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- Shader "Hidden/ObjectScaleNode"
- {
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- float4 frag(v2f_img i) : SV_Target
- {
- float3 objectScale = float3( length( unity_ObjectToWorld[ 0 ].xyz ), length( unity_ObjectToWorld[ 1 ].xyz ), length( unity_ObjectToWorld[ 2 ].xyz ) );;
- return float4(objectScale, 1);
- }
- ENDCG
- }
- }
- }
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