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- Shader "Hidden/DepthMapQuad"
- {
- SubShader
- {
- Tags { "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "buuuh" }
- LOD 100
- ZWrite Off
- Blend SrcAlpha OneMinusSrcAlpha
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
-
- };
-
- struct v2f
- {
- float4 vertex : SV_POSITION;
- };
-
- v2f vert(appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- return o;
- }
-
- fixed4 frag(v2f i) : SV_Target
- {
-
- clip(-.1);
- return 1;
- }
- ENDCG
- }
- }
- SubShader
- {
- Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Opaque" }
- LOD 1
- UsePass "Legacy Shaders/VertexLit/SHADOWCASTER"
- }
-
- }
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