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- Shader "Hidden/EncodeFloatRGNode"
- {
- Properties
- {
- _A ("_A", 2D) = "white" {}
- }
- SubShader
- {
- Pass
- {
- CGPROGRAM
- #include "UnityCG.cginc"
- #pragma vertex vert_img
- #pragma fragment frag
-
- sampler2D _A;
-
-
- float4 frag( v2f_img i ) : SV_Target
- {
- float a = tex2D( _A, i.uv ).r;
- return float4( EncodeFloatRG( a ), 0,0);
- }
- ENDCG
- }
- }
- }
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