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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
- using System;
- using System.Collections.Generic;
- using System.Text.RegularExpressions;
-
- namespace AmplifyShaderEditor
- {
- [Serializable]
- public class TemplatePassInfo
- {
- public string Modules;
- public string Data;
- public int GlobalStartIdx = -1;
- public int LocalStartIdx = -1;
- }
-
- [Serializable]
- public class TemplateSubShaderInfo
- {
- public string Data;
- public string Modules;
- public int StartIdx = -1;
- public List<TemplatePassInfo> Passes = new List<TemplatePassInfo>();
- public void Destroy()
- {
- Passes.Clear();
- Passes = null;
- }
- }
-
- [Serializable]
- public class TemplateShaderInfo
- {
- public string Body;
- public string Properties;
- public int PropertyStartIdx = -1;
- public List<TemplateSubShaderInfo> SubShaders = new List<TemplateSubShaderInfo>();
- public void Destroy()
- {
- int count = SubShaders.Count;
- for( int i = 0; i < count; i++ )
- {
- SubShaders[ i ].Destroy();
- }
- SubShaders.Clear();
- SubShaders = null;
- }
- }
-
- public class TemplateShaderInfoUtil
- {
- public static TemplateShaderInfo CreateShaderData( string body )
- {
- int nameBegin = body.IndexOf( TemplatesManager.TemplateShaderNameBeginTag );
- if( nameBegin < 0 )
- {
- // Not a template
- return null;
- }
-
- TemplateShaderInfo shaderData = null;
- //SHADER
- MatchCollection shaderMatch = Regex.Matches( body, "\\bShader\\b" );
- if( shaderMatch.Count > 0 )
- {
- //SUBSHADER
- MatchCollection subShaderMatch = Regex.Matches( body, TemplatesManager.TemplateMPSubShaderTag );
- int subShaderAmount = subShaderMatch.Count;
- if( subShaderAmount > 0 )
- {
- shaderData = new TemplateShaderInfo();
- shaderData.Body = body;
- int length = subShaderMatch[ 0 ].Index - shaderMatch[ 0 ].Groups[ 0 ].Index;
- shaderData.Properties = body.Substring( shaderMatch[ 0 ].Index, length );
- shaderData.PropertyStartIdx = body.IndexOf( TemplatesManager.TemplatePropertyTag );
-
- for( int subShaderIdx = 0; subShaderIdx < subShaderAmount; subShaderIdx++ )
- {
- TemplateSubShaderInfo subShaderData = new TemplateSubShaderInfo();
- int subshaderBeginIndex = subShaderMatch[ subShaderIdx ].Index;
- int subShaderEndIndex = ( subShaderIdx == ( subShaderAmount - 1 ) ) ? body.Length - 1 : subShaderMatch[ subShaderIdx + 1 ].Index;
- subShaderData.Data = body.Substring( subshaderBeginIndex, subShaderEndIndex - subshaderBeginIndex );
- subShaderData.StartIdx = subshaderBeginIndex;
-
- //PASS
- MatchCollection passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplatePassTagPattern );
- if( passMatch.Count == 0 )
- {
- passMatch = Regex.Matches( subShaderData.Data, TemplatesManager.TemplateMPPassTag );
- }
-
- int passCount = passMatch.Count;
- if( passCount > 0 )
- {
- subShaderData.Modules = subShaderData.Data.Substring( 0, passMatch[ 0 ].Index );
- for( int passIdx = 0; passIdx < passCount; passIdx++ )
- {
- int passBeginIndex = passMatch[ passIdx ].Index;
- int passEndIdx = ( passIdx == ( passCount - 1 ) ) ? subShaderData.Data.Length - 1 : passMatch[ passIdx + 1 ].Index;
- TemplatePassInfo passData = new TemplatePassInfo();
- passData.Data = subShaderData.Data.Substring( passBeginIndex, passEndIdx - passBeginIndex );
- passData.GlobalStartIdx = subshaderBeginIndex + passBeginIndex;
- passData.LocalStartIdx = passBeginIndex;
- subShaderData.Passes.Add( passData );
- }
- shaderData.SubShaders.Add( subShaderData );
- }
- }
- }
- }
- return shaderData;
- }
- }
- }
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