You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 

233 lines
5.0 KiB

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AudioController : MonoBehaviour
{
public AudioSource[] bgmSources;
public AudioSource[] ambSources;
public AudioSource[] sfxSources;
public AudioClip[] bgmClips;
public AudioClip[] ambClips;
public AudioClip[] sfxClips;
void Awake()
{
NotificationServer.register("play bgm", playBgm);
NotificationServer.register("play amb", playAmb);
NotificationServer.register("play sfx", playSfx);
NotificationServer.register("fade bgm", fadeBgm);
NotificationServer.register("fade amb", fadeAmb);
}
void Start()
{
foreach (AudioSource s in bgmSources)
s.volume = 0f;
foreach (AudioSource s in ambSources)
s.volume = 0f;
foreach (AudioSource s in sfxSources)
s.volume = 0f;
NotificationServer.notify("play amb", "oceanAmbience:0.5");
}
public void playAmb(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in ambClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
bool foundEmpty = false;
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (!foundEmpty)
{
LeanTween.cancel(s.gameObject);
foundEmpty = true;
s.clip = clip;
s.Play();
LeanTween.value(s.gameObject, s.volume, volume, 0.5f).setOnUpdate((float val)=>{
s.volume = val;
}).setIgnoreTimeScale(true);
}
}
}
public void playSfx(object audioNameObj)
{
string audioName = audioNameObj as string;
if (audioName == null || audioName == "")
return;
string[] tokens = audioName.ToLower().Split(':');
audioName = tokens[0];
float volume = 1f;
if (tokens.Length > 1)
float.TryParse(tokens[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in sfxClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
foreach (AudioSource s in sfxSources)
{
if (!s.isPlaying)
{
LeanTween.cancel(s.gameObject);
s.clip = clip;
s.volume = volume;
s.Play();
}
}
}
public void playBgm(object audioNameObj)
{
string audioNames = audioNameObj as string;
if (audioNames == null || audioNames == "")
return;
audioNames = audioNames.ToLower();
string[] tokens = audioNames.Split('/');
if (tokens.Length > 1)
{
foreach (string t in tokens)
playBgm(t.Trim());
return;
}
string[] tokens2 = audioNames.Split(':');
string audioName = tokens2[0];
float volume = 1f;
if (tokens2.Length > 1)
float.TryParse(tokens2[1], out volume);
AudioClip clip = null;
foreach (AudioClip c in bgmClips)
{
if (c.name.ToLower() == audioName)
{
clip = c;
break;
}
}
if (clip == null)
return;
AudioSource foundEmpty = null;
foreach (AudioSource s in bgmSources)
{
if (s.clip != null && s.clip == clip)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
else if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty == null)
{
LeanTween.cancel(s.gameObject);
foundEmpty = s;
}
}
if (foundEmpty != null && !foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
foundEmpty.clip = clip;
foundEmpty.Play();
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 0.5f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
else if (foundEmpty != null && foundEmpty.isPlaying)
{
LeanTween.cancel(foundEmpty.gameObject);
LeanTween.value(foundEmpty.gameObject, foundEmpty.volume, volume, 0.5f).setOnUpdate((float val)=>{
foundEmpty.volume = val;
}).setIgnoreTimeScale(true);
}
}
public void fadeBgm()
{
foreach (AudioSource s in bgmSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
public void fadeAmb()
{
foreach (AudioSource s in ambSources)
{
if (s.isPlaying)
{
LeanTween.cancel(s.gameObject);
LeanTween.value(s.gameObject, s.volume, 0f, 0.5f).setOnUpdate((float val)=>{
s.volume = val;
}).setOnComplete(()=>{
s.Stop();
s.clip = null;
}).setIgnoreTimeScale(true);
}
}
}
}