using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Boulder : HeavyObject
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{
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public GameObject splash;
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public GameObject Explosion;
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public override void OnWaterStay(WaterController water,float waveHeight)
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{
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}
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public override void OnWaterExit(WaterController water)
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{
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}
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void OnTriggerEnter(Collider other) {
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if (other.gameObject.CompareTag("Water")) {
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Destroy(Instantiate(splash, transform.position,Quaternion.identity), 2.5f);
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}else {
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Destroy(Instantiate(Explosion, transform.position, Quaternion.identity), 6);
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}
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}
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}
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