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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEngine.UI;
- using TMPro;
- using System;
-
- public class Recipe : MonoBehaviour {
-
- public Player localPlayer;
- int PlayerCount;
- public Vegetable[] Veggies;
- public Frame[] Frames;
-
- public int[] Qtys;
- public int[] heldQtys;
-
- public GameObject RecipeCanvas;
-
- public Image Inventory;
-
- // Use this for initialization
- void Start () {
- for (int i = 0; i < PlayerCount; i++)
- {
- int rand = UnityEngine.Random.Range(0, Qtys.Length - 1);
- Qtys[rand] += 1;
- }
- for (int i = 0; i < 4; i++) //Set the recipe UI
- {
- Frames[i].VegetableSpot.sprite = Veggies[i].Image;
- Frames[i].Qty.text = Qtys[i] + "";
- }
- }
-
- //Button calls
- public void OpenRecipe()
- {
- RecipeCanvas.SetActive(true);
- }
-
- public void CloseRecipe()
- {
- RecipeCanvas.SetActive(false);
- }
-
- //Veggie interactions
- public void pickupItem(Vegetable newVeggie)
- {
- localPlayer.heldVeggie = newVeggie;
- Inventory.gameObject.SetActive(true);
- Inventory.sprite = newVeggie.Image;
- }
-
- public void dropItem()
- {
- localPlayer.heldVeggie = null;
- Inventory.gameObject.SetActive(false);
- }
- public void friendlyPickup(string VeggieName, int change)
- {
- StartCoroutine(ItemLookup(VeggieName, change));
- }
-
- IEnumerator ItemLookup(string VeggieName, int change)
- {
- for (int i = 0; i < Veggies.Length; i++)
- {
- if(Veggies[i].Name == VeggieName)
- {
- heldQtys[i] += change;
- }
- }
- yield return new WaitForEndOfFrame();
- }
-
- public bool CheckVictory()
- {
- bool winning = true;
- for (int i = 0; i < Veggies.Length; i++)
- {
- if (Qtys[i] != heldQtys[i])
- {
- winning = false;
- }
- }
- return winning;
- }
- }
-
-
-
- [Serializable]
- public class Vegetable
- {
- public string Name;
- public Sprite Image;
- }
-
- [Serializable]
- public class Frame
- {
- public Image VegetableSpot;
- public TextMeshProUGUI Qty;
- }
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