using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
public class Boulder : HeavyObject
|
|
{
|
|
|
|
|
|
public override void OnWaterStay(WaterController water,float waveHeight)
|
|
{
|
|
}
|
|
|
|
public override void OnWaterExit(WaterController water)
|
|
{
|
|
}
|
|
}
|