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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Map : MonoBehaviour {
-
- public GameMode mode; //Reference to the scenes gamemode script
- GameObject LocalPlayer;
-
- //Minimum and maximum values for the map
- public float minX;
- public float maxX;
- public float minZ;
- public float maxZ;
-
- public GameObject TopCam;
- public GameObject BotCam;
- public GameObject LeftCam;
- public GameObject RightCam;
-
- //How wide halfd the camera is for the resizing
- public float camWidth = 8.0f;
- public float camHeight = 5.0f;
-
- void Update()
- {
- Teleport();
- HandleCameraMovement(TopCam, true);
- HandleCameraMovement(BotCam, true);
- HandleCameraMovement(LeftCam, false);
- HandleCameraMovement(RightCam, false);
-
- }
-
- void Teleport()
- {
- Transform PT = localPlayer.Transform;
- if (PT.position.x > maxX)
- {
- PT.position = new Vector3(minX, PT.position.y, PT.position.z);
- }
- else if (PT.position.x < minX)
- {
- PT.position = new Vector3(maxX, PT.position.y, PT.position.z);
- }
- if (PT.position.z > maxZ)
- {
- PT.position = new Vector3(PT.position.x, PT.position.y, minZ);
- }
- else if (PT.position.x < minX)
- {
- PT.position = new Vector3(PT.position.x, PT.position.y, maxZ);
- }
-
- }
-
- /// <summary>
- ///
- /// </summary>
- /// <param name="Cam"> The camera to move</param>
- /// <param name="Xmove">Do we move in the X axis or the Z?</param>
- void HandleCameraMovement(GameObject Cam, bool Xmove)
- {
- if (Xmove == true)
- {
- Cam.transform.position = new Vector3(LocalPlayer.transform.position.x, Cam.transform.position.y, Cam.transform.position.z);
- }
- else
- {
- Cam.transform.position = new Vector3(Cam.transform.position.x, Cam.transform.position.y, LocalPlayer.transform.position.z);
- }
- }
-
- void HandleCamSizing
- {
-
- }
- }
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