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  1. Shader "Hidden/EncodeFloatRGNode"
  2. {
  3. Properties
  4. {
  5. _A ("_A", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Pass
  10. {
  11. CGPROGRAM
  12. #include "UnityCG.cginc"
  13. #pragma vertex vert_img
  14. #pragma fragment frag
  15. sampler2D _A;
  16. float4 frag( v2f_img i ) : SV_Target
  17. {
  18. float a = tex2D( _A, i.uv ).r;
  19. return float4( EncodeFloatRG( a ), 0,0);
  20. }
  21. ENDCG
  22. }
  23. }
  24. }