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- using UnityEngine;
- using System.Collections;
- [ExecuteInEditMode]
- public class EnableDepthInForwardCamera : MonoBehaviour {
- public string Message = "Add this script to generate depth if Fog Volume rendered is not used and rendering path is forward";
- // Use this for initialization
- void OnEnable() {
-
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
- if (GetComponent<Camera>().depthTextureMode != DepthTextureMode.Depth)
- GetComponent<Camera>().depthTextureMode |= DepthTextureMode.Depth;
- }
-
-
- }
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