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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class RemotePlayer : Player {
-
- public Animator Animator;
- public GameObject PlayerModel;
-
- private float walkSpeed;
- private Vector3 lastPosition;
-
- private float LastSpeed = 0;
-
- protected override void Start()
- {
- base.Start();
- lastPosition = transform.position;
- }
-
- protected override void Update()
- {
- DoAnimation();
- base.Update();
- }
-
-
- private void DoAnimation()
- {
- Vector3 dir = transform.position - lastPosition;
- lastPosition = transform.position;
-
- float DesiredSpeed = dir.magnitude * 10;
- float setSpeed = Mathf.Lerp(LastSpeed, DesiredSpeed, 0.1f);
-
- Animator.SetFloat("WalkSpeed", setSpeed);
- //Debug.Log(setSpeed);
- LastSpeed = setSpeed;
-
- PlayerModel.transform.LookAt(PlayerModel.transform.position + dir, Vector3.up);
- //PlayerModel.transform.forward = dir.normalized;
- }
-
- public override void SetName(string Name)
- {
- TMPro.TextMeshPro textMesh = GetComponentInChildren<TMPro.TextMeshPro>();
- if (textMesh != null)
- textMesh.text = Name;
- }
- }
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