";
  34. }
  35. public override void OnInputPortConnected( int portId, int otherNodeId, int otherPortId, bool activateNode = true )
  36. {
  37. base.OnInputPortConnected( portId, otherNodeId, otherPortId, activateNode );
  38. m_inputPorts[ 0 ].MatchPortToConnection();
  39. m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
  40. }
  41. public override void OnConnectedOutputNodeChanges( int outputPortId, int otherNodeId, int otherPortId, string name, WirePortDataType type )
  42. {
  43. base.OnConnectedOutputNodeChanges( outputPortId, otherNodeId, otherPortId, name, type );
  44. m_inputPorts[ 0 ].MatchPortToConnection();
  45. m_outputPorts[ 0 ].ChangeType( m_inputPorts[ 0 ].DataType, false );
  46. }
  47. public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
  48. {
  49. base.GenerateShaderForOutput( outputId, ref dataCollector, ignoreLocalvar );
  50. return m_inputPorts[ 0 ].GenerateShaderForOutput( ref dataCollector, m_inputPorts[ 0 ].DataType, ignoreLocalvar );
  51. }
  52. //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
  53. //{
  54. // base.PropagateNodeData( nodeData, ref dataCollector );
  55. // //if( m_containerGraph.CurrentShaderFunction != null )
  56. // //m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
  57. //}
  58. public override void OnNodeLogicUpdate( DrawInfo drawInfo )
  59. {
  60. base.OnNodeLogicUpdate( drawInfo );
  61. //public override void PropagateNodeData( NodeData nodeData, ref MasterNodeDataCollector dataCollector )
  62. //{
  63. // base.PropagateNodeData( nodeData, ref dataCollector );
  64. //Debug.Log( IsConnected + " " + m_containerGraph.CurrentFunctionOutput );
  65. if( m_containerGraph.CurrentFunctionOutput != null && IsConnected )
  66. m_containerGraph.CurrentFunctionOutput.SubTitle = m_subttile;
  67. // m_containerGraph.CurrentShaderFunction.FunctionSubtitle = m_subttile;
  68. }
  69. public override void DrawProperties()
  70. {
  71. base.DrawProperties();
  72. EditorGUILayout.BeginVertical();
  73. EditorGUI.BeginChangeCheck();
  74. m_subttile = EditorGUILayoutTextField( "Name", m_subttile );
  75. if( EditorGUI.EndChangeCheck() )
  76. {
  77. SetTitleText( m_subttile );
  78. //UIUtils.UpdateFunctionInputData( UniqueId, m_inputName );
  79. }
  80. EditorGUI.BeginChangeCheck();
  81. //m_selectedInputTypeInt = EditorGUILayoutPopup( InputTypeStr, m_selectedInputTypeInt, m_inputValueTypes );
  82. //if( EditorGUI.EndChangeCheck() )
  83. //{
  84. // UpdatePorts();
  85. // SetAdditonalTitleText( "( " + m_inputValueTypes[ m_selectedInputTypeInt ] + " )" );
  86. //}
  87. //m_autoCast = EditorGUILayoutToggle( "Auto Cast", m_autoCast );
  88. //EditorGUILayout.Separator();
  89. //if( !m_inputPorts[ 0 ].IsConnected && m_inputPorts[ 0 ].ValidInternalData )
  90. //{
  91. // m_inputPorts[ 0 ].ShowInternalData( this, true, "Default Value" );
  92. //}
  93. EditorGUILayout.EndVertical();
  94. }
  95. public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
  96. {
  97. base.WriteToString( ref nodeInfo, ref connectionsInfo );
  98. IOUtils.AddFieldValueToString( ref nodeInfo, m_subttile );
  99. }
  100. public override void ReadFromString( ref string[] nodeParams )
  101. {
  102. base.ReadFromString( ref nodeParams );
  103. m_subttile = GetCurrentParam( ref nodeParams );
  104. SetTitleText( m_subttile );
  105. }
  106. }
  107. }