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- using UnityEngine;
-
- public class SplineDecorator : MonoBehaviour {
-
- public BezierSpline spline;
-
- public int frequency;
-
- public bool lookForward;
-
- public Transform[] items;
-
- private void Awake () {
- if (frequency <= 0 || items == null || items.Length == 0) {
- return;
- }
- float stepSize = frequency * items.Length;
- if (spline.Loop || stepSize == 1) {
- stepSize = 1f / stepSize;
- }
- else {
- stepSize = 1f / (stepSize - 1);
- }
- for (int p = 0, f = 0; f < frequency; f++) {
- for (int i = 0; i < items.Length; i++, p++) {
- Transform item = Instantiate(items[i]) as Transform;
- Vector3 position = spline.GetPoint(p * stepSize);
- item.transform.localPosition = position;
- if (lookForward) {
- item.transform.LookAt(position + spline.GetDirection(p * stepSize));
- }
- item.transform.parent = transform;
- }
- }
- }
- }
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