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- // Amplify Shader Editor - Visual Shader Editing Tool
- // Copyright (c) Amplify Creations, Lda <info@amplify.pt>
-
- //#define ASE_CONSOLE_WINDOW
-
- using UnityEngine;
- using UnityEditor;
- using System.Collections.Generic;
-
- namespace AmplifyShaderEditor
- {
- public sealed class DebugConsoleWindow : EditorWindow
- {
- private const float WindowSizeX = 250;
- private const float WindowSizeY = 250;
- private const float WindowPosX = 5;
- private const float WindowPosY = 5;
- private Rect m_availableArea;
-
- private bool m_wikiAreaFoldout = true;
- private bool m_miscAreaFoldout = true;
- private Vector2 m_currentScrollPos;
-
- #if ASE_CONSOLE_WINDOW
- public readonly static bool DeveloperMode = true;
- public static bool UseShaderPanelsInfo = true;
- [MenuItem( "Window/Amplify Shader Editor/Open Debug Console" )]
- static void OpenMainShaderGraph()
- {
- OpenWindow();
- }
- [MenuItem( "Window/Amplify Shader Editor/Create Template Menu Items" )]
- public static void CreateTemplateMenuItems()
- {
- UIUtils.CurrentWindow.TemplatesManagerInstance.CreateTemplateMenuItems();
- }
-
- #else
- public readonly static bool DeveloperMode = false;
- public static bool UseShaderPanelsInfo = false;
- #endif
-
- public static DebugConsoleWindow OpenWindow()
- {
- if ( DeveloperMode )
- {
- DebugConsoleWindow currentWindow = ( DebugConsoleWindow ) DebugConsoleWindow.GetWindow( typeof( DebugConsoleWindow ), false, "ASE Debug Console" );
- currentWindow.titleContent.tooltip = "Debug Options for ASE. Intented only for ASE development team";
- currentWindow.minSize = new Vector2( WindowSizeX, WindowSizeY );
- currentWindow.maxSize = new Vector2( WindowSizeX, 2 * WindowSizeY ); ;
- currentWindow.wantsMouseMove = true;
- return currentWindow;
- }
- return null;
- }
-
- void OnGUI()
- {
- m_availableArea = new Rect( WindowPosX, WindowPosY, position.width - 2 * WindowPosX, position.height - 2 * WindowPosY );
- GUILayout.BeginArea( m_availableArea );
- {
- m_currentScrollPos = EditorGUILayout.BeginScrollView( m_currentScrollPos, GUILayout.Width( 0 ), GUILayout.Height( 0 ) );
- {
- EditorGUILayout.BeginVertical();
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( window != null )
- {
- EditorGUILayout.Separator();
-
- NodeUtils.DrawPropertyGroup( ref m_wikiAreaFoldout, "Wiki Helper", ShowWikiHelperFunctions );
-
- EditorGUILayout.Separator();
-
- NodeUtils.DrawPropertyGroup( ref m_miscAreaFoldout, "Misc", ShowMiscFuntions );
-
- EditorGUILayout.Separator();
- }
- else
- {
- EditorGUILayout.LabelField( "Please open an ASE window to access debug options" );
- }
- }
- EditorGUILayout.EndVertical();
- }
- EditorGUILayout.EndScrollView();
- }
- GUILayout.EndArea();
- }
-
- void ShowWikiHelperFunctions()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Nodes Screen Shots" ) )
- {
- window.CurrentNodeExporterUtils.ActivateAutoScreenShot( Application.dataPath + "/../NodesInfo/Shots/" );
- }
-
- EditorGUILayout.Separator();
-
- if( GUILayout.Button( "Nodes Undo Test" ) )
- {
- window.CurrentNodeExporterUtils.ActivateAutoUndo();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Nodes Info" ) )
- {
- window.CurrentPaletteWindow.DumpAvailableNodes( false, Application.dataPath + "/../NodesInfo/" );
- window.CurrentPaletteWindow.DumpAvailableNodes( true, Application.dataPath + "/../NodesInfo/" );
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Shortcuts Info" ) )
- {
- window.ShortcutManagerInstance.DumpShortcutsToDisk( Application.dataPath + "/../NodesInfo/" );
- }
- }
-
- void ShowMiscFuntions()
- {
- AmplifyShaderEditorWindow window = UIUtils.CurrentWindow;
- if ( GUILayout.Button( "Force Example Shader Compilation" ) )
- {
- UIUtils.ForceExampleShaderCompilation();
- }
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Refresh Available Nodes" ) )
- {
- window.RefreshAvaibleNodes();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Dump Uniform Names" ) )
- {
- //window.CurrentPaletteWindow.NewList()
- window.DuplicatePrevBufferInstance.DumpUniformNames();
- }
-
- EditorGUILayout.Separator();
-
- if ( GUILayout.Button( "Force Palette Update" ) )
- {
- Debug.Log( UIUtils.CurrentWindow.IsShaderFunctionWindow );
- window.CurrentPaletteWindow.ForceUpdate = true;
- }
-
- EditorGUILayout.Separator();
-
- if( GUILayout.Button( "Detect Infinite Loops" ) )
- {
- if( window.IsShaderFunctionWindow )
- {
- Debug.Log( "Starting infinite loop detection over shader functions" );
- List<FunctionOutput> nodes = window.OutsideGraph.FunctionOutputNodes.NodesList;
- for( int i = 0; i < nodes.Count; i++ )
- {
- UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() );
- }
- }
- else
- {
- if( window.OutsideGraph.MultiPassMasterNodes.Count > 0 )
- {
- Debug.Log( "Starting infinite loop detection over shader from template" );
- List<TemplateMultiPassMasterNode> nodes = window.OutsideGraph.MultiPassMasterNodes.NodesList;
- for( int i = 0; i < nodes.Count; i++ )
- {
- UIUtils.DetectNodeLoopsFrom( nodes[ i ], new Dictionary<int, int>() );
- }
- }
- else
- {
- Debug.Log( "Starting infinite loop detection over standard shader" );
- UIUtils.DetectNodeLoopsFrom( window.OutsideGraph.CurrentMasterNode, new Dictionary<int, int>() );
- }
- }
- Debug.Log( "End infinite loop detection" );
- }
- }
- }
- }
-
-
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