|
|
- %YAML 1.1
- %TAG !u! tag:unity3d.com,2011:
- --- !u!21 &2100000
- Material:
- serializedVersion: 6
- m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
- m_Name: Roboto-Bold SDF - Surface
- m_Shader: {fileID: 4800000, guid: 85187c2149c549c5b33f0cdb02836b17, type: 3}
- m_ShaderKeywords: UNDERLAY_ON
- m_LightmapFlags: 5
- m_CustomRenderQueue: 3000
- stringTagMap: {}
- m_SavedProperties:
- serializedVersion: 2
- m_TexEnvs:
- data:
- first:
- name: _MainTex
- second:
- m_Texture: {fileID: 2883032, guid: 5302535af1044152a457ed104f1f4b91, type: 2}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- data:
- first:
- name: _BumpMap
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- data:
- first:
- name: _FaceTex
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- data:
- first:
- name: _OutlineTex
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- data:
- first:
- name: _Cube
- second:
- m_Texture: {fileID: 0}
- m_Scale: {x: 1, y: 1}
- m_Offset: {x: 0, y: 0}
- m_Floats:
- data:
- first:
- name: _FaceDilate
- second: .100000001
- data:
- first:
- name: _FaceShininess
- second: .800000012
- data:
- first:
- name: _UnderlayOffsetX
- second: .5
- data:
- first:
- name: _UnderlayOffsetY
- second: -.5
- data:
- first:
- name: _UnderlayDilate
- second: 0
- data:
- first:
- name: _UnderlaySoftness
- second: .100000001
- data:
- first:
- name: _WeightNormal
- second: 0
- data:
- first:
- name: _WeightBold
- second: .75
- data:
- first:
- name: _OutlineWidth
- second: .100000001
- data:
- first:
- name: _OutlineSoftness
- second: .0170000009
- data:
- first:
- name: _GradientScale
- second: 10
- data:
- first:
- name: _ScaleX
- second: 1
- data:
- first:
- name: _ScaleY
- second: 1
- data:
- first:
- name: _PerspectiveFilter
- second: .875
- data:
- first:
- name: _TextureWidth
- second: 1024
- data:
- first:
- name: _TextureHeight
- second: 1024
- data:
- first:
- name: _Bevel
- second: .5
- data:
- first:
- name: _LightAngle
- second: 3.14159989
- data:
- first:
- name: _GlowOffset
- second: .189999998
- data:
- first:
- name: _GlowPower
- second: .75
- data:
- first:
- name: _GlowOuter
- second: .904999971
- data:
- first:
- name: _MaskSoftnessX
- second: 0
- data:
- first:
- name: _MaskSoftnessY
- second: 0
- data:
- first:
- name: _VertexOffsetX
- second: 0
- data:
- first:
- name: _VertexOffsetY
- second: 0
- data:
- first:
- name: _Stencil
- second: 0
- data:
- first:
- name: _StencilOp
- second: 0
- data:
- first:
- name: _StencilComp
- second: 8
- data:
- first:
- name: _StencilReadMask
- second: 255
- data:
- first:
- name: _StencilWriteMask
- second: 255
- data:
- first:
- name: _ShaderFlags
- second: 0
- data:
- first:
- name: _ScaleRatioA
- second: .899999976
- data:
- first:
- name: _ScaleRatioB
- second: .58561641
- data:
- first:
- name: _ScaleRatioC
- second: .830769241
- data:
- first:
- name: _ColorMask
- second: 15
- data:
- first:
- name: _FaceUVSpeedX
- second: 0
- data:
- first:
- name: _FaceUVSpeedY
- second: 0
- data:
- first:
- name: _OutlineUVSpeedX
- second: 0
- data:
- first:
- name: _OutlineUVSpeedY
- second: 0
- data:
- first:
- name: _BevelOffset
- second: 0
- data:
- first:
- name: _BevelWidth
- second: 0
- data:
- first:
- name: _BevelClamp
- second: 0
- data:
- first:
- name: _BevelRoundness
- second: 0
- data:
- first:
- name: _SpecularPower
- second: 2
- data:
- first:
- name: _Reflectivity
- second: 10
- data:
- first:
- name: _Diffuse
- second: .5
- data:
- first:
- name: _Ambient
- second: .5
- data:
- first:
- name: _BumpOutline
- second: 0
- data:
- first:
- name: _BumpFace
- second: 0
- data:
- first:
- name: _GlowInner
- second: .0500000007
- data:
- first:
- name: _OutlineShininess
- second: 0
- m_Colors:
- data:
- first:
- name: _SpecColor
- second: {r: 0, g: 0, b: 0, a: 1}
- data:
- first:
- name: _ClipRect
- second: {r: -32767, g: -32767, b: 32767, a: 32767}
- data:
- first:
- name: _FaceColor
- second: {r: 1, g: 1, b: 1, a: 1}
- data:
- first:
- name: _UnderlayColor
- second: {r: 0, g: 0, b: 0, a: .5}
- data:
- first:
- name: _OutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
- data:
- first:
- name: _EnvMatrixRotation
- second: {r: 0, g: 0, b: 0, a: 0}
- data:
- first:
- name: _GlowColor
- second: {r: 0, g: .379316509, b: 1, a: .5}
- data:
- first:
- name: _MaskCoord
- second: {r: 0, g: 0, b: 32767, a: 32767}
- data:
- first:
- name: _SpecularColor
- second: {r: 1, g: 1, b: 1, a: 1}
- data:
- first:
- name: _ReflectFaceColor
- second: {r: 0, g: 0, b: 0, a: 1}
- data:
- first:
- name: _ReflectOutlineColor
- second: {r: 0, g: 0, b: 0, a: 1}
|