You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

87 lines
3.3 KiB

  1. About
  2. Amplify Shader Editor (c) Amplify Creations, Lda. All rights reserved.
  3. Amplify Shader Editor is a node-based shader creation tool for Unity 5
  4. Redistribution of Amplify Shader Editor is frowned upon. If you want to share the
  5. software, please refer others to the official product page:
  6. http://amplify.pt/unity/amplify-shader-editor/
  7. Description
  8. Amplify Shader Editor is a node-based shader creation tool inspired by industry leading
  9. editors. An open and tightly integrated solution, it provides a familiar and consistent
  10. development environment that seamlessly blends with Unity�s UI conventions and Shader use.
  11. Features
  12. * Intuitive, familiar interface
  13. * Node based creation
  14. * Full source-code
  15. * Extensive node library
  16. * Growing sample collection
  17. * Open to user requests and contributions
  18. * Integrated Texture Array Creator tool
  19. Supported Platforms
  20. * All platforms
  21. Minimum Requirements
  22. Software
  23. Unity 5+
  24. Quick Guide Amplify Shader Editor
  25. 1) Open the editor canvas located in the main menu under Window > Amplify Shader Editor > Open Canvas.
  26. 2) Create an Amplify Shader via the Menu under Assets > Create > Shaders > Amplify Surface shader.
  27. 3) Double-click an ASE shader to open it in the ASE canvas.
  28. 4) Create a new material and set its shader to the newly created Amplify Shader.
  29. 5) Node and shader properties are on the left side, node list on the right.
  30. 6) Drag out nodes from the node palette list on the right, or right-click anywhere in the canvas to open
  31. a simpler searchable node list.
  32. 7) Data flows from left to right, drag wires from node Input/Output ports to create connections.
  33. 8) The 4 buttons on the main canvas next to the node and shader properties on the upper-left area serve as the main
  34. save and update buttons. Button 1: Update and Save shader, Button 2: LIVE mode, automatically updates
  35. and saves the active shader, Button 3: Remove disconnected nodes, Button 4: Open shader in text editor.
  36. 9) Quick access to current shader or material in use by hitting bottom left and or right buttons on main canvas
  37. 10) Consult the Manual below for detailed information.
  38. Quick Guide Texture Array Creator
  39. 1) Open the tool in the main menu under Window > Amplify Shader Editor > Texture Array Creator
  40. 2) Specify the desired Width and Height for the Texture Array through the X and Y Size
  41. 3) Configure your texture properties
  42. 4) Set your array Name and Path
  43. 5) Add elements to the array by hitting the (+) button over the Texture List area and assign textures to them
  44. 6) Hit the Build Array button on the top of the window to build your new Texture Array
  45. 7) Please notice that you can't load previously created texture arrays into the tool so maintain it open until all the tweaks on the array are done
  46. Documentation
  47. Please refer to the following website for an up-to-date online manual:
  48. http://amplify.pt/unity/amplify-shader-editor/manual
  49. Nodes
  50. Please refer to the following website for a searchable node list:
  51. http://amplify.pt/unity/amplify-shader-editor/nodes
  52. Feedback
  53. To file error reports, questions or suggestions, you may use
  54. our feedback form online:
  55. http://amplify.pt/contact
  56. Or contact us directly:
  57. For general inquiries - info@amplify.pt
  58. For technical support - support@amplify.pt (customers only)