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909 B

  1. Shader "Hidden/Preview_ConditionalIfNode"
  2. {
  3. Properties
  4. {
  5. _A ( "_A", 2D) = "white" {}
  6. _B ( "_B", 2D ) = "white" {}
  7. _C ( "_AGreaterThanB", 2D ) = "white" {}
  8. _D ( "_AEqualToB", 2D ) = "white" {}
  9. _E ( "_ALessThanB", 2D ) = "white" {}
  10. }
  11. SubShader
  12. {
  13. Pass
  14. {
  15. CGPROGRAM
  16. #include "UnityCG.cginc"
  17. #pragma vertex vert_img
  18. #pragma fragment frag
  19. uniform sampler2D _A;
  20. uniform sampler2D _B;
  21. uniform sampler2D _C;
  22. uniform sampler2D _D;
  23. uniform sampler2D _E;
  24. float4 frag ( v2f_img i ) : SV_Target
  25. {
  26. float aVal = tex2D ( _A, i.uv ).r;
  27. float bVal = tex2D ( _B, i.uv ).r;
  28. float4 aGreaterbVal = tex2D ( _C, i.uv );
  29. float4 aEqualbVal = tex2D ( _D, i.uv );
  30. float4 aLessbVal = tex2D ( _E, i.uv );
  31. if ( aVal > bVal )
  32. return aGreaterbVal;
  33. if ( aVal == bVal )
  34. return aEqualbVal;
  35. return aLessbVal;
  36. }
  37. ENDCG
  38. }
  39. }
  40. }