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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- //#define SHOW_TEMPLATE_HELP_BOX
- #define SHOW_HD_SRP
- #define CUSTOM_OPTIONS_AVAILABLE
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
-
- namespace AmplifyShaderEditor
- {
- public enum HDSRPMaterialType
- {
- SubsurfaceScattering,
- Standard,
- Specular,
- Anisotropy,
- Iridescence,
- Translucent
- }
-
- [Serializable]
- [NodeAttributes( "Template Master Node", "Master", "Shader Generated according to template rules", null, KeyCode.None, false )]
- public sealed class TemplateMultiPassMasterNode : MasterNode
- {
- private const string SubTitleFormatterStr = "(SubShader {0} Pass {1})";
- private const string NoSubShaderPropertyStr = "No Sub-Shader properties available";
- private const string NoPassPropertyStr = "No Pass properties available";
-
- private const string WarningMessage = "Templates is a feature that is still heavily under development and users may experience some problems.\nPlease email support@amplify.pt if any issue occurs.";
- private const string OpenTemplateStr = "Edit Template";
- private const string ReloadTemplateStr = "Reload Template";
- private const string CommonPropertiesStr = "Common Properties ";
- private const string SubShaderModuleStr = "SubShader ";
- private const string PassModuleStr = "Pass ";
-
- private const string PassNameStr = "Name";
- private const string PassNameFormateStr = "Name \"{0}\"";
-
- private bool m_reRegisterTemplateData = false;
- private bool m_fireTemplateChange = false;
- private bool m_fetchMasterNodeCategory = false;
-
- [SerializeField]
- private string m_templateGUID = "4e1801f860093ba4f9eb58a4b556825b";
-
- [SerializeField]
- private int m_passIdx = 0;
-
- [SerializeField]
- private string m_passIdxStr = string.Empty;
-
- [SerializeField]
- private bool m_passFoldout = false;
-
- [SerializeField]
- private int m_subShaderIdx = 0;
-
- [SerializeField]
- private string m_subShaderIdxStr = string.Empty;
-
- [SerializeField]
- private bool m_subStringFoldout = false;
-
- [SerializeField]
- private int m_subShaderLOD = -1;
-
- [SerializeField]
- private string m_subShaderLODStr;
-
- //[SerializeField]
- //private bool m_mainMPMasterNode = false;
-
- [NonSerialized]
- private TemplateMultiPass m_templateMultiPass = null;
-
- [NonSerialized]
- private TemplateMultiPassMasterNode m_mainMasterNodeRef = null;
-
- [SerializeField]
- private TemplateModulesHelper m_subShaderModule = new TemplateModulesHelper();
-
- [SerializeField]
- private TemplateModulesHelper m_passModule = new TemplateModulesHelper();
-
- [SerializeField]
- private UsePassHelper m_usePass;
-
- [SerializeField]
- private string m_passName = string.Empty;
-
- [SerializeField]
- private string m_originalPassName = string.Empty;
-
- [SerializeField]
- private bool m_hasLinkPorts = false;
-
- [SerializeField]
- private bool m_isInvisible = false;
- [SerializeField]
- private int m_invisibleOptions = 0;
-
- [SerializeField]
- private bool m_invalidNode = false;
-
- [SerializeField]
- private FallbackPickerHelper m_fallbackHelper = null;
-
- [SerializeField]
- private DependenciesHelper m_dependenciesHelper = new DependenciesHelper();
- #if CUSTOM_OPTIONS_AVAILABLE
- private const string CustomOptionsLabel = " Custom Options";
- [SerializeField]
- private bool m_passCustomOptionsFoldout = false;
- [SerializeField]
- private string m_passCustomOptionsLabel = CustomOptionsLabel;
- [SerializeField]
- private int m_passCustomOptionsSizeCheck = 0;
- [SerializeField]
- private List<TemplateOptionUIItem> m_passCustomOptionsUI = new List<TemplateOptionUIItem>();
-
- [NonSerialized]
- private Dictionary<string, TemplateOptionUIItem> m_passCustomOptionsUIDict = new Dictionary<string, TemplateOptionUIItem>();
-
- [SerializeField]
- private List<TemplateOptionPortItem> m_passCustomOptionsPorts = new List<TemplateOptionPortItem>();
-
- #endif
- // HATE THIS BELOW, MUST REMOVE HD SPECIFIC CODE FROM GENERIC MASTER NODE
- private const string HDSRPMaterialTypeStr = "Material Type";
- private const string SRPMaterialSubsurfaceScatteringKeyword = "_MATERIAL_FEATURE_SUBSURFACE_SCATTERING 1";
- private const string SRPMaterialTransmissionKeyword = "_MATERIAL_FEATURE_TRANSMISSION 1";
- private const string SRPHDMaterialSpecularKeyword = "_MATERIAL_FEATURE_SPECULAR_COLOR 1";
- private const string SRPLWMaterialSpecularKeyword = "_SPECULAR_SETUP 1";
- private const string SRPMaterialAnisotropyKeyword = "_MATERIAL_FEATURE_ANISOTROPY 1";
- private const string SRPMaterialIridiscenceKeyword = "_MATERIAL_FEATURE_IRIDESCENCE 1";
- private const string SRPMaterialNormalMapKeyword = "_NORMALMAP 1";
- private const string SRPMaterialAlphaTestKeyword = "_ALPHATEST_ON 1";
- private const string SRPMaterialBlendModeAlphaClipThresholdKeyword = "_AlphaClip 1";
- private const string SRPMaterialTransparentKeyword = "_SURFACE_TYPE_TRANSPARENT 1";
- private const string SRPMaterialBlendModeAddKeyword = "_BLENDMODE_ADD 1";
- private const string SRPMaterialBlendModeAlphaKeyword = "_BLENDMODE_ALPHA 1";
- private const string SRPMaterialClearCoatKeyword = "_MATERIAL_FEATURE_CLEAR_COAT";
-
- [NonSerialized]
- private bool m_fetchPorts = true;
- [NonSerialized]
- private InputPort m_specularPort;
- [NonSerialized]
- private InputPort m_metallicPort;
- [NonSerialized]
- private InputPort m_coatMaskPort;
- [NonSerialized]
- private InputPort m_diffusionProfilePort;
- [NonSerialized]
- private InputPort m_subsurfaceMaskPort;
- [NonSerialized]
- private InputPort m_thicknessPort;
- [NonSerialized]
- private InputPort m_anisotropyPort;
- [NonSerialized]
- private InputPort m_iridescenceThicknessPort;
- [NonSerialized]
- private InputPort m_iridescenceMaskPort;
- [NonSerialized]
- private InputPort m_indexOfRefractionPort;
- [NonSerialized]
- private InputPort m_transmittanceColorPort;
- [NonSerialized]
- private InputPort m_transmittanceAbsorptionDistancePort;
- [NonSerialized]
- private InputPort m_transmittanceMaskPort;
-
- [SerializeField]
- private HDSRPMaterialType m_hdSrpMaterialType = HDSRPMaterialType.Standard;
-
- //////////////////////////////////////////////////////////////////////////
- protected override void CommonInit( int uniqueId )
- {
- base.CommonInit( uniqueId );
- m_masterNodeCategory = 1;// First Template
- m_marginPreviewLeft = 20;
- m_shaderNameIsTitle = false;
- m_customInspectorName = string.Empty;
- }
-
- public override void ReleaseResources()
- {
- if( !m_isMainOutputNode )
- return;
-
- m_containerGraph.ClearInternalTemplateNodes();
- TemplateMultiPass template = ( m_templateMultiPass == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : m_templateMultiPass;
-
- if( template != null && template.AvailableShaderProperties != null )
- {
- // Unregister old template properties
- int oldPropertyCount = template.AvailableShaderProperties.Count;
- for( int i = 0; i < oldPropertyCount; i++ )
- {
- UIUtils.ReleaseUniformName( UniqueId, template.AvailableShaderProperties[ i ].PropertyName );
- }
- }
- }
-
- void RegisterProperties()
- {
- if( !m_isMainOutputNode )
- {
- m_reRegisterTemplateData = false;
- return;
- }
-
- if( m_templateMultiPass != null )
- {
- m_reRegisterTemplateData = false;
- // Register old template properties
- int newPropertyCount = m_templateMultiPass.AvailableShaderProperties.Count;
- for( int i = 0; i < newPropertyCount; i++ )
- {
- m_containerGraph.AddInternalTemplateNode( m_templateMultiPass.AvailableShaderProperties[ i ] );
- int nodeId = UIUtils.CheckUniformNameOwner( m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
- if( nodeId > -1 )
- {
- if( UniqueId != nodeId )
- {
- ParentNode node = m_containerGraph.GetNode( nodeId );
- if( node != null )
- {
- UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being used by {1}. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName, node.Attributes.Name ) );
- }
- else
- {
- UIUtils.ShowMessage( string.Format( "Template requires property name {0} which is currently being on your graph. Please rename it and reload template.", m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName ) );
- }
- }
- }
- else
- {
- UIUtils.RegisterUniformName( UniqueId, m_templateMultiPass.AvailableShaderProperties[ i ].PropertyName );
- }
- }
- }
- }
-
- public override void OnEnable()
- {
- base.OnEnable();
- m_reRegisterTemplateData = true;
-
- if( m_usePass == null )
- {
- m_usePass = ScriptableObject.CreateInstance<UsePassHelper>();
- m_usePass.Init(" Additional Use Passes" );
- }
-
- if( m_fallbackHelper == null )
- {
- m_fallbackHelper = ScriptableObject.CreateInstance<FallbackPickerHelper>();
- m_fallbackHelper.Init();
- }
- }
-
- protected override void OnUniqueIDAssigned()
- {
- base.OnUniqueIDAssigned();
- if( UniqueId >= 0 )
- {
- m_containerGraph.MultiPassMasterNodes.AddNode( this );
- }
- }
-
- public void SetTemplate( TemplateMultiPass template, bool writeDefaultData, bool fetchMasterNodeCategory, int subShaderIdx, int passIdx )
- {
- if( subShaderIdx > -1 )
- m_subShaderIdx = subShaderIdx;
-
- if( passIdx > -1 )
- m_passIdx = passIdx;
-
- ReleaseResources();
- m_templateMultiPass = ( template == null ) ? m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( m_templateGUID ) as TemplateMultiPass : template;
- if( m_templateMultiPass != null )
- {
- m_containerGraph.CurrentSRPType = m_templateMultiPass.SRPtype;
- if( m_templateMultiPass.IsSinglePass )
- {
- SetAdditonalTitleText( string.Empty );
- }
- else
- {
- SetAdditonalTitleText( string.Format( SubTitleFormatterStr, m_subShaderIdx, m_passIdx ) );
- }
- m_invalidNode = false;
- if( m_subShaderIdx >= m_templateMultiPass.SubShaders.Count ||
- m_passIdx >= m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count )
- {
- if( DebugConsoleWindow.DeveloperMode )
- Debug.LogFormat( "Inexisting pass {0}. Cancelling template fetch", m_originalPassName );
-
- return;
- }
-
- m_isMainOutputNode = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsMainPass;
- if( m_isMainOutputNode )
- {
- // We cannot use UIUtils.MasterNodeOnTexture.height since this method can be
- // called before UIUtils is initialized
- m_insideSize.y = 55;
- }
- else
- {
- m_insideSize.y = 0;
- }
-
- //IsMainOutputNode = m_mainMPMasterNode;
- m_isInvisible = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].IsInvisible;
- m_invisibleOptions = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InvisibleOptions;
-
- m_originalPassName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
-
- m_shaderNameIsTitle = ( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes.Count == 1 );
-
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Index > -1 )
- {
- m_subShaderLODStr = m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Id;
- m_subShaderLOD = Convert.ToInt32( m_templateMultiPass.SubShaders[ m_subShaderIdx ].LODContainer.Data );
- }
- else
- {
- m_subShaderLOD = -1;
- }
-
-
- m_fetchMasterNodeCategory = fetchMasterNodeCategory;
- m_templateGUID = m_templateMultiPass.GUID;
- UpdatePortInfo();
-
- RegisterProperties();
-
- // template is null when hot code reloading or loading from file so inspector name shouldn't be changed
- if( template != null )
- {
- m_customInspectorName = m_templateMultiPass.CustomInspectorContainer.Data;
- }
- #if CUSTOM_OPTIONS_AVAILABLE
- SetupCustomOptionsFromTemplate( template != null );
- #endif
-
- if( string.IsNullOrEmpty( m_fallbackHelper.RawFallbackShader ) )
- m_fallbackHelper.RawFallbackShader = m_templateMultiPass.FallbackContainer.Data;
-
- //bool updateInfofromTemplate = UpdatePortInfo();
- //if( updateInfofromTemplate )
- //{
- m_subShaderModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- m_passModule.FetchDataFromTemplate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
- //}
-
- //RegisterProperties();
- if( writeDefaultData )
- {
- ShaderName = m_templateMultiPass.DefaultShaderName;
- m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
- if( !m_templateMultiPass.IsSinglePass && !m_shaderNameIsTitle )
- {
- SetClippedTitle( m_passName );
- }
- }
-
- UpdateSubShaderPassStr();
-
- if( m_isMainOutputNode )
- m_fireTemplateChange = true;
- }
- else
- {
- m_invalidNode = true;
- }
- }
-
- public override void OnRefreshLinkedPortsComplete()
- {
- if( m_invalidNode )
- return;
-
- if( m_templateMultiPass.SubShaders[m_subShaderIdx].Passes[m_passIdx].Modules.SRPIsPBRHD )
- ConfigHDPorts();
- }
-
- bool UpdatePortInfo()
- {
- List<TemplateInputData> inputDataList = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].InputDataList;
- int count = inputDataList.Count;
- if( count != m_inputPorts.Count )
- {
- DeleteAllInputConnections( true );
-
- for( int i = 0; i < count; i++ )
- {
- InputPort port = AddInputPort( inputDataList[ i ].DataType, false, inputDataList[ i ].PortName, inputDataList[ i ].OrderId, inputDataList[ i ].PortCategory, inputDataList[ i ].PortUniqueId );
- port.ExternalLinkId = inputDataList[ i ].LinkId;
- m_hasLinkPorts = m_hasLinkPorts || !string.IsNullOrEmpty( inputDataList[ i ].LinkId );
- }
- return true;
- }
- else
- {
- for( int i = 0; i < count; i++ )
- {
- m_inputPorts[ i ].ChangeProperties( inputDataList[ i ].PortName, inputDataList[ i ].DataType, false );
- m_inputPorts[ i ].ExternalLinkId = inputDataList[ i ].LinkId;
- }
- return false;
- }
- }
-
-
- #if CUSTOM_OPTIONS_AVAILABLE
- void DrawCustomOptions()
- {
- for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
- {
- m_passCustomOptionsUI[ i ].Draw( this );
- }
- EditorGUILayout.Space();
- }
- public void OnCustomOptionSelected( TemplateOptionUIItem uiItem, params TemplateActionItem[] validActions )
- {
- uiItem.CheckOnExecute = false;
- for( int i = 0; i < validActions.Length; i++ )
- {
- switch( validActions[ i ].ActionType )
- {
- case AseOptionsActionType.ShowOption:
- {
- TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
- if( item != null )
- {
- item.IsVisible = true;
- }
- }
- break;
- case AseOptionsActionType.HideOption:
- {
- TemplateOptionUIItem item = m_passCustomOptionsUI.Find( x => ( x.Options.Name.Equals( validActions[ i ].ActionData ) ) );
- if( item != null )
- {
- item.IsVisible = false;
- }
- }
- break;
- case AseOptionsActionType.HidePort:
- {
- InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
- if( port != null )
- {
- port.Visible = false;
- m_sizeIsDirty = true;
- }
-
- }
- break;
- case AseOptionsActionType.ShowPort:
- {
- InputPort port = m_inputPorts.Find( x => x.Name.Equals( validActions[ i ].ActionData ) );
- if( port != null )
- {
- port.Visible = true;
- m_sizeIsDirty = true;
- }
- }
- break;
- case AseOptionsActionType.SetDefine:
- {
- uiItem.CheckOnExecute = true;
- }
- break;
- case AseOptionsActionType.UnsetDefine:
- {
- uiItem.CheckOnExecute = true;
- }
- break;
- case AseOptionsActionType.ExcludePass:
- {
- }
- break;
- }
- }
- }
-
-
- void SetupCustomOptionsFromTemplate( bool newTemplate )
- {
- TemplateOptionsContainer customOptionsContainer = Pass.CustomOptionsContainer;
-
- if( !newTemplate && customOptionsContainer.Body.Length == m_passCustomOptionsSizeCheck )
- {
- for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
- {
- if( m_passCustomOptionsUI[ i ].EmptyEvent )
- {
- m_passCustomOptionsUI[ i ].OnActionPerformedEvt += OnCustomOptionSelected;
- }
- }
- return;
- }
-
- m_passCustomOptionsLabel = string.IsNullOrEmpty( customOptionsContainer.Name ) ? CustomOptionsLabel : " " + customOptionsContainer.Name;
-
- for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
- {
- m_passCustomOptionsUI[ i ].Destroy();
- }
-
- m_passCustomOptionsUI.Clear();
- m_passCustomOptionsUIDict.Clear();
- m_passCustomOptionsPorts.Clear();
-
- if( customOptionsContainer.Enabled )
- {
- m_passCustomOptionsSizeCheck = customOptionsContainer.Body.Length;
- for( int i = 0; i < customOptionsContainer.Options.Length; i++ )
- {
-
- switch( customOptionsContainer.Options[ i ].Type )
- {
- case AseOptionsType.Option:
- {
- TemplateOptionUIItem item = new TemplateOptionUIItem( customOptionsContainer.Options[ i ] );
- item.OnActionPerformedEvt += OnCustomOptionSelected;
- m_passCustomOptionsUI.Add( item );
- m_passCustomOptionsUIDict.Add( customOptionsContainer.Options[ i ].Id, item );
- }
- break;
- case AseOptionsType.Port:
- {
- TemplateOptionPortItem item = new TemplateOptionPortItem( this, customOptionsContainer.Options[ i ] );
- m_passCustomOptionsPorts.Add( item );
- }
- break;
- }
- }
- }
- else
- {
- m_passCustomOptionsSizeCheck = 0;
- }
- }
-
- void SetCustomOptionsInfo( TemplateMultiPassMasterNode masterNode )
- {
- if( masterNode == null )
- return;
-
- for( int i = 0; i < masterNode.PassCustomOptionsUI.Count; i++ )
- {
- masterNode.PassCustomOptionsUI[ i ].FillDataCollector( ref m_currentDataCollector );
- }
-
- for( int i = 0; i < masterNode.PassCustomOptionsPorts.Count; i++ )
- {
- masterNode.PassCustomOptionsPorts[ i ].FillDataCollector( masterNode, ref m_currentDataCollector );
- }
-
- }
-
- void RefreshCustomOptionsDict()
- {
- if( m_passCustomOptionsUIDict.Count != m_passCustomOptionsUI.Count )
- {
- m_passCustomOptionsUIDict.Clear();
- int count = m_passCustomOptionsUI.Count;
- for( int i = 0; i < count; i++ )
- {
- m_passCustomOptionsUIDict.Add( m_passCustomOptionsUI[ i ].Options.Id, m_passCustomOptionsUI[ i ] );
- }
- }
- }
- #endif
-
- void SetCategoryIdxFromTemplate()
- {
- int templateCount = m_containerGraph.ParentWindow.TemplatesManagerInstance.TemplateCount;
- for( int i = 0; i < templateCount; i++ )
- {
- int idx = i + 1;
- TemplateMultiPass templateData = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( i ) as TemplateMultiPass;
- if( templateData != null && m_templateMultiPass != null && m_templateMultiPass.GUID.Equals( templateData.GUID ) )
- m_masterNodeCategory = idx;
- }
- }
-
- void CheckTemplateChanges()
- {
- if( m_invalidNode )
- return;
-
- if( m_isMainOutputNode )
- {
- if( m_containerGraph.MultiPassMasterNodes.Count != m_templateMultiPass.MasterNodesRequired )
- {
- if( m_availableCategories == null )
- RefreshAvailableCategories();
-
- if( DebugConsoleWindow.DeveloperMode )
- Debug.Log( "Template Pass amount was changed. Rebuiling master nodes" );
-
- m_containerGraph.ParentWindow.ReplaceMasterNode( m_availableCategories[ m_masterNodeCategory ], true );
- }
- }
- }
-
- public override void OnNodeLogicUpdate( DrawInfo drawInfo )
- {
- base.OnNodeLogicUpdate( drawInfo );
- if( m_invalidNode )
- {
- return;
- }
-
- if( m_templateMultiPass == null )
- {
- // Hotcode reload has happened
- SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
- CheckTemplateChanges();
- }
-
- if( m_reRegisterTemplateData )
- {
- RegisterProperties();
- }
-
- if( m_fetchMasterNodeCategory )
- {
- if( m_availableCategories != null )
- {
- m_fetchMasterNodeCategory = false;
- SetCategoryIdxFromTemplate();
- }
- }
-
- if( m_fireTemplateChange )
- {
- m_fireTemplateChange = false;
- m_containerGraph.FireMasterNodeReplacedEvent();
- }
-
- if( m_subShaderModule.HasValidData )
- {
- m_subShaderModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- }
-
- if( m_passModule.HasValidData )
- {
- m_passModule.OnLogicUpdate( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules );
- }
- }
-
- public override void Draw( DrawInfo drawInfo )
- {
- if( !m_isInvisible )
- {
- base.Draw( drawInfo );
- }
- }
-
- public override void OnNodeLayout( DrawInfo drawInfo )
- {
- if( m_invalidNode )
- {
- if( m_isMainOutputNode )
- {
- UIUtils.ShowMessage( "Invalid current template. Switching to Standard Surface", MessageSeverity.Error );
- m_shaderModelIdx = 0;
- m_masterNodeCategory = 0;
- m_containerGraph.ParentWindow.ReplaceMasterNode( new MasterNodeCategoriesData( AvailableShaderTypes.SurfaceShader, m_shaderName ), false );
- }
- return;
- }
-
- if( m_isInvisible )
- {
- return;
- }
-
- if( !IsMainOutputNode )
- {
- if( !IsInvisible && Docking )
- {
- m_useSquareNodeTitle = true;
- TemplateMultiPassMasterNode master = ContainerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- m_position = master.TruePosition;
- m_position.height = 32;
- int masterIndex = ContainerGraph.MultiPassMasterNodes.NodesList.IndexOf( master );
- int index = ContainerGraph.MultiPassMasterNodes.GetNodeRegisterIdx( UniqueId );
- if( index > masterIndex )
- {
- int backTracking = 0;
- for( int i = index - 1; i > masterIndex; i-- )
- {
- if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
- backTracking++;
- }
- m_position.y = master.TruePosition.yMax + 1 + 33 * ( backTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
- base.OnNodeLayout( drawInfo );
- }
- else
- {
- int forwardTracking = 1;
- for( int i = index + 1; i < masterIndex; i++ )
- {
- if( !ContainerGraph.MultiPassMasterNodes.NodesList[ i ].IsInvisible && ContainerGraph.MultiPassMasterNodes.NodesList[ i ].Docking )
- forwardTracking++;
- }
- m_position.y = master.TruePosition.y - 33 * ( forwardTracking );// ContainerGraph.MultiPassMasterNodes.NodesList[ index - 1 ].TruePosition.yMax;
- base.OnNodeLayout( drawInfo );
- }
- }
- else
- {
- m_useSquareNodeTitle = false;
- base.OnNodeLayout( drawInfo );
- }
- }
- else
- {
- base.OnNodeLayout( drawInfo );
- }
- }
-
- public override void OnNodeRepaint( DrawInfo drawInfo )
- {
- base.OnNodeRepaint( drawInfo );
- if( m_invalidNode )
- return;
-
- if( !m_isInvisible )
- {
- if( m_containerGraph.IsInstancedShader )
- {
- DrawInstancedIcon( drawInfo );
- }
- }
- }
-
- public override void UpdateFromShader( Shader newShader )
- {
- if( m_currentMaterial != null && m_currentMaterial.shader != newShader )
- {
- m_currentMaterial.shader = newShader;
- }
- CurrentShader = newShader;
- }
-
- public override void UpdateMasterNodeMaterial( Material material )
- {
- m_currentMaterial = material;
- FireMaterialChangedEvt();
- }
-
- void DrawReloadButton()
- {
- if( GUILayout.Button( ReloadTemplateStr ) && m_templateMultiPass != null )
- {
- m_templateMultiPass.Reload();
- }
- }
-
- void DrawOpenTemplateButton()
- {
- GUILayout.BeginHorizontal();
- {
- if( GUILayout.Button( OpenTemplateStr ) && m_templateMultiPass != null )
- {
- try
- {
- string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
- if( !string.IsNullOrEmpty( pathname ) )
- {
- Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
- if( selectedTemplate != null )
- {
- AssetDatabase.OpenAsset( selectedTemplate, 1 );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
-
- if( GUILayout.Button( "\u25C4", GUILayout.Width( 18 ), GUILayout.Height( 18 ) ) && m_templateMultiPass != null )
- {
- try
- {
- string pathname = AssetDatabase.GUIDToAssetPath( m_templateMultiPass.GUID );
- if( !string.IsNullOrEmpty( pathname ) )
- {
- Shader selectedTemplate = AssetDatabase.LoadAssetAtPath<Shader>( pathname );
- if( selectedTemplate != null )
- {
- Event.current.Use();
- Selection.activeObject = selectedTemplate;
- EditorGUIUtility.PingObject( Selection.activeObject );
- }
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e );
- }
- }
- }
- GUILayout.EndHorizontal();
- }
-
- public override void DrawProperties()
- {
- base.DrawProperties();
- if( m_invalidNode )
- return;
-
- NodeUtils.DrawPropertyGroup( ref m_propertiesFoldout, CommonPropertiesStr, DrawCommonProperties );
- NodeUtils.DrawPropertyGroup( ref m_subStringFoldout, SubShaderModuleStr, DrawSubShaderProperties );
- NodeUtils.DrawPropertyGroup( ref m_passFoldout, PassModuleStr, DrawPassProperties );
-
- DrawMaterialInputs( UIUtils.MenuItemToolbarStyle, false );
-
- if( m_propertyOrderChanged )
- {
- List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int count = mpNodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( mpNodes[ i ].UniqueId != UniqueId )
- {
- mpNodes[ i ].CopyPropertyListFrom( this );
- }
- }
- }
-
- #if SHOW_TEMPLATE_HELP_BOX
- EditorGUILayout.HelpBox( WarningMessage, MessageType.Warning );
- #endif
- }
-
- void AddHDKeywords()
- {
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
- !m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[m_passIdx].Modules.SRPIsPBR )
- return;
-
- switch( m_hdSrpMaterialType )
- {
- case HDSRPMaterialType.SubsurfaceScattering:
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialSubsurfaceScatteringKeyword );
- if( m_thicknessPort != null && m_thicknessPort.HasOwnOrLinkConnection )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
- }
- }
- break;
- case HDSRPMaterialType.Standard:
- break;
- case HDSRPMaterialType.Specular:
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPHDMaterialSpecularKeyword );
- }
- break;
- case HDSRPMaterialType.Anisotropy:
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAnisotropyKeyword );
- }
- break;
- case HDSRPMaterialType.Iridescence:
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialIridiscenceKeyword );
- }
- break;
- case HDSRPMaterialType.Translucent:
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransmissionKeyword );
- }
- break;
- }
-
- if( m_coatMaskPort != null && m_coatMaskPort.HasOwnOrLinkConnection )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialClearCoatKeyword );
- }
- }
-
- void FetchHDPorts()
- {
- if( m_fetchPorts )
- {
- m_fetchPorts = false;
- if( m_inputPorts.Count > 4 )
- {
- m_specularPort = GetInputPortByUniqueId( 3 );
- m_metallicPort = GetInputPortByUniqueId( 4 );
- m_coatMaskPort = GetInputPortByUniqueId( 11 );
- m_diffusionProfilePort = GetInputPortByUniqueId( 12 );
- m_subsurfaceMaskPort = GetInputPortByUniqueId( 13 );
- m_thicknessPort = GetInputPortByUniqueId( 14 );
- m_anisotropyPort = GetInputPortByUniqueId( 15 );
- m_iridescenceThicknessPort = GetInputPortByUniqueId( 16 );
- m_iridescenceMaskPort = GetInputPortByUniqueId( 17 );
- m_indexOfRefractionPort = GetInputPortByUniqueId( 18 );
- m_transmittanceColorPort = GetInputPortByUniqueId( 19 );
- m_transmittanceAbsorptionDistancePort = GetInputPortByUniqueId( 20 );
- m_transmittanceMaskPort = GetInputPortByUniqueId( 21 );
- }
- }
- }
-
- void ConfigHDPorts()
- {
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType != TemplateSRPType.HD ||
- !m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBR )
- return;
-
- FetchHDPorts();
- if( m_inputPorts.Count > 4 )
- {
- switch( m_hdSrpMaterialType )
- {
- case HDSRPMaterialType.SubsurfaceScattering:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = true;
- m_subsurfaceMaskPort.Visible = true;
- m_thicknessPort.Visible = true;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Standard:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Specular:
- {
- m_specularPort.Visible = true;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Anisotropy:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = true;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Iridescence:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = true;
- m_coatMaskPort.Visible = true;
- m_diffusionProfilePort.Visible = false;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = false;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = true;
- m_iridescenceMaskPort.Visible = true;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- case HDSRPMaterialType.Translucent:
- {
- m_specularPort.Visible = false;
- m_metallicPort.Visible = false;
- m_coatMaskPort.Visible = false;
- m_diffusionProfilePort.Visible = true;
- m_subsurfaceMaskPort.Visible = false;
- m_thicknessPort.Visible = true;
- m_anisotropyPort.Visible = false;
- m_iridescenceThicknessPort.Visible = false;
- m_iridescenceMaskPort.Visible = false;
- m_indexOfRefractionPort.Visible = false;
- m_transmittanceColorPort.Visible = false;
- m_transmittanceAbsorptionDistancePort.Visible = false;
- m_transmittanceMaskPort.Visible = false;
- }
- break;
- }
- }
- m_sizeIsDirty = !m_isInvisible;
- }
-
- void DrawCommonProperties()
- {
- if( m_isMainOutputNode )
- {
- DrawShaderName();
- DrawCurrentShaderType();
- #if SHOW_HD_SRP
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD )
- {
- EditorGUI.BeginChangeCheck();
- CurrentHDMaterialType = (HDSRPMaterialType)EditorGUILayoutEnumPopup( HDSRPMaterialTypeStr, m_hdSrpMaterialType );
- if( EditorGUI.EndChangeCheck() )
- ConfigHDPorts();
- }
- #endif
- EditorGUI.BeginChangeCheck();
- DrawPrecisionProperty();
- if( EditorGUI.EndChangeCheck() )
- ContainerGraph.CurrentPrecision = m_currentPrecisionType;
- m_fallbackHelper.Draw( this );
- DrawCustomInspector();
- m_dependenciesHelper.Draw( this, true );
- }
- EditorGUILayout.LabelField( m_subShaderIdxStr );
- EditorGUILayout.LabelField( m_passIdxStr );
-
- DrawOpenTemplateButton();
- if( DebugConsoleWindow.DeveloperMode )
- DrawReloadButton();
- }
-
- public void DrawSubShaderProperties()
- {
- if( !m_isMainOutputNode )
- {
- if( m_mainMasterNodeRef == null )
- {
- m_mainMasterNodeRef = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- }
- m_mainMasterNodeRef.DrawSubShaderProperties();
- return;
- }
-
- bool noValidData = true;
- if( m_subShaderLOD > -1 )
- {
- noValidData = false;
- EditorGUILayout.LabelField( m_subShaderLODStr );
- }
-
- if( m_subShaderModule.HasValidData )
- {
- noValidData = false;
- m_subShaderModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules );
- //if( m_subShaderModule.IsDirty )
- //{
- // List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- // int count = mpNodes.Count;
- // for( int i = 0; i < count; i++ )
- // {
- // if( mpNodes[ i ].SubShaderIdx == m_subShaderIdx && mpNodes[ i ].UniqueId != UniqueId )
- // {
- // mpNodes[ i ].SubShaderModule.CopyFrom( m_subShaderModule );
- // }
- // }
- // m_subShaderModule.IsDirty = false;
- //}
- }
-
- if( noValidData )
- {
- EditorGUILayout.HelpBox( NoSubShaderPropertyStr, MessageType.Info );
- }
- }
-
- void DrawPassProperties()
- {
- EditorGUI.BeginChangeCheck();
- m_passName = EditorGUILayoutTextField( PassNameStr, m_passName );
- if( EditorGUI.EndChangeCheck() )
- {
- if( m_passName.Length > 0 )
- {
- m_passName = UIUtils.RemoveShaderInvalidCharacters( m_passName );
- }
- else
- {
- m_passName = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data;
- }
- if( !m_templateMultiPass.IsSinglePass )
- SetClippedTitle( m_passName );
- }
-
- if( m_passModule.HasValidData )
- {
- m_passModule.Draw( this, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules, m_subShaderModule );
- }
-
- m_usePass.Draw( this, false );
- #if CUSTOM_OPTIONS_AVAILABLE
- if( m_passCustomOptionsSizeCheck > 0 )
- {
- NodeUtils.DrawNestedPropertyGroup( ref m_passCustomOptionsFoldout, m_passCustomOptionsLabel, DrawCustomOptions );
- }
- #endif
- }
- bool CreateInstructionsForList( TemplateData templateData, ref List<InputPort> ports, ref string shaderBody, ref List<string> vertexInstructions, ref List<string> fragmentInstructions )
- {
- if( ports.Count == 0 )
- return true;
- AddHDKeywords();
- bool isValid = true;
- //UIUtils.CurrentWindow.CurrentGraph.ResetNodesLocalVariables();
- for( int i = 0; i < ports.Count; i++ )
- {
- TemplateInputData inputData = templateData.InputDataFromId( ports[ i ].PortId );
- if( ports[ i ].HasOwnOrLinkConnection )
- {
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.Lightweight )
- {
- if( ports[ i ].Name.Contains( "Normal" ) )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
- }
-
- if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaClipThresholdKeyword );
- }
-
- if( ports[ i ].Name.Contains( "Specular" ) )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPLWMaterialSpecularKeyword );
- }
- }
- else if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType == TemplateSRPType.HD )
- {
- if( ports[ i ].Name.Contains( "Normal" ) )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialNormalMapKeyword );
- }
-
- if( ports[ i ].Name.Contains( "Alpha Clip Threshold" ) )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialAlphaTestKeyword );
- }
-
- }
-
- m_currentDataCollector.ResetInstructions();
- m_currentDataCollector.ResetVertexInstructions();
-
- m_currentDataCollector.PortCategory = ports[ i ].Category;
- string newPortInstruction = ports[ i ].GeneratePortInstructions( ref m_currentDataCollector );
-
- if( m_currentDataCollector.DirtySpecialLocalVariables )
- {
- string cleanVariables = m_currentDataCollector.SpecialLocalVariables.Replace( "\t", string.Empty );
- m_currentDataCollector.AddInstructions( cleanVariables, false );
- m_currentDataCollector.ClearSpecialLocalVariables();
- }
-
- if( m_currentDataCollector.DirtyVertexVariables )
- {
- string cleanVariables = m_currentDataCollector.VertexLocalVariables.Replace( "\t", string.Empty );
- m_currentDataCollector.AddVertexInstruction( cleanVariables, UniqueId, false );
- m_currentDataCollector.ClearVertexLocalVariables();
- }
-
- // fill functions
- for( int j = 0; j < m_currentDataCollector.InstructionsList.Count; j++ )
- {
- fragmentInstructions.Add( m_currentDataCollector.InstructionsList[ j ].PropertyName );
- }
-
- for( int j = 0; j < m_currentDataCollector.VertexDataList.Count; j++ )
- {
- vertexInstructions.Add( m_currentDataCollector.VertexDataList[ j ].PropertyName );
- }
-
- m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, newPortInstruction );
- isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, newPortInstruction ) && isValid;
- }
- else
- {
- m_templateMultiPass.SetPassInputData( m_subShaderIdx, m_passIdx, ports[ i ].PortId, inputData.DefaultValue );
- isValid = m_templateMultiPass.FillTemplateBody( m_subShaderIdx, m_passIdx, inputData.TagId, ref shaderBody, inputData.DefaultValue ) && isValid;
- }
- }
- return isValid;
- }
-
- public string BuildShaderBody()
- {
- List<TemplateMultiPassMasterNode> list = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int currentSubshader = list[ 0 ].SubShaderIdx;
- m_templateMultiPass.SetShaderName( string.Format( TemplatesManager.NameFormatter, m_shaderName ) );
- if( string.IsNullOrEmpty( m_customInspectorName ) )
- {
- m_templateMultiPass.SetCustomInspector( string.Empty );
- }
- else
- {
- m_templateMultiPass.SetCustomInspector( CustomInspectorFormatted );
- }
-
- m_templateMultiPass.SetFallback( m_fallbackHelper.FallbackShader );
- m_templateMultiPass.SetDependencies( m_dependenciesHelper.GenerateDependencies() );
-
- MasterNodeDataCollector dataCollector = new MasterNodeDataCollector();
- int count = list.Count;
- for( int i = 0; i < count; i++ )
- {
- list[ i ].CollectData();
- list[ i ].FillPassData( this );
-
- if( list[ i ].SubShaderIdx == currentSubshader )
- {
- dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
- }
- else
- {
- list[ i - 1 ].FillPropertyData( dataCollector );
- list[ i - 1 ].FillSubShaderData();
- dataCollector.Destroy();
- dataCollector = new MasterNodeDataCollector();
- dataCollector.CopyPropertiesFromDataCollector( list[ i ].CurrentDataCollector );
-
- currentSubshader = list[ i ].SubShaderIdx;
- }
-
- // Last element must the one filling subshader data
- // as only there all properties are caught
- if( i == ( count - 1 ) )
- {
- list[ i ].FillPropertyData( dataCollector );
- }
-
- if( list[ i ].IsMainOutputNode )
- list[ i ].FillSubShaderData();
- }
- return list[ 0 ].CurrentTemplate.IdManager.BuildShader();
- }
-
-
- public override Shader Execute( string pathname, bool isFullPath )
- {
- m_templateMultiPass.ResetState();
- ForceReordering();
- base.Execute( pathname, isFullPath );
- string shaderBody = BuildShaderBody();
- UpdateShaderAsset( ref pathname, ref shaderBody, isFullPath );
- return m_currentShader;
- }
-
- public void CollectData()
- {
- if( m_inputPorts.Count == 0 )
- return;
-
- ContainerGraph.ResetNodesLocalVariables();
- m_currentDataCollector = new MasterNodeDataCollector( this );
-
- m_currentDataCollector.TemplateDataCollectorInstance.SetMultipassInfo( m_templateMultiPass, m_subShaderIdx, m_passIdx, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.SRPType );
- m_currentDataCollector.TemplateDataCollectorInstance.FillSpecialVariables( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ] );
- SetupNodeCategories();
- if( m_containerGraph.IsInstancedShader )
- m_currentDataCollector.SetupInstancePropertiesBlock( UIUtils.RemoveInvalidCharacters( m_shaderName ) );
-
- TemplateData templateData = m_templateMultiPass.CreateTemplateData( m_shaderName, string.Empty, m_subShaderIdx, m_passIdx );
- m_currentDataCollector.TemplateDataCollectorInstance.BuildFromTemplateData( m_currentDataCollector, templateData );
-
- if( m_currentDataCollector.TemplateDataCollectorInstance.InterpData.DynamicMax )
- {
- int interpolatorAmount = -1;
- if( m_passModule.ShaderModelHelper.ValidData )
- {
- interpolatorAmount = m_passModule.ShaderModelHelper.InterpolatorAmount;
- }
- else
- {
- TemplateModulesHelper subShaderModule = IsMainOutputNode ? m_subShaderModule : ( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode ).SubShaderModule;
- if( subShaderModule.ShaderModelHelper.ValidData )
- {
- interpolatorAmount = subShaderModule.ShaderModelHelper.InterpolatorAmount;
- }
- }
-
- if( interpolatorAmount > -1 )
- {
- m_currentDataCollector.TemplateDataCollectorInstance.InterpData.RecalculateAvailableInterpolators( interpolatorAmount );
- }
- }
-
- //Copy Properties
- {
- int shaderPropertiesAmount = m_templateMultiPass.AvailableShaderProperties.Count;
- for( int i = 0; i < shaderPropertiesAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.AvailableShaderProperties[ i ] );
- }
- }
- //Copy Globals from SubShader level
- {
- int subShaderGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals.Count;
- for( int i = 0; i < subShaderGlobalAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].AvailableShaderGlobals[ i ] );
- }
- }
- //Copy Globals from Pass Level
- {
- int passGlobalAmount = m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals.Count;
- for( int i = 0; i < passGlobalAmount; i++ )
- {
- m_currentDataCollector.SoftRegisterUniform( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].AvailableShaderGlobals[ i ] );
- }
- }
-
- RegisterStandaloneFuntions();
- m_containerGraph.CheckPropertiesAutoRegister( ref m_currentDataCollector );
-
- //Sort ports by both
- List<InputPort> fragmentPorts = new List<InputPort>();
- List<InputPort> vertexPorts = new List<InputPort>();
-
- SortInputPorts( ref vertexPorts, ref fragmentPorts );
-
-
- string shaderBody = templateData.TemplateBody;
-
- List<string> vertexInstructions = new List<string>();
- List<string> fragmentInstructions = new List<string>();
-
- bool validBody = true;
-
- //validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- //ContainerGraph.ResetNodesLocalVariablesIfNot( MasterNodePortCategory.Vertex );
- //validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- validBody = CreateInstructionsForList( templateData, ref vertexPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
- validBody = CreateInstructionsForList( templateData, ref fragmentPorts, ref shaderBody, ref vertexInstructions, ref fragmentInstructions ) && validBody;
-
- templateData.ResetTemplateUsageData();
-
- // Fill vertex interpolators assignment
- for( int i = 0; i < m_currentDataCollector.VertexInterpDeclList.Count; i++ )
- {
- vertexInstructions.Add( m_currentDataCollector.VertexInterpDeclList[ i ] );
- }
-
- vertexInstructions.AddRange( m_currentDataCollector.TemplateDataCollectorInstance.GetInterpUnusedChannels() );
-
- //Fill common local variables and operations
- validBody = m_templateMultiPass.FillVertexInstructions( m_subShaderIdx, m_passIdx, vertexInstructions.ToArray() ) && validBody;
- validBody = m_templateMultiPass.FillFragmentInstructions( m_subShaderIdx, m_passIdx, fragmentInstructions.ToArray() ) && validBody;
-
- vertexInstructions.Clear();
- vertexInstructions = null;
-
- fragmentInstructions.Clear();
- fragmentInstructions = null;
-
- // Add Instanced Properties
- if( m_containerGraph.IsInstancedShader )
- {
- m_currentDataCollector.OptimizeInstancedProperties();
- m_currentDataCollector.TabifyInstancedVars();
-
- string cbufferBegin = string.Format( ( m_currentDataCollector.IsSRP ? IOUtils.LWSRPInstancedPropertiesBegin : IOUtils.InstancedPropertiesBegin ), m_currentDataCollector.InstanceBlockName );
- string cBufferEnd = m_currentDataCollector.IsSRP ? ( string.Format( IOUtils.LWSRPInstancedPropertiesEnd, m_currentDataCollector.InstanceBlockName ) ) : IOUtils.InstancedPropertiesEnd;
-
- m_currentDataCollector.InstancedPropertiesList.Insert( 0, new PropertyDataCollector( -1, cbufferBegin ) );
- m_currentDataCollector.InstancedPropertiesList.Add( new PropertyDataCollector( -1, cBufferEnd ) );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.InstancedPropertiesList );
- }
-
- }
-
- public void FillPropertyData( MasterNodeDataCollector dataCollector = null )
- {
- MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
- m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
- }
-
- public void FillSubShaderData( /*MasterNodeDataCollector dataCollector = null */)
- {
- //MasterNodeDataCollector currDataCollector = ( dataCollector == null ) ? m_currentDataCollector : dataCollector;
- //// SubShader Data
-
- //m_templateMultiPass.SetPropertyData( currDataCollector.BuildUnformatedPropertiesStringArr() );
- //templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModulePass, m_subShaderIdx, currDataCollector.GrabPassList );
- SetModuleData( m_subShaderModule, true );
- }
-
- public void FillPassData( TemplateMultiPassMasterNode masterNode )
- {
- if( m_isInvisible )
- {
- if( masterNode.UniqueId != UniqueId )
- {
- if( ( m_invisibleOptions & (int)InvisibleOptionsEnum.SyncProperties ) > 0 )
- {
- PassModule.SyncWith( masterNode.PassModule );
- }
- }
-
- int inputCount = m_inputPorts.Count;
- for( int i = 0; i < inputCount; i++ )
- {
- if( m_inputPorts[ i ].HasExternalLink )
- {
- TemplateMultiPassMasterNode linkedNode = m_inputPorts[ i ].ExternalLinkNode as TemplateMultiPassMasterNode;
- if( linkedNode != null )
- {
- SetLinkedModuleData( linkedNode.PassModule );
- }
- }
- }
- }
-
- SetModuleData( m_passModule, false );
- if( m_currentDataCollector != null )
- {
- if( Pass.CustomOptionsContainer.CopyOptionsFromMainPass )
- {
- SetCustomOptionsInfo( m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode );
- }
- else
- SetCustomOptionsInfo( this );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassVertexData, m_subShaderIdx, m_passIdx, m_currentDataCollector.VertexInputList.ToArray() );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassInterpolatorData, m_subShaderIdx, m_passIdx, m_currentDataCollector.InterpolatorList.ToArray() );
- SetHDInfoOnPass();
- List<PropertyDataCollector> includePragmaDefineList = new List<PropertyDataCollector>();
- includePragmaDefineList.AddRange( m_currentDataCollector.IncludesList );
- includePragmaDefineList.AddRange( m_currentDataCollector.DefinesList );
- includePragmaDefineList.AddRange( m_currentDataCollector.PragmasList );
- includePragmaDefineList.AddRange( m_currentDataCollector.MiscList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePragma, m_subShaderIdx, m_passIdx, includePragmaDefineList );
-
- m_currentDataCollector.TemplateDataCollectorInstance.CloseLateDirectives();
-
- //Add Functions
- if( m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.FunctionsTag.IsValid )
- {
- m_currentDataCollector.FunctionsList.InsertRange( 0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleFunctions, m_subShaderIdx, m_passIdx, m_currentDataCollector.FunctionsList );
- }
- else
- {
- m_currentDataCollector.UniformsList.InsertRange(0, m_currentDataCollector.TemplateDataCollectorInstance.LateDirectivesList );
- m_currentDataCollector.UniformsList.AddRange( m_currentDataCollector.FunctionsList );
- }
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleGlobals, m_subShaderIdx, m_passIdx, m_currentDataCollector.UniformsList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputVert, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.VertexInputParamsStr );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleInputFrag, m_subShaderIdx, m_passIdx, m_currentDataCollector.TemplateDataCollectorInstance.FragInputParamsStr );
- }
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.PassNameData, m_subShaderIdx, m_passIdx, string.Format( PassNameFormateStr, m_passName ) );
- }
-
- void SetHDInfoOnPass()
- {
- if( m_currentDataCollector.TemplateDataCollectorInstance.CurrentSRPType == TemplateSRPType.HD )
- {
- TemplateModulesHelper subShaderHelper = null;
- TemplateModulesHelper passHelper = null;
-
- if( m_isMainOutputNode )
- {
- subShaderHelper = m_subShaderModule;
- passHelper = m_passModule;
- }
- else
- {
- TemplateMultiPassMasterNode masterNode = m_containerGraph.CurrentMasterNode as TemplateMultiPassMasterNode;
- if( masterNode != null )
- {
- subShaderHelper = masterNode.SubShaderModule;
- passHelper = masterNode.PassModule;
- }
- else
- {
- subShaderHelper = m_subShaderModule;
- passHelper = m_passModule;
- }
- }
-
- RenderQueue renderQueue = RenderQueue.Geometry;
- RenderType renderType = RenderType.Opaque;
- if( passHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) ||
- subShaderHelper.TagsHelper.HasRenderInfo( ref renderType, ref renderQueue ) )
- {
- if( renderType == RenderType.Transparent && renderQueue == RenderQueue.Transparent )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialTransparentKeyword );
- TemplatesBlendModule blendOpHelper = passHelper.BlendOpHelper.ValidBlendMode ? passHelper.BlendOpHelper : subShaderHelper.BlendOpHelper;
- if( blendOpHelper.IsAdditiveRGB )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAddKeyword );
- }
- else if( blendOpHelper.IsAlphaBlendRGB )
- {
- m_currentDataCollector.AddToDefines( UniqueId, SRPMaterialBlendModeAlphaKeyword );
- }
- }
- }
- }
- }
-
- void SetLinkedModuleData( TemplateModulesHelper linkedModule )
- {
- //if( linkedModule.AdditionalPragmas.ValidData )
- //{
- // linkedModule.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if( linkedModule.AdditionalIncludes.ValidData )
- //{
- // linkedModule.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if( linkedModule.AdditionalDefines.ValidData )
- //{
- // linkedModule.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- if( linkedModule.AdditionalDirectives.ValidData )
- {
- linkedModule.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- }
- }
-
- void SetModuleData( TemplateModulesHelper module, bool isSubShader )
- {
- if( isSubShader )
- {
-
- //if ( module.AdditionalPragmas.ValidData )
- //{
- // module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalIncludes.ValidData )
- //{
- // module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalDefines.ValidData )
- //{
- // module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- //}
-
- if( module.AdditionalDirectives.ValidData )
- {
- module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Modules.IncludePragmaContainer );
- }
-
- if( module.TagsHelper.ValidData )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, module.TagsHelper.GenerateTags() );
- }
-
- if( module.AllModulesMode )
- {
- string body = module.GenerateAllModulesString( isSubShader );
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.AllModules, m_subShaderIdx, body.Split( '\n' ) );
- }
-
- if( module.ShaderModelHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, module.BlendOpHelper.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, module.BlendOpHelper.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, module.BlendOpHelper.CurrentAlphaToMask );
- }
-
- if( module.CullModeHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, module.DepthOphelper.CurrentZTestMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, module.DepthOphelper.CurrentZWriteMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
- {
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, module.DepthOphelper.CurrentOffset );
- }
-
- if( module.StencilBufferHelper.ValidAndIndependent )
- {
- CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
- string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
- m_templateMultiPass.SetSubShaderData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, value.Split( '\n' ) );
- }
-
- }
- else
- {
- //if ( module.AdditionalPragmas.ValidData )
- //{
- // module.AdditionalPragmas.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalIncludes.ValidData )
- //{
- // module.AdditionalIncludes.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
-
- //if ( module.AdditionalDefines.ValidData )
- //{
- // module.AdditionalDefines.AddToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- //}
- List<PropertyDataCollector> aboveUsePass = new List<PropertyDataCollector>();
- List<PropertyDataCollector> bellowUsePass = new List<PropertyDataCollector>();
- m_usePass.BuildUsePassInfo( ref aboveUsePass, ref bellowUsePass );
- //adding grab pass after use pass on purpose, so it wont be caught by them
- aboveUsePass.AddRange( m_currentDataCollector.GrabPassList );
-
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModulePass, m_subShaderIdx, m_passIdx, aboveUsePass );
- //m_templateMultiPass.SetPassData( TemplateModuleDataType.EndPass, m_subShaderIdx, m_passIdx, bellowUsePass);
-
- if( module.AdditionalDirectives.ValidData )
- {
- module.AdditionalDirectives.AddAllToDataCollector( ref m_currentDataCollector, m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.IncludePragmaContainer );
- }
-
- if( module.TagsHelper.ValidData )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleTag, m_subShaderIdx, m_passIdx, module.TagsHelper.GenerateTags() );
- }
-
- if( module.AllModulesMode )
- {
- string body = module.GenerateAllModulesString( isSubShader );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.AllModules, m_subShaderIdx, m_passIdx, body.Split( '\n' ) );
- }
-
- if( module.ShaderModelHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleShaderModel, m_subShaderIdx, m_passIdx, module.ShaderModelHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendMode )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendMode, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendFactor );
- }
-
- if( module.BlendOpHelper.IndependentModule && module.BlendOpHelper.ValidBlendOp )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleBlendOp, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentBlendOp );
- }
-
- if( module.BlendOpHelper.AlphaToMaskIndependent && module.BlendOpHelper.ValidAlphaToMask )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleAlphaToMask, m_subShaderIdx, m_passIdx, module.BlendOpHelper.CurrentAlphaToMask );
- }
-
- if( module.CullModeHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleCullMode, m_subShaderIdx, m_passIdx, module.CullModeHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.ColorMaskHelper.ValidAndIndependent )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleColorMask, m_subShaderIdx, m_passIdx, module.ColorMaskHelper.GenerateShaderData( isSubShader ) );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZTest )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZTest, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZTestMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidZWrite )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZwrite, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentZWriteMode );
- }
-
- if( module.DepthOphelper.IndependentModule && module.DepthOphelper.ValidOffset )
- {
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleZOffset, m_subShaderIdx, m_passIdx, module.DepthOphelper.CurrentOffset );
- }
-
- if( module.StencilBufferHelper.ValidAndIndependent )
- {
- CullMode cullMode = ( module.CullModeHelper.ValidData ) ? module.CullModeHelper.CurrentCullMode : CullMode.Back;
- string value = module.StencilBufferHelper.CreateStencilOp( cullMode );
- m_templateMultiPass.SetPassData( TemplateModuleDataType.ModuleStencil, m_subShaderIdx, m_passIdx, value.Split( '\n' ) );
- }
- }
- }
-
- public override string GenerateShaderForOutput( int outputId, ref MasterNodeDataCollector dataCollector, bool ignoreLocalvar )
- {
- return "0";
- }
-
- public override void Destroy()
- {
- base.Destroy();
- #if CUSTOM_OPTIONS_AVAILABLE
- for( int i = 0; i < m_passCustomOptionsUI.Count; i++ )
- {
- m_passCustomOptionsUI[ i ].Destroy();
- }
- m_passCustomOptionsUI.Clear();
- m_passCustomOptionsUI = null;
-
- m_passCustomOptionsUIDict.Clear();
- m_passCustomOptionsUIDict = null;
-
- m_passCustomOptionsPorts.Clear();
- m_passCustomOptionsPorts = null;
- #endif
- m_fallbackHelper.Destroy();
- GameObject.DestroyImmediate( m_fallbackHelper );
- m_fallbackHelper = null;
-
- m_usePass.Destroy();
- GameObject.DestroyImmediate( m_usePass );
- m_usePass = null;
-
- m_dependenciesHelper.Destroy();
- m_dependenciesHelper = null;
-
- m_subShaderModule.Destroy();
- m_subShaderModule = null;
- m_passModule.Destroy();
- m_passModule = null;
- m_containerGraph.MultiPassMasterNodes.RemoveNode( this );
- }
-
- void UpdateSubShaderPassStr()
- {
- m_subShaderIdxStr = SubShaderModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Idx;
- m_passIdxStr = PassModuleStr + m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Idx;
- }
-
- public override void ReadFromString( ref string[] nodeParams )
- {
- base.ReadFromString( ref nodeParams );
- try
- {
- string currShaderName = GetCurrentParam( ref nodeParams );
- if( currShaderName.Length > 0 )
- currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
-
- m_templateGUID = GetCurrentParam( ref nodeParams );
-
- m_subShaderIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_passIdx = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_passName = GetCurrentParam( ref nodeParams );
- SetTemplate( null, false, true, m_subShaderIdx, m_passIdx );
- // only in here, after SetTemplate, we know if shader name is to be used as title or not
- ShaderName = currShaderName;
- m_visiblePorts = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- m_subShaderModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- m_passModule.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- if( UIUtils.CurrentShaderVersion() > 15308 )
- {
- m_fallbackHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- m_dependenciesHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15402 )
- {
- m_usePass.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15409 )
- {
- m_hdSrpMaterialType = (HDSRPMaterialType)Enum.Parse( typeof( HDSRPMaterialType ), GetCurrentParam( ref nodeParams ) );
- }
-
- if( UIUtils.CurrentShaderVersion() > 15501 )
- {
- RefreshCustomOptionsDict();
- int savedOptions = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
- for( int i = 0; i < savedOptions; i++ )
- {
- string optionName = GetCurrentParam( ref nodeParams );
- int optionSelection = Convert.ToInt32( GetCurrentParam( ref nodeParams ) );
-
- if( m_passCustomOptionsUIDict.ContainsKey( optionName ) )
- {
- m_passCustomOptionsUIDict[ optionName ].CurrentOption = optionSelection;
- }
- }
- }
-
- if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
- {
- SetClippedTitle( m_passName );
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e, this );
- }
-
- m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
- }
-
- public override void WriteToString( ref string nodeInfo, ref string connectionsInfo )
- {
- base.WriteToString( ref nodeInfo, ref connectionsInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, ShaderName );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_templateGUID );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_subShaderIdx );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passIdx );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passName );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_visiblePorts );
- m_subShaderModule.WriteToString( ref nodeInfo );
- m_passModule.WriteToString( ref nodeInfo );
- m_fallbackHelper.WriteToString( ref nodeInfo );
- m_dependenciesHelper.WriteToString( ref nodeInfo );
- m_usePass.WriteToString( ref nodeInfo );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_hdSrpMaterialType );
- int optionsCount = m_passCustomOptionsUI.Count;
- IOUtils.AddFieldValueToString( ref nodeInfo, optionsCount );
- for( int i = 0; i < optionsCount; i++ )
- {
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].Options.Id );
- IOUtils.AddFieldValueToString( ref nodeInfo, m_passCustomOptionsUI[ i ].CurrentOption );
- }
- }
-
- public override void ReadFromDeprecated( ref string[] nodeParams, Type oldType = null )
- {
- base.ReadFromString( ref nodeParams );
- try
- {
- string currShaderName = GetCurrentParam( ref nodeParams );
- if( currShaderName.Length > 0 )
- currShaderName = UIUtils.RemoveShaderInvalidCharacters( currShaderName );
-
- string templateGUID = GetCurrentParam( ref nodeParams );
- string templateShaderName = string.Empty;
- if( UIUtils.CurrentShaderVersion() > 13601 )
- {
- templateShaderName = GetCurrentParam( ref nodeParams );
- }
-
- TemplateMultiPass template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplate( templateGUID ) as TemplateMultiPass;
- if( template != null )
- {
- m_templateGUID = templateGUID;
- SetTemplate( null, false, true, 0, 0 );
- }
- else
- {
- template = m_containerGraph.ParentWindow.TemplatesManagerInstance.GetTemplateByName( templateShaderName ) as TemplateMultiPass;
- if( template != null )
- {
- m_templateGUID = template.GUID;
- SetTemplate( null, false, true, 0, 0 );
- }
- else
- {
- m_masterNodeCategory = -1;
- }
- }
-
- if( m_invalidNode )
- return;
-
- // only in here, after SetTemplate, we know if shader name is to be used as title or not
- ShaderName = currShaderName;
- if( UIUtils.CurrentShaderVersion() > 13902 )
- {
-
- //BLEND MODULE
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendMode )
- {
- m_subShaderModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendMode )
- {
- m_passModule.BlendOpHelper.ReadBlendModeFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.BlendData.ValidBlendOp )
- {
- m_subShaderModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.BlendData.ValidBlendOp )
- {
- m_passModule.BlendOpHelper.ReadBlendOpFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
-
- //CULL MODE
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.CullModeData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.CullModeHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- //COLOR MASK
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.ColorMaskData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.ColorMaskHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- //STENCIL BUFFER
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.StencilData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.StencilBufferHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- }
-
- if( UIUtils.CurrentShaderVersion() > 14202 )
- {
- //DEPTH OPTIONS
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZWrite )
- {
- m_subShaderModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZWrite )
- {
- m_passModule.DepthOphelper.ReadZWriteFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidZTest )
- {
- m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidZTest )
- {
- m_subShaderModule.DepthOphelper.ReadZTestFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.DepthData.ValidOffset )
- {
- m_subShaderModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.DepthData.ValidOffset )
- {
- m_passModule.DepthOphelper.ReadOffsetFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- }
-
- //TAGS
- if( UIUtils.CurrentShaderVersion() > 14301 )
- {
- if( m_templateMultiPass.SubShaders[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
- {
- m_subShaderModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
- else if( m_templateMultiPass.SubShaders[ 0 ].Passes[ 0 ].Modules.TagData.DataCheck == TemplateDataCheck.Valid )
- {
- m_passModule.TagsHelper.ReadFromString( ref m_currentReadParamIdx, ref nodeParams );
- }
-
- }
- }
- catch( Exception e )
- {
- Debug.LogException( e, this );
- }
- m_containerGraph.CurrentCanvasMode = NodeAvailability.TemplateShader;
- }
-
- public override void RefreshExternalReferences()
- {
- base.RefreshExternalReferences();
- CheckTemplateChanges();
- if( m_templateMultiPass != null && m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].Modules.SRPIsPBRHD && UIUtils.CurrentShaderVersion() < 15410 )
- {
- FetchHDPorts();
- m_hdSrpMaterialType = ( m_specularPort != null && m_specularPort.HasOwnOrLinkConnection ) ? HDSRPMaterialType.Specular : HDSRPMaterialType.Standard;
- ConfigHDPorts();
- }
- }
-
- public override float HeightEstimate
- {
- get
- {
- float heightEstimate = 0;
- heightEstimate = 32 + Constants.INPUT_PORT_DELTA_Y;
- if( m_templateMultiPass != null && !m_templateMultiPass.IsSinglePass )
- {
- heightEstimate += 22;
- }
- float internalPortSize = 0;
- for( int i = 0; i < InputPorts.Count; i++ )
- {
- if( InputPorts[ i ].Visible )
- internalPortSize += 18 + Constants.INPUT_PORT_DELTA_Y;
- }
-
- return heightEstimate + Mathf.Max( internalPortSize, m_insideSize.y );
- }
- }
-
- public HDSRPMaterialType CurrentHDMaterialType
- {
- get { return m_hdSrpMaterialType; }
- set
- {
- m_hdSrpMaterialType = value;
- if( m_isMainOutputNode )
- {
- List<TemplateMultiPassMasterNode> mpNodes = UIUtils.CurrentWindow.CurrentGraph.MultiPassMasterNodes.NodesList;
- int count = mpNodes.Count;
- for( int i = 0; i < count; i++ )
- {
- if( mpNodes[ i ].UniqueId != UniqueId )
- {
- mpNodes[ i ].CurrentHDMaterialType = value;
- }
- }
- }
- }
- }
- public TemplateSubShader SubShader { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ]; } }
- public TemplatePass Pass { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ]; } }
- public int SubShaderIdx { get { return m_subShaderIdx; } }
- public int PassIdx { get { return m_passIdx; } }
- public TemplateMultiPass CurrentTemplate { get { return m_templateMultiPass; } }
- public TemplateModulesHelper SubShaderModule { get { return m_subShaderModule; } }
- public TemplateModulesHelper PassModule { get { return m_passModule; } }
- public string PassName { get { return m_templateMultiPass.SubShaders[ m_subShaderIdx ].Passes[ m_passIdx ].PassNameContainer.Data; } }
- public string OriginalPassName { get { return m_originalPassName; } }
- public bool HasLinkPorts { get { return m_hasLinkPorts; } }
- public bool IsInvisible { get { return m_isInvisible; } }
- #if CUSTOM_OPTIONS_AVAILABLE
- public List<TemplateOptionUIItem> PassCustomOptionsUI { get { return m_passCustomOptionsUI; } }
- public List<TemplateOptionPortItem> PassCustomOptionsPorts { get { return m_passCustomOptionsPorts; } }
- #endif
- }
- }
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