You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

110 lines
3.1 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_PrefabParentObject: {fileID: 0}
  8. m_PrefabInternal: {fileID: 0}
  9. m_Name: Bangers SDF Glow
  10. m_Shader: {fileID: 4800000, guid: 68e6db2ebdc24f95958faec2be5558d6, type: 3}
  11. m_ShaderKeywords: GLOW_ON UNDERLAY_ON
  12. m_LightmapFlags: 5
  13. m_EnableInstancingVariants: 0
  14. m_DoubleSidedGI: 0
  15. m_CustomRenderQueue: -1
  16. stringTagMap: {}
  17. disabledShaderPasses: []
  18. m_SavedProperties:
  19. serializedVersion: 3
  20. m_TexEnvs:
  21. - _BumpMap:
  22. m_Texture: {fileID: 0}
  23. m_Scale: {x: 1, y: 1}
  24. m_Offset: {x: 0, y: 0}
  25. - _Cube:
  26. m_Texture: {fileID: 0}
  27. m_Scale: {x: 1, y: 1}
  28. m_Offset: {x: 0, y: 0}
  29. - _FaceTex:
  30. m_Texture: {fileID: 2800000, guid: 2ce5c55e85304b819a1826ecbc839aa5, type: 3}
  31. m_Scale: {x: 1, y: 1}
  32. m_Offset: {x: 0, y: 0}
  33. - _MainTex:
  34. m_Texture: {fileID: 2800000, guid: 125cb55b44b24c4393181402bc6200e6, type: 2}
  35. m_Scale: {x: 1, y: 1}
  36. m_Offset: {x: 0, y: 0}
  37. - _MaskTex:
  38. m_Texture: {fileID: 0}
  39. m_Scale: {x: 1, y: 1}
  40. m_Offset: {x: 0, y: 0}
  41. - _OutlineTex:
  42. m_Texture: {fileID: 0}
  43. m_Scale: {x: 1, y: 1}
  44. m_Offset: {x: 0, y: 0}
  45. m_Floats:
  46. - _Ambient: 0.5
  47. - _Bevel: 0.5
  48. - _BevelClamp: 0
  49. - _BevelOffset: 0
  50. - _BevelRoundness: 0
  51. - _BevelWidth: 0
  52. - _BumpFace: 0
  53. - _BumpOutline: 0
  54. - _ColorMask: 15
  55. - _Diffuse: 0.5
  56. - _FaceDilate: 0.1
  57. - _FaceShininess: 0
  58. - _FaceUVSpeedX: 0
  59. - _FaceUVSpeedY: 0
  60. - _GlowInner: 0.148
  61. - _GlowOffset: 0.433
  62. - _GlowOuter: 0.158
  63. - _GlowPower: 0.908
  64. - _GradientScale: 11
  65. - _LightAngle: 3.1416
  66. - _MaskID: 0
  67. - _MaskSoftnessX: 0
  68. - _MaskSoftnessY: 0
  69. - _OutlineShininess: 0
  70. - _OutlineSoftness: 0
  71. - _OutlineUVSpeedX: 0
  72. - _OutlineUVSpeedY: 0
  73. - _OutlineWidth: 0.21
  74. - _PerspectiveFilter: 0
  75. - _Reflectivity: 10
  76. - _ScaleRatioA: 0.90909094
  77. - _ScaleRatioB: 0.70454544
  78. - _ScaleRatioC: 0.70454544
  79. - _ScaleX: 1
  80. - _ScaleY: 1
  81. - _ShaderFlags: 0
  82. - _SpecularPower: 2
  83. - _Stencil: 0
  84. - _StencilComp: 8
  85. - _StencilOp: 0
  86. - _StencilReadMask: 255
  87. - _StencilWriteMask: 255
  88. - _TextureHeight: 1024
  89. - _TextureWidth: 1024
  90. - _UnderlayDilate: 0
  91. - _UnderlayOffsetX: 0.869
  92. - _UnderlayOffsetY: -1
  93. - _UnderlaySoftness: 0
  94. - _UseClipRect: 0
  95. - _VertexOffsetX: 0
  96. - _VertexOffsetY: 0
  97. - _WeightBold: 0.75
  98. - _WeightNormal: 0
  99. m_Colors:
  100. - _ClipRect: {r: -10000, g: -10000, b: 10000, a: 10000}
  101. - _EnvMatrixRotation: {r: 0, g: 0, b: 0, a: 0}
  102. - _FaceColor: {r: 1, g: 1, b: 1, a: 1}
  103. - _GlowColor: {r: 0, g: 1, b: 0, a: 1}
  104. - _MaskCoord: {r: 0, g: 0, b: 100000, a: 100000}
  105. - _OutlineColor: {r: 0, g: 0.25517216, b: 1, a: 1}
  106. - _ReflectFaceColor: {r: 0, g: 0, b: 0, a: 1}
  107. - _ReflectOutlineColor: {r: 0, g: 0, b: 0, a: 1}
  108. - _SpecColor: {r: 0, g: 0, b: 0, a: 1}
  109. - _SpecularColor: {r: 1, g: 1, b: 1, a: 1}
  110. - _UnderlayColor: {r: 1, g: 0, b: 0, a: 0.5}